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| News & Developer's posts Here you'll find the latest updates for UO and posts by EA/UO reps from Stratics |
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#1 | |
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Administrator
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When's Magery gonna be "FIXED"? [ HOT TOPIC ]
source taken from UO.UHall
The last Magery "FIX" I remember was the FC/FCR "FIX". I saw Ninjitsu still needs "FIXING", but how much "FIXING" can it take before it's "FIXED" to oblivion? I see Mages still want Bushido "FIXED" and PvPers want Pets "FIXED", but am I missing anything else or will "FIXING" these situations "FIX" UO? and Personally I'm just tired of changes designed to affect one aspect of playing totally frelling up others. You can't make changes designed for PvP and not expect the PvM'ers to be effected. I do both and quite frankly I'm sick of it. and Not a streight forward answer to what I had in mind, but the meaning is the same and Actually, the solution is quite simple. Make Mages be mages again. That's right - no Bushido/Mages, no Ninja/Mages, no Paladin/Mages...just mages. Pure mages, nox mages, true tank mages. It's very true that nerfing bushido or ninjitsu because a mage has an overpowered attack with it is incorrect. That's not to say that there aren't imbalances present within the skills when combined with a warrior template, but they shouldn't be judged as overpowered just because a mage can dominate with them. Take them away from mages. If they're still overpowered on warriors, then they need adjustment. A mage who needs those to compete is no mage at all. and Mages online? lol Yeah thats exactly what it is until some uber-suit jackass comes along and does something like AI+spelleffect DP+spelleffect Holylight deathstrike AI dead? lol or howabout an archer who runs you right down, completely bypassing the 'must stand still to shoot' rule then it becomes dexxers online and Wilki UO Community Coordinator Quote:
There is a misconception that we're only changing combat for PvP. That is far from the case. The amount of burst and sustained damage that players can dish out overall needs to be address, both in PvP and PvM. We will continue to address it bit by bit with each publish. .
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#2 |
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Banned
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Re: When's Magery gonna be "FIXED"? [ HOT TOPIC ]
Mages have perfected convincing the rest of the world that the mage template is "pure skill" when in fact it's probably the purest "crutch".
It'll never, ever change either. EA will keep the mage template at its current overpowered level with an occasional yet miniscule "nerf" (which will promptly get whined about across the first 3 pages of U'All nonetheless). |
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#3 |
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Ronin
Join Date: Jan 2006
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Re: When's Magery gonna be "FIXED"? [ HOT TOPIC ]
Wait, Mages are crying about Bushido? Half the time, it's the only thing keeping them alive.
I like the idea of allowing mages to be mages only, but then it would take away from UO being UO (in being flexible in all directions). Just take out "Mage Weapon" properties, atleast it will be a step in the right direction and force them to use skill points in an actual skill.
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#4 |
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Join Date: Aug 2006
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Re: When's Magery gonna be "FIXED"? [ HOT TOPIC ]
My post on stratics deals with my theory on a good change that would more or less theoretically balance pvp.
My Non-spell Casting Skill Tanking Theory: As long and difficult as it sounds, my idea is fairly simple. Heres how it works. the following skills: -Magery -Bushido -chvialry -Ninjitsu -Necromancy -Spell Weaving Cannot be used in any combination with each other *or very strictly limited*. By eliminating the ability to tank those skills, the over all imbalance of skill templates will be disabled through those means. All the 4/6 casting mages [chiv/magery] or bushido/chiv warriors and archers will be limited to choosing one or the other as a primary spell skill group. Notice the idea doesn't disable the ability to tank with weapon skills. This will still be an option for everyone. With every new idea, their comes the good and the bad. the good as I see it are: -eliminates highend templates -eliminates the ability to solo highend spawns [peerless, doom, etc] -eliminates 1-3 hit kills in a sense you can't combine the spells anymore -promotes more player interaction -brings us closer to a more balanced playing field -all players will play as intended -pvp will be more challenging in a sense -potentially could be better for role players *warrirs vs samuri etc.* The bad as I see it: -players will lose more player diversity -players will grief *duh* -players will be more skill limited other than combining skills *these are all I can think of but I'm sure theirs plenty more* My opinion on it is that this is my theory and it would work but it takes player to player cooperation. A lot of people these days don't want change that effects them because they're either afraid to lose power or simply don't want to revert. This change doesn't effect items as they would remain the same. All it does is disable the ability to tank spell based skills which is fair IMO. For everyone else. I'd just like to ask: What do you think the pros and cons are of this idea? Do you think this idea would work or not? why or why not? |
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#5 |
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Join Date: Aug 2006
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I personnaly like it.
It should be this way. These skills are the main guideline of a character building and shouldnt be mixed up. All the pros you said are totaly true. The only ones who gonna whine are the powergamers, digging far in the game mechanic to get more and more uber, no roleplay or spirit of the game at all in mixing theses skills. Thats unfluffy. Of course lotta people just dont care. Which is bad. Thats why UO's going down : people just dont care. They want more power, more candies. |
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#6 |
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Join Date: Sep 2006
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Re: When's Magery gonna be "FIXED"? [ HOT TOPIC ]
I've got to say I would like to be able to delete any player who utters the word "nerf". Nerfing is the dumbest thing you can do in a game. It only makes people angry and never fixes the problem. Instead of nerfing the hell out of everything, UO needs to bring up the abilities of the class that cannot compete. That would be a better fix without messing up what balance there is currently.
Note to Wilki: Please leave pvm the heck alone. We pvmers are tired of paying the price for pvp fixes. We are happy with the way the system works now and DO NOT want any changes. Cater to pvp all you like, but please leave the rest of us alone. I know emphatically that I speak for a majority of pvmers. We have been very vocal of late. Please just do something like give pvpers their own shard and be done with it. PVM is NOT broken. Thank you. |
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#7 |
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Banned
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Re: When's Magery gonna be "FIXED"? [ HOT TOPIC ]
Good idea, makes sense. I think another simple way to fix the mage problem would be to simply remove the passive aspect of meditation. Either that or add a cumulative mana use to all spells when they're chained, just like special moves on weapons. Would stop a lot of the dingus harm spam, evade spam, et cetera.
From a realistic point of view, I'd like to see changes added that prevent a mage from equipping a spellbook if they have anything else in their other hand. This idea that somone can hold onto a huge shield while thumbing through a book while riding a llama at full gallop is absurd. Maybe that's the "pure skillz" part... |
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#8 |
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Banned
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Re: When's Magery gonna be "FIXED"? [ HOT TOPIC ]
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#9 | |
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Join Date: Aug 2006
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Re: When's Magery gonna be "FIXED"? [ HOT TOPIC ]
Quote:
The way I see it is all of ultimas current spells are benefital or attack based. I think all spells or some of the higher end type spells should have side effects such as -2 stam, mana or hpr degeneration for # period of time. Or maybe some of the lower end attacks that people cast at a constant rate inflicts 5% of the damage dealt back to the dealer. I dont think that skills should be made better though. Right now skills are in an over balanced state IMO. Some though are under balanced such as stealing, hiding etc because they've been nerfed so much. Try looking at different aspects of the game with other view points like "what would a pvp'er want changed" or if your a pvp'er, "what would a blue want changed" Asking your self questions through others views and at different view points really gives you a wider understanding of what is really wrong in the game. Its not the skills themselves, but its the combination of skills that are being exploited. |
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#10 |
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Ronin
Join Date: Jan 2006
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Re: When's Magery gonna be "FIXED"? [ HOT TOPIC ]
The major Con to your idea Kratos, is it would take the big part of UO away that makes it better than most other games.
Limiting a skills use because you have a different skill would basically make that skill useless, 100+ skill points invested to not be able to use the entire skill would force players to use the same skills(and not be diverse). This would create templates (I know there are basic templates, "gimp" templates, and the like already, but your idea would practically make things mandatory) and limit everyone into a certain class.
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#11 | |
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Join Date: Aug 2006
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Re: When's Magery gonna be "FIXED"? [ HOT TOPIC ]
Quote:
Mandatory means your forced to use something against your will or your punished. *in theory* example: you wear the wrong uniform at your job and get a warning or possibly fired. Basically, if a player has 100 skill points invested, they should soulstone it to another character. They can use a new skill like poisoning or take up anatomy/tactics etc. to replace the lost skill. And besides, my changes dont effect every skill, it only effects the spell casting types. Skill based; yeah a lot of people probably would be the same. But honestly its that way now. What difference would it make? Everyone uses the same "gimplet" of the month in pvp. Most pvm'ers are pure based templates. Now *in my changes* they either got to take up pure tank [example: magery/swords] or pure mage/warrior etc. This is how the game was before AoS. The game wasn't as bad back then as it is now except that mages had distance advantage over warriors. Besides, I believe they should seperate some of the weapon types within the skill groups to make totally new skills. Axing for example is swords. I believe that should be in its own skill catagory as an axer. pole-arms I believe should have their own skill group as well. No matter what, in life or a game, their will always be mandatories. You can take the lesser of the two evils or continue fighting for balance that will never come. Besides, although skills might be the same amoungest all characters, everyone uses their skills differently. Thats how the new gimplets are formed in current ultima. People experiment with new methods. People use different armors and weapons. I don't believe my change would be that bad for players in the long run. |
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#12 | |
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Ronin
Join Date: Jan 2006
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Re: When's Magery gonna be "FIXED"? [ HOT TOPIC ]
I can see where your going, but you said it yourself
Quote:
It would probably work (for balancing) but as stated, it would take away from the game. The more unbalancing aspects in game used now is item over skill (points, not mashing buttons on a keyboard). Where one person uses 120 points into a weapon skill (one form of offense) another picks up a weapon that enables them to have the equivelant with 120 Magery (2 offenses for the price of the same amount of skill points).
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