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Old 5th March 2008, 02:20 PM   #1
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Time to fix Dismount

Posted on Stratics U.Hall

Death Adder's comment:

Pet balls were never really a legitimate defense anyway, IMO, but now that they're nerfed they are completely unsuitable as a response to Dismounting. Therefore, the "Dismount isn't unbalanced because you can counter it with petballs" argument is no longer just weak but completely untenable.

So, let's fix Dismount properly. The problem, as I see it, is the permanence of its effects. Sure, in theory there's only a 6 second remount delay. In practice it lasts forever because 1) if you're on an ethereal, the (ridiculous) 5-sec casting time makes it's impossible to remount one in combat, or 2) if you're on a live mount, it gets killed before the remount delay expires.

My solution? Make the effect temporary, instead of permanent. Change the effect of Dismounting such that it only slows the target down to walking speed for a set duration (in addition to the extra damage Dismount causes). Once the timer wears off, the target is back to full speed. This would make Dismount a strong tactic that must be aggressively and strategically applied, instead of the current over-powered nonsense that results in auto-kills by anyone smart enough to remember their name.

As a second possible solution, we might consider reducing the casting time for ethereals to something reasonable, like between 1 and 2 seconds.



------------------------------

Oh, hey, I don't think Leurocian mentioned - and I'm not at all sure QA has checked - but the ethereal casting time was bugged. It was intended to be three seconds, but wasn't getting called correctly, and Leurocian fixed that.


E. Jeremy Dalberg
UO Community Coordinator
EA Mythic
www.uo.com

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Old 7th March 2008, 09:13 AM   #2
 
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Re: Time to fix Dismount

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It was intended to be three seconds, but wasn't getting called correctly, and Leurocian fixed that.
Anyone have information on when that fix goes into production on all shards?
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Old 7th March 2008, 09:17 AM   #3
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Re: Time to fix Dismount

Wait.... there's something wrong with dismount?

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Old 7th March 2008, 10:20 AM   #4
 
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Re: Time to fix Dismount

Nope, nothing wrong with dismount IMO
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Old 7th March 2008, 11:06 AM   #5
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Re: Time to fix Dismount

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Nope, nothing wrong with dismount IMO
Thanks, I thought I was going crazy for a minute.

*mumbles* problem with dismount... *laughs*

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Old 7th March 2008, 11:13 AM   #6
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Re: Time to fix Dismount

a 5 second delay is alot a time for someone with a case of chicken.

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Old 7th March 2008, 11:16 AM   #7
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Re: Time to fix Dismount

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a 5 second delay is alot a time for someone with a case of chicken.


Thanks, now I have to explain to Tom why there is coffee all over the keyboard.

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Old 7th March 2008, 11:18 AM   #8
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Re: Time to fix Dismount

Just tell him the new girl was hot, and got dismounted.

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Old 7th March 2008, 11:27 AM   #9
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Re: Time to fix Dismount

When mounted, the mount should receive a portion of the damage the rider receives. Once the mount receives its max amount of damage allowed the rider becomes dismounted. As time goes by, the mount regens its hps back based off the rider stats. I would make it a longer cool down. This would encourage more melee, instead of ride by attacks.

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Old 7th March 2008, 11:40 AM   #10
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Re: Time to fix Dismount

Quote:
Originally Posted by Maddux View Post
Just tell him the new girl was hot, and got dismounted.


And why didn't you tell me the new girl was hot?!?! You're holding out on me!

Quote:
Originally Posted by Maddux View Post
When mounted, the mount should receive a portion of the damage the rider receives. Once the mount receives its max amount of damage allowed the rider becomes dismounted. As time goes by, the mount regens its hps back based off the rider stats. I would make it a longer cool down. This would encourage more melee, instead of ride by attacks.
Good idea, or they could change the way attacking while mounted works by decreasing hit chance/increasing casting times if you are mounted.

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