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| UO News & Developer's posts Here you'll find the latest updates for UO and posts by EA/UO reps from Stratics |
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| | #1 |
| Administrator ![]() ![]() Join Date: Mar 2006 Shard: Europa/Snowbourn
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Thought provoking question of the day source taken from Developers Corner Thread :- How long should it take to GM? Leurocian Ultima Online Designer Thought provoking question of the day...RE: Raising Skills. Hail and Well Met, How long do you feel it should take to achieve 7XGM in the skills of your choice? Understand that I realize that certain skills are considerably more involved to raise than others. Power scrolls are not apart of this discussion. I just want your general opinion on how long it should take a 'casual' player or a 'hardcore' player to achieve 7XGM in the common professions with a character? Thanks! ![]() ![]() |
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| | #2 |
| Madien of the Great Blue Join Date: Jun 2006 Shard: Absolutely playing no games
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Thought provoking question of the day I am curious too... -RMS Carpathia- ![]() ![]() -Back to the Future 2- Marty McFly: There he is, Doc! Let's land on him, we'll cripple his car. Doctor Emmett L. Brown: Marty, he's in a '46 Ford, we're in a DeLorean. He'd rip through us like we were tin foil. -RMS Carpathia- |
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| | #3 |
| I've got Skinnies with RPGS! Twelve o'clock! Join Date: Jan 2006 Shard: Pacific
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Thought provoking question of the day If they are thinking about gains, its almost certain to become easier to get gains. ![]() ![]() |
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| | #4 |
| The Noble Paladin Join Date: Nov 2006 Shard: Atlantic
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![]() | Re: Thought provoking question of the day I am unsure if this is the answer you are looking for. I thought I understood the question until I read the posts which followed. With that said, I personally think it should take 8 monts to 1 year for a new player off the street with no UO experience to 7xGM a character. This assumes that the first 5 GMs are obtained in less time, and that two require extended effort to obtain. (EX: Magic Resistance to 80 is easy, without basic knowledge of how the game works getting to 100 is not so easy). The upside is that the player will have actual experience. The downside is that they have to play 8-12 months to do it. Giving away the first 5 GM skills without extended effort is in my opinion enough to entice a player to stick around and learn how to GM the last two, or make multiple "quickie" 5x GMs for pleasure gaming. I tried to think of reasonable numbers, taking into acount that UO wants subscription fees, and players want to enjoy themselves. UPDATE: "casual player" = 4-5 months "hardcore player" = 2-3 months ![]() ![]() More than any other time in history, mankind faces a crossroads. One path leads to despair and utter hopelessness. The other, to total extinction. Let us pray we have the wisdom to choose correctly. |
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| | #5 | |
| Madien of the Great Blue Join Date: Jun 2006 Shard: Absolutely playing no games
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Thought provoking question of the day Quote:
*note: I only got one character so far...* -RMS Carpathia- ![]() ![]() -Back to the Future 2- Marty McFly: There he is, Doc! Let's land on him, we'll cripple his car. Doctor Emmett L. Brown: Marty, he's in a '46 Ford, we're in a DeLorean. He'd rip through us like we were tin foil. -RMS Carpathia- | |
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| | #6 |
| I've got Skinnies with RPGS! Twelve o'clock! Join Date: Jan 2006 Shard: Pacific
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Thought provoking question of the day If someone wants to take months to gm 7 skills, they should just lock their skills, and unlock them when they want a gain. A game shouldn't take months to be able to get a "playeable" character. Just having GM Skills is barely enough to give you fighting chance. ![]() ![]() |
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| | #7 |
| Join Date: Aug 2005
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![]() ![]() ![]() ![]() | Re: Thought provoking question of the day It's a simple answer. Fast skill gains (25 to GM in only a few hours for everyone together gaining) should be allowed through powergaming when people work together. Slower but dependable gains alone through normal play must likewise be allowed. Searching for just the right creature to hit should be eliminated. Searching for just the right non-common spell to cast should be eliminated. Non-lethal weapons (bows, fencing, swords, macing) should be craftable by high-skill crafters that will never do more than 1-8 damage a hit regardless of the strength or skill of the person swinging it and regardless of the armor of the target. Some healing would still be required, but not so much than one healer can't heal a naked recipient with 4 people hitting the recipient at the same time. ![]() |
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| | #8 |
| Mith'quessir ![]() ![]() Join Date: Mar 2005 Shard: Chesepeake
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Thought provoking question of the day Very interesting question.! And not to worry Cap, I still have chars that I still use since 1997 and have yet to GM anything. Some chars I just like to play and see where it takes me. ![]() ![]() "Careful what you wish for, You just might get it all.... And then some you don't want" |
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| | #9 |
| i refuse to flex!! Join Date: Jul 2006 Shard: Atlantic
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Thought provoking question of the day I really don't see a problem with how it's set up right now. Just please don't make it as easy as it was back in the day. People would get banned for doing something, and would laugh at that, because they would be able to get a new account and build up another character to where they were before they got banned within a few days, so being banned wasn't a big deal. |
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| | #10 |
| Join Date: Mar 2006 Shard: Napa Valley
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![]() ![]() ![]() ![]() ![]() | Re: Thought provoking question of the day I am going to say that getting "Grandmaster" skills should take a long time, BUT.... the journey should be fun. More emphasis on the adventure aspect of UO, then I will accept harder skill gains. The real fun shouldn't begin at GM skills. ![]() Still we loom in the mists as the ages roll away, And we say of our folk, "they are here!" That they built us and they died and you'll not be knowing why, Save we stand on the bare plains of Wiltshire. |
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