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Old 29th July 2007, 05:35 AM   #11
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Re: TC4 (PvP) Publish Notes

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After thinking about it, I REALLY dont like the nerve strike being based on bushido skill for your % chance to land it. it is a WEAPON skill, granted it needs bushido, but that should NOT base the % chance on it. I have a spawning character, that has 90 bushido for LS on champ, and helps out my whirlwinds, and also it gives me the ability to ride a Hiryu. So now at 90% I may not get my nerve strikes off. That is my only gripe with that entire list.
I was thinking that too, it kinda kills it too much. There is no equivelant spell for any spellcaster type (magery/necro/spellweaving) that will cost mana and still have a good change to fail (not counting spell effects that can be repelled/lower with Magic Resist).

They should have based the duration of paralysis on Bushido skill.

Also, after thinking about it more, #2: "Can no longer stack using a weapon special move and casting a spell or activating a skill ability." is going to have some serious side effects that will hurt Melee'ers more than casters.

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Old 29th July 2007, 06:40 AM   #12
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Re: TC4 (PvP) Publish Notes

yeah, I like that idea better. duration based on bushido, not % on weapon skill. if you have the needed weapon skill to do nerve strike, you should not fail.

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Old 29th July 2007, 01:41 PM   #13
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Re: TC4 (PvP) Publish Notes

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yeah, I like that idea better. duration based on bushido, not % on weapon skill. if you have the needed weapon skill to do nerve strike, you should not fail.
Exactly.

If that gets in (the % for it to go off based on Bushido) then there would need to be an equal % chance for spells cast by a spellcaster to have an effect even after a successful cast. Basically, imagine being a Mage and getting a Flame Strike off, but it not landing (not because of it being evaded, but because at 120 Magery you have a 90% chance of it inflicting damage).

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Old 29th July 2007, 02:43 PM   #14
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Re: TC4 (PvP) Publish Notes

Great points on teh bushido bo and dip! (have to ask) did either of you submit via feedback? Normally I would say post in teh PvP thread on stratics, but that place is outta hand. People respond like they have the final say.

I was re-thinking the whole FLAVOR of the changes. Came the conclusion that they only adress current needs, but do absolutely nothing about future neesd, like allowing more variety in successful templates.

Once approach would be to standardize weapon swing speeds vs. damage vs. str requirement.
For an extreme example, compare the str requirement, swing speed, and damage range of a halberd to an ornate axe. Ornate axe wins hands down. But should it? Why can't all the weapons be classed by swing speed increments, with the same damage range for each swing speed? Then all you have to do is spread out the specials. Divide em into two classes, PvM oriented and PvP oriented.

Although it does NOT adress the item issues, this does reduce the cookie cutter weapon aspects (mace w/ UBWS, Warfork, Ornate axe, katana, bokuto).

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Old 29th July 2007, 02:52 PM   #15
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Re: TC4 (PvP) Publish Notes

Nope, haven't sent it through feedback. I really should start using the it, but I keep crossing my fingers that someone might see something I post with substance in it here (meaing I'd rather have the devs look on this site for feedback as well as/other than "that other").

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Old 29th July 2007, 09:35 PM   #16
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Re: TC4 (PvP) Publish Notes

I could not help but notice that a couple of the changes seem to reflect Vepl's "if you could fix anything" forum. Either it was serenDIPity () or they are reading it. I would still cover the bases and copy paste it to feedback.

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Old 29th July 2007, 09:59 PM   #17
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Re: TC4 (PvP) Publish Notes

I am not able to submit anything for a while. I have no access to stratics or the game either until next March.

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Old 30th July 2007, 05:25 AM   #18
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Re: TC4 (PvP) Publish Notes

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I could not help but notice that a couple of the changes seem to reflect Vepl's "if you could fix anything" forum. Either it was serenDIPity () or they are reading it. I would still cover the bases and copy paste it to feedback.
Haha, well, then I guess I'll just keep crossing my fingers if that works

Thanks for sending it in Paul.

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