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Old 2nd October 2007, 11:36 PM   #1
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Problems with the current tamers' nerf on Test Server

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I know there is a problem with the new items and players just letting their pets fight while they are hidden all or most of the time.

That is, a fix is needed to address this.

Yet, I invite the developers to think well over what fix they want to introduce because hiding is very often a crucial ability for a tamer. A dead tamer often means a dead pet also and infact, pkillers usually kill first the player and then the pet, not the other way around.

A tamer's template is not that of a warrior with high self defense, parrying and all that. Meaning, that a tamer is often a weak target relying on his/her pet(s) as a cover. A disco tamer, for example, has 5x120=600 points devouted to taming and music skills (no peace), hardly usefull for defense.

Unfortunately, you made some monsters to retarget quite often which is ok as long as a tamer can still have the ability to hide without losing credit in the fight, for looting rights and so forth.

Take Lich Lords, for example, they retarget very often and have nasty area effect spells. If a tamer was harmed too much by hiding (loss of kill count or looting rights and the such) this would make it hardly possible for a tamer to hunt Lich lords in Covetous, for example, or places where there are several.

I used Lich Lords as an example, but other monsters could also be used.
Not to mention places like Doom or Peerless where hiding for a tamer is absolutely a must have.

Bottom line is, I invite you to use much wisdom when thinking and applying this tamers' nerf. Please don't kill taming as a viable template.

Thanks.


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Quote:
Yet, I invite the developers to think well over what fix they want to introduce because hiding is very often a crucial ability for a tamer. A dead tamer often means a dead pet also and infact, pkillers usually kill first the player and then the pet, not the other way around.

u are right in this point, hiding and stealthing also are a livesaver tactic ,
why nerf the player who play by rules???

why dindīt they let pets who got stand abandoned from his master for longer then 10 min get unbonded and insta dead because of the lost of love from his master
this wouldnīt hurt fair gamer


~~~~~~~~~~~~~~~~~~~~~

Quote:
Unfortunately, you made some monsters to retarget quite often which is ok as long as a tamer can still have the ability to hide without losing credit in the fight, for looting rights and so forth.
Not every template is meant to be able to handle every opponent. I sure wouldn't take my Fencer to face a Paragon Balron for example, but he could sure handle a Lich Lord, as could my archer. For that matter, my Bard/Tamer could most likely handle one as well properly handled.

Tamers have no need to be hiddin 100% of the time. Hiding only long enough to remove the targeting from the tamer and getting it back on the pet is pretty much all you need.


"Not to mention places like Doom or Peerless where hiding for a tamer is absolutely a must have."

Not true in the least. Sure, it's EASIER, but not necessary. Doom and Peerless is supposed to be challenging, not "drop the loot in my pack while I do nothing except say All Kill" easy.


"I invite you to use much wisdom when thinking and applying this tamers' nerf. "

I invite YOU to learn to challenge yourself when fighting the tougher monsters. That's why they're tougher to begin with.


~~~~~~~~~~~~~~~~~~~~~


Its been discussed




Quick reveiw of: Less credit when hidden

Quote:
Refine the conditions for dead:
"counter" .. credits(and drops) STOP when dead ... resume when rezed and on screen in spawn area

Set the "credit counter rate" ... from "0" across some range to "a max" value
range steps (regardless of creature fame)

Hiding/off screen in tram...least effective (16 tiles+?) ...("0")
Visible/off screen in tram...possibly effective at 15 tiles
Hiding/on screen in tram... slightly more effective?
Visible/on screen in tram.. definately more effective

Hiding/off screen in fel...= tram (16 tiles+?)...("0")
Visible/off screen in fel..more effective than tram(15 tiles)(high spawn/fame)
Hiding/on screen in fel .. even more effective(high spawn/fame)
Visible/on screen in fel .. most effective(high spawn/fame)

Consider the near perfect and complete description AND possible further refinements From Gildar
It's a nerf to a very specific tactic that involves using followers. Tamers, summon mages, alluring spellweavers, golem owners, and folks who hire things...
doesn't really matter your template, you can use the tactic.

And speaking as someone who uses it... it's about time something came along that discouraged it. I'd actually like this to extend to fame, have dealing damage to something while hidden hurt karma (a very very small hit, but a hit), and give you a negative luck modifier towards that monster (proportional to damage dealt while hidden/not on the same screen), and reduce the amount of gold dropped by the monster (proportional to damage dealt while hidden/not on the same screen).
Killing stuff while hidden makes it a whole lot easier... easier should mean less loot.

easier should mean less loot.

Its a Specific fix, targeted against a specific condition/result ...
It achives its "fix" without adversely impacting PvM OR PvP
(Its about the legacy dungeon arti drops.... remember)
It maybe extensible to "other" spawn farming operations
It might be an excellent format for further attacking scritters/afkbots
It's a nerf to a very specific tactic that involves using followers. Tamers, summon mages, alluring spellweavers, golem owners, and folks who hire things...
doesn't really matter your template, you can use the tactic.


~~~~~~~~~~~~~~~~

i still disagree. standing around visible in fel is a guarantee to a fast death. once the enemy knows where you are or see you hide, you are dead meat.
most hostile players run to you with precasted spells giving you no chance to cast invis before their spell strikes you. thats the end. always.

can you imagine working a low level champ spawn unhidden on a weak stealther char ? guaranteed death. you get surrounded quickly and die, no escape. the credit for the low level spawn maybe small, but the mass counts here. casting an ev in despise/fel and hiding before anything approaches shouldnt be penelized onyl because of a few people exploiting the event.

btw - if this event will be permanently, what's the deal with farming unattended ? no chance to sell expensive when the supply will not stop.



~~~~~~~~~~~~~~~~

If you're there on a tamer, they know you're there to begin with. If they see EV's, they know you're there to begin with. Popping out just before the creature dies isn't going to change that. The odds that someone will come along just as you pop out are fairly slim, and with FC/FCR, invis can be recast quickly. Don't want to take the chance of getting killed? Then hunt in Tram. I'm sorry, but there is no reason to stay hidden 100% of the time, even in Fel.


~~~~~~~~~~~~~~~~

It should be movement-based, if they wanna nerf hiding for reward points. There's a big difference between my mage thief scampering amongst demons and casting an EV and then running for her life, praying for the next hide to go off, and someone that just hides and lets a pet go to town.

Much as I hate to suggest it, make hiding a diminishing skill. You're unrevealable in one spot for a half hour or an hour. After that, it starts to leave you more vulnerable to being revealed, even in Trammel. I mean, come on, who needs to be hidden for hours and hours, and can't be bothered to pop a re-hide? (Yeah, yeah, yeah.. IDOCers. Like anything fair goes on there, and I thus rate that a silly response.)

If you're not in an area with hostile beings when hidden, OR passed by with someone with active tracking skill, nothing to worry about. Blues working off counts will be safe in Luna, and reds working off counts at the Yew gate will be safe as ghosts.

I'm not talking about an insta-reveal after the current 'safe' period expires, either. A rapidly diminishing scale of hiding. "You have been hidden without moving for one hour. You are now 25% more likely to be revealed by passing monsters or players, and 30% more likely to be revealed by the detect skill."


~~~~~~~~~~~~~~~~

i can read what you posted.
you might probably always go for the high fame stuff, but did you ever go hunt lizard men or ettins or such, because your char is too weak or the other spots are camped or guarded ? and there is a delay for reusing the hiding skill. you would need to stand perma-visible with critters dying from 1-2 strikes of the ev.

i still dont get what you want to achieve with that suggested change. does anybody think of people having a real life and only few hours per week to dedicate to their beloved hobby game ? i just want to get a small share of the stuff, a complete virtue armor. when there is no artie drop in a week of playing in tram while there are artie 4 drops in fel, where am i supposed to hunt ? now why make it more difficult as it already is ? to fight the few lamers who's houses burst from farming arties unattended with their pet? dont buy them arties, thats the answer. what is the value of the stuff for the unattended farmers if any "normal" player does not need to buy them, but can get them himself, standing hidden while his pet/ev's care for the spawn with a little patience ?
with the suggested changes, another monopoly, much like powerscrolls, is created for the fel pk guilds.

leave it as it is now, please.


~~~~~~~~~~~~~~~~

You get less points, not no points. So it's still a totally viable tactic - particularly in Fel, where the points come faster because of the fame bump and the respawn rate. It's just not as overwhelmingly efficient a tactic as it was before.

E. Jeremy Dalberg
UO Community Coordinator
EA Mythic


~~~~~~~~~~~~~~~~

Much more to read on the link,for those who can read it

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Old 3rd October 2007, 03:28 PM   #2
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Re: Problems with the current tamers' nerf on Test Server

fix seems perfectly fine. A warrior must be quick and fast to keep from dieing. maby a tamer needs to do more besides stand still, hide and command there pet to kill. Dieing happens get over it your pet is probably bonded and you can bring it back any time.

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