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| UO News & Developer's posts Here you'll find the latest updates for UO and posts by EA/UO reps from Stratics |
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#1 |
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Administrator
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Please Try the PvP/Combat Changes on TC9
source received Aug 21 2006 from Wilki
We've added a few more changes to the Publish 42 test shard (TC9): * Leech effects are not quite as powerful as before - click here for more info. * Evasion now requires 50 skill in any melee weapon skill to use. Please leave feedback about these changes here ![]() ![]() |
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#2 |
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Banned
Join Date: Mar 2006
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Re: Please Try the PvP/Combat Changes on TC9
I think the link must be getting bombarded right now. For some reason it keeps timing out. Now I'm wondering if they mean...not as strong as before meaning the way they've been on live shards or the way runics were producing 80 to 100% leech effect weapons on Test the past few days.
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#3 |
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I may not be the queen of everything, but I'm the duchess of quite a lot
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Re: Please Try the PvP/Combat Changes on TC9
I think Stratics as a whole is having problems this evening. And the change is to how leech has been working on live shards.
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#4 |
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I've got Skinnies with RPGS! Twelve o'clock!
Join Date: Jan 2006
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Re: Please Try the PvP/Combat Changes on TC9
Crafters never get nerfed, only pvpers.
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#5 |
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Stop staring at my daishos
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Re: Please Try the PvP/Combat Changes on TC9
Reading MrTact's explanation of the leech changes, it looks pretty good to me. Finally something to make slower weapons a bit more decent to use as well.
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#6 |
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Nomad
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Re: Please Try the PvP/Combat Changes on TC9
ack! I cant load the changes to leech, do you remember them by chance?
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#7 |
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byebye sandland! less than 24hrs to go!
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Re: Please Try the PvP/Combat Changes on TC9
Yah, as I am at work, I cant access stratics, does anyone here know exactly what they mean on the leech properties? Like will it hurt our weapons that we already have on production shards? Or just the ones they are making on Test?
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#8 |
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I've got Skinnies with RPGS! Twelve o'clock!
Join Date: Jan 2006
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Re: Please Try the PvP/Combat Changes on TC9
-------------------------------------------------------------------------------- Right now my warrior arjuna who averages 7 to 22 damage a hit (he's not a paladin or samurai) leeches about 3 points at best from weapons when a leech goes off. -------------------------------------------------------------------------------- Here's the skinny. Right now, a mana leech's potential gain is 40% of the post-resist damage. The chance attached to the property is the chance of it going off each swing. The new way it works is, the property goes off every time you swing. Also, the chance has been scaled based on the speed of the weapon. The fastest weapons should be about the same, but slower weapons will actually show up with a higher % than previously possible. The flip side of that is, the % now represents the maximum amount of health/mana that you get from the swing. The actual number is generated randomly, from 0 up to your leech %. Here's a concrete example to clarify. Let's say you currently have a katana with 50% mana leech. That's an item property intensity of 25 (since % chance is 2xintensity). Let's say you do an average of 15 points of damage. The base mana yield is going to be 40% of that, or 6 points. Currently, every other swing (subject to the vagaries of the random number generator) you will get 6 mana, period. Under the new method, your % chance may change a bit. Katana has a base swing speed of 2.5 seconds. To get the new % chance, multiply the speed in seconds by the intensity: 25 x 2.5 = 62% (dropping fractions). So every swing will generate 0-62% of your base mana yield (that's 6 mana, remember). = MrTact = **Post copied from http://boards.stratics.com/php-bin/u...Number=6788784** ![]() ![]() |
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#9 |
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Ronin<br>UOForums Bouncer
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Re: Please Try the PvP/Combat Changes on TC9
Sounds interesting.
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#10 |
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I've got Skinnies with RPGS! Twelve o'clock!
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Re: Please Try the PvP/Combat Changes on TC9
Its not too bad yet.
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