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Old 20th March 2008, 03:36 AM   #1
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**News :Test Center 1 Has Been Updated **

Posted by Jeremy Dalberg on 19 Mar 2008 14:33:51


TC1 has been updated with the following:



- Arch Cure now cures poison at the same difficulty as the regular cure spell.


# At 120 magery:
# Level 1: 100% chance to cure
# Level 2: 100% chance to cure
# Level 3: 97% chance to cure
# Level 4: 66% chance to cure
# Level 5: 35% chance to cure


- Fixed a NPC Grammar Error

- Greater Dragons now drop scales and leather when skinned

- Properties on the ML recipe bows should now stack correctly with runic, exceptional and material bonuses

- Body sculptors and hairdressers should no longer wander too far away

- Recipe bows that previously had a 0% exceptional chance now have a 5% exceptional chance (In order to allow for an exceptional chance greater than 0 at GM skill, the success rate and minimum fletching skill have been adjusted. Success rate is now 50% at GM (was 40%.) Min Fletching is now 70 (was 75%.))

- Ships will no longer catch fire around the island of Magincia

- Leather and elf armor will no longer lose properties when runic-crafted or spawned as magic loot

- NPC animated corpses should now deal damage and take damage in the Trammel ruleset.

- Players should now be able to complete the summon fiend quest chain.

- All bunnies will spawn in their normal colors again

- Pet summoning ball changes:



# Pet summoning balls unhide the summoner when attempting to summon their pet.
# Pet summoning balls have a disruptable casting animation like other spells
# Pet summoning balls have a reuse delay of 15 seconds.



- Pet AI changes:


# Guard: The pet should guard as it does currently.
# Follow: The pet should follow. It will not attack anything, even if it is attacked.
# Come: The pet should come. It will not attack anything, even if it is attacked. (If the pet cannot pathfind to its owner, it will not become passive.)
# Kill/Attack: The pet will attack its target as it does currently.
# Stop: The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander.
# Stay: The pet will stay where it is currently, and will not attack anything, even if it is attacked.



- Fixed an issue where Talismans were occasionally spawning without any properties

- Players can no longer place insured items on a player-run vendor. (Existing insured items on vendors will not be affected.)

- Quest items will now untoggle if the player dies while carrying them

- Players will now receive a 'You have too many pets guarding you' system message if they already have more than 5 pets guarding them. (Note: pets in the stable that have been commanded to guard may count towards this limit.)

- Each pet that is guarding a player will have a "Guarding" note on mouseover.

- Fixed issues with the list of guarding pets not being maintained correctly

- Provoking onto a creature will no longer cause those in combat with that creature to stop fighting

- The Darkwood Armor set bonus now has 100 Luck instead of Night Sight

- Acid Proof Rope will no longer remove a spell from a spellbook when crafted

- The "Bless" spell icon will no longer incorrectly disappear if the player logs out

- Regina in Castle British now lets you know if you are on the wrong stage of the quest rather than just saying you are too busy

- Fixed system message upon creating an alliance to correctly show the alliance name

- Exceptional crafted chocolate will have the maker's mark attached correctly

- Salvage bags will no longer recycle Age of Shadows gift clothing

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Last edited by Tabbitha; 20th March 2008 at 03:48 AM.
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Old 20th March 2008, 03:57 AM   #2
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Re: **News :Test Center 1 Has Been Updated **

Well I rarely agree with JCBuilder,but wholeheartedly agree with his post

The Archcure change is completely outrageous. It was bad enough when the Cure spell was nerfed into uselessness, but now Mages don't have any reliable way to cure poison? Especially when mages can cast Deadly Poison!

This change can absolutely not be allowed to go through. It will completely destroy PVP. Even if you manage to get that cure off, you just get hit with poison again. Did everyone forget the penalty for special moves only lasts 3 seconds? It takes over a second to cast Arch Cure!

Quote:
In this case, because completely countering a 100-point skill with a 63-point ability - that is an AoE, no less - seemed wildly unbalanced.

You do realize that even at over 100 Magery Archcure is currently not a completely reliable method of curing deadly poison. Who the heck thought Archcure needed a nerf.


and Zeke

It also impacts PVM, since there are several creatures that cast/cause Deadly Poison (Dreadhorn, Serano the Sleeping Dragon, Yamadons, Rotters, etc). And again the 100 Pts is not countered by 63, it's countered by 120 w/out fail.

and DrMcguilicudy

Yeah, and don't forget Paraoxymous. Without Arch Cure working its damn near impossible as a mage to stay alive.

120 scrolls are hard to get, let alone have one. 115 arch cure will be like 30%. Come on.


Test and discuss these changes please.

source here and here

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Old 20th March 2008, 10:23 AM   #3
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Re: **News :Test Center 1 Has Been Updated **

Looking forward to all of these taming tweaks - and exceptional chocolate! w00t!

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Old 20th March 2008, 10:40 AM   #4
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Re: **News :Test Center 1 Has Been Updated **

- Exceptional crafted chocolate will have the maker's mark attached correctly

YAY!!!
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Old 20th March 2008, 02:42 PM   #5
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Re: **News :Test Center 1 Has Been Updated **

Have a bad feeling that the poison nerf will move onto the Vet skill and healing skill for dexxers pretty soon.

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Last edited by StoneCypher; 20th March 2008 at 02:43 PM.
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Old 21st March 2008, 04:39 PM   #6
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Re: **News :Test Center 1 Has Been Updated **

Quote:
Originally Posted by Tabbitha View Post
Well I rarely agree with JCBuilder,but wholeheartedly agree with his post

The Archcure change is completely outrageous. It was bad enough when the Cure spell was nerfed into uselessness, but now Mages don't have any reliable way to cure poison? Especially when mages can cast Deadly Poison!

This change can absolutely not be allowed to go through. It will completely destroy PVP. Even if you manage to get that cure off, you just get hit with poison again. Did everyone forget the penalty for special moves only lasts 3 seconds? It takes over a second to cast Arch Cure!




You do realize that even at over 100 Magery Archcure is currently not a completely reliable method of curing deadly poison. Who the heck thought Archcure needed a nerf.


and Zeke

It also impacts PVM, since there are several creatures that cast/cause Deadly Poison (Dreadhorn, Serano the Sleeping Dragon, Yamadons, Rotters, etc). And again the 100 Pts is not countered by 63, it's countered by 120 w/out fail.

and DrMcguilicudy

Yeah, and don't forget Paraoxymous. Without Arch Cure working its damn near impossible as a mage to stay alive.

120 scrolls are hard to get, let alone have one. 115 arch cure will be like 30%. Come on.


Test and discuss these changes please.

source here and here
Agreed, wholeheartedly.

Pure mages are a UO institution, from early development on. This will destroy their PvP effectiveness by nullifying their only reliable means of curing poison (potions aren't reliable as they disappear when you die). And throw a big meaty wrench into their group PvM effectiveness by reducing the effectiveness of their Support role.

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Old 21st March 2008, 04:42 PM   #7
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Re: **News :Test Center 1 Has Been Updated **

while I think that some taming changes needed to be made for pvp, I think that people will find this new 'will not attack anything even with attacked' is going to hurt more in pvm than it helps the pvpers

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Old 24th March 2008, 08:48 AM   #8
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Re: **News :Test Center 1 Has Been Updated **

Concur with Calell. Pity we can't find some middle ground between PvM and PvP that would allow pets to defend themselves when the KR client crashes without 'unbalancing' PvP.
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