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| News & Developer's posts Here you'll find the latest updates for UO and posts by EA/UO reps from Stratics |
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#1 |
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Administrator
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Shard: Europa/Snowbourn
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[News ] Publish to TC1
Posted to UO Herald by Jeremy Dalberg 17 May 2007 20:43:37
Test Center 1 has been published with the following: The stat gain system has changed on all non-Siege Perilous ruleset shards: - Only when a player character advances in a skill or is at the skill cap for that skill, he/she may gain a stat point. - All skills now have a primary and secondary stat. The primary stat will rise 75% of the time. The secondary stat will rise 25% of the time. If the primary stat is not set to “gain”, the secondary stat will be chosen. If the primary and secondary stats are both locked or set to “decrease”, neither stat will rise. Note: If a stat is at the maximum individual stat cap of 125 and is not locked, it can be chosen, but it will not rise. - The chance that a stat will increase on any given skill gain is 1 in 20. - Purchasing skill training from an NPC will not raise stats. - There is no longer a cap on how many stat points you can gain in any given time period The Poisoning skill will now have a chance to rise whenever a player successfully poisons a victim while using the special maneuvers: Infecting Strike and Serpent Arrow. Higher skill levels will require the use of higher level poisons in order to have a chance to gain. Khaldun puzzle boxes no longer float to the ceiling Using a Scroll of Alacrity now gives you a confirmation option before taking effect Potions of the same type and intensity now stack Fixed an issue with blackrock mining Fixed a bug with the Chivalry/Fast Cast cap Undead in Old Haven have gained an immunity to blackrock infection Fixed a bug that was preventing players from getting through the Hedge Maze properly The Escutcheon de Ariadne now has a lower minimum strength and increased durability. Fixed issues with accelerated skill gain where the acceleration was not properly taking effect in certain circumstances Fixed an issue where hirelings were taking up control slots before they were actually paid gold. Fixed a bug preventing the use of bless deeds Fixed issue with Jacob’s Pickaxe where it was not regenerating charges correctly
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#2 | |
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My Characters: . . . . . . . Tigurius. . . . . . . . . . . . . Baron Mic / Mic. . . . . . . .
Join Date: Feb 2007
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Re: [News ] Publish to TC1
At last! stackable potions, that has to be the best thing in the last month! I logged on TC to check it out, and only found them in stacks of 2. I tried stacking multiple ones but it seemed 2 was the cap. Lets hope this gets fixed!
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Best Regards, Tigurius Quote:
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#3 |
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Wycorp--Dwarf Hunter
Join Date: Jul 2005
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Re: [News ] Publish to TC1
Some nice stuff there!
When I started reading the stat stuff (before I got to the part about "no limit") I was thinking that they were absolutely crazy. ![]() |
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#4 |
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The Couch Hottie
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Re: [News ] Publish to TC1
Nice... no more limit of stat gain. I can play and train whole day
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#5 |
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Forum Legend
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Re: [News ] Publish to TC1
Yeah to stats and its great that pots are stackable but I still wont stack them in my pack!
Seems like to gain stats quickly is to raise a buch of low level skills and keep doing this till you reach stat cap.
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#6 |
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AKA Thom O'Bedlam. Got a Question? I got a link for ya!
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Re: [News ] Publish to TC1
Bascially, the stats announcement should have said " Back to the old way". YAY!!!!
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Useful links [UO:F Common FAQ] [UO Stratics] [UO Guide] [Official UO Play Guide] [Search UO] [FindUO.com] [UO Feedback] [More Links, gathered by the Forum] [b][size="3"]Got a Question, or a great answer? PM me with it and I will post in the FAQ. |
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