Ultimate Online Forums
Go Back   Ultimate Online Forums > Ultima Online > UO News & Developer's posts

UO News & Developer's posts Here you'll find the latest updates for UO and posts by EA/UO reps from Stratics

 
Thread Tools
Old 8th February 2008, 04:54 PM   #1
UOForums AdministratorTabbitha
Administrator
 
Tabbitha's Avatar
 
Join Date: Mar 2006
Shard: Europa/Snowbourn
Posts: 5,896
Gold: 49,242
Blog Entries: 6
Thanks: 208
Thanked 206 Times in 116 Posts
Tabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The EstimableTabbitha The Estimable

Awards Showcase
Community Spirit Award 
Total Awards: 1

*NEWS* FoF: Spring Has Sprung!

Posted by Jeremy Dalberg 08 Feb 2008 17:33:25

"I've noticed that it takes very little mana to cast the Spellweaving spell Summon Fey (like 1 pt of mana). I was reading that it was suppose to be like 31 pts of mana. Is that intentional?"


Yes - the Guide for Spellweaving has old data (and Leurocian, in his copious free time, has volunteered to get me all the new data, so stay tuned.) However, Summon Fey costs 10 mana, not 1 - that's how it's listed in-game and that's what my quick test showed. I'm assuming this was just a typo in the question, but if anyone's seeing data to the contrary, let us know!

--

"Mondain's legacy bowyer/fletcher recipe weapons (non-artifact) have 0% chance of exceptional with 100 fletching. To my understanding, a crafting talisman will not give exceptional chance unless you have at least 1%. Is that true?"

The reason those recipe weapons have a 0% exceptional chance is because they are considered minor artifacts, and aren't intended to be exceptionally crafted. It's hard-set, rather than a function of their difficulty, so talismans won't help. (It's not a reflection of how talismans work, just a function of those particular items.)

Now, the argument could be (and has been) made that they're not powerful enough to be worth it without a way to boost their stats. It's certainly something to look into - it's just not technically a bug.


--

"On hit spell damage question. What level of magery/eval is the damage of the on hit spell calculated ( lightning, magic missile, fireball, harm)?"

The Evaluate Intelligence used for calculating the damage of on-hit spells is 80. The base damage is determined by the spell's circle - so Magic Missile has a base damage of 1d4 + 10, and so on. (For non-PnP folk, that means roll randomly between 1-4, then add 10.) Magery doesn't come into it at all, actually.

--

"What is the formula to calculate the chance for Cure and ArchCure to detoxify poison?"


The Cure formula is as follows: Chance to Cure = (10000 + (Magery * 75) - (poison strength * 3100) / 100. This means that at Legendary Magery, you have a 35% chance to cure level 5 poison.

The Archcure formula is as follows: Chance to Arch Cure = (10000 + (Magery * 75) - (poison strength * 1750) / 100. This means that at Legendary Magery, you have a 100% chance to cure level 5 poison. On everyone within a 2-3 tile radius of you. And you only need 63 Magery to successfully cast it 100% of the time. Hmmm...

--

"Ok why the HECK would you remove the clouds from KR?"


Our Lead Programmer Supreem says,

"Ultimately it was my decision to remove the clouds. *puts on flame retardant suit*

The clouds as they were implemented didn't achieve the desired effect. They made the game significantly less bright which doesn't fit with the style of Ultima Online. We plan to bring them back in the future once we bring them in line with the overall feel of the game."


--

Playguide Update Roundup:


A few more edits and tweaks this week:

Item Properties: The Table now distinguishes between Melee and Missile weapons (there are some differences,) Velocity and Balanced are listed in the table, and their effects are described with the others. Also, the exceptions to property ranges for Runic-crafted bows are listed.

Runic Properties: Removed last week's incorrect statement about stacking properties and replaced it with the correct info about property ranges on Runic-crafted bows.

A little thin, but then, it's been a very busy week.

--

Jacksonville Town Hall

Remember, the first Town Hall of the new year will be March 1 in Jacksonville, FL at Dave and Busters. You can now RSVP, so if you're planning to come, please do so!

Alert readers will also notice that the next Town Hall is listed there - in Bethesda, MD, on May 10th. Feel free to RSVP for that one, too - it's going to be fun, because it's nice and close to the office

--

I'm off to snuggle my stuffies...

- Jeremy

Divider




Tabbitha is offline   Return to Top Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[News] Spring of Courage Water Retrieved - Paladins Protected in PaxOku PaxLair News PaxLair Statehood In-Char 0 17th August 2007 06:30 AM
[News] Spring of Courage Water Protects Paladins - Gatekeeper Appears PaxLair News PaxLair Statehood In-Char 1 16th August 2007 09:52 PM
Spring is here!!!! Mercedes Off Topic General Discussion 2 13th June 2007 03:17 PM
Melody of Spring! Zavi Torgal Spring Holiday Home Contest 16 3rd April 2007 07:47 PM
Sonoma Spring Festival 2006 News & Infomation ONLY please Queen Mum Sonoma 6 21st April 2006 07:01 PM


All times are GMT -6. The time now is 11:15 AM.


Powered by vBulletin
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Template-Modifications by TMS
vBCredits v1.4 Copyright ©2007 - 2008, PixelFX Studios