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Old 21st September 2007, 07:03 PM   #1
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[News] FoF: Fixing Follies

source


September 21, 2007


"Why can't Powder of Fortification be used on the new items dropping in the dungeons on Origin?"

We intend for these items to drop for a while, but don't want to flood the market with them - making them unfortifyable means that they will, eventually, get destroyed if used, and you'll have to return to the dungeons and hunt up more. Otherwise, we'd have stacks of them lying around the bank within a relatively short time.

This is not a precursor to taking out Powder of Fortification, as some people are speculating - doing that would require extensive changes to items and crafting to make it actually work. This is just a means of managing the rarity of these particular items in the game.


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"What's the deal with all the no-draw tiles around cave entrances in 2D?"

It's an art bug related to the patch yesterday - we've got a fix for it and will be rolling it out early next week.

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HoC chat correction:

Last night, in response to a question about the container views in KR, Derek said, "Containers in KR have three possible views: list, grid, and freeform (legacy.) In the options you can set the default view." The first half of that is correct - the second is, actually, not. Turns out the option to set the default inventory view was created but never actually put on one of the options menus - so that should be a bug we fix in forthcoming weeks. (You can, of course, switch views on any given container using the button on the top bar of the container, and the UI will remember how you set your main pack.)


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"Why can't I repair my Divine Countenance?"

There are a number of types of items (including the bear mask, the tribal mask, and the deer mask, and the artifacts made using those types) that are not able to be repaired at the moment. This is a bug - an oversight, really - and is something we'd like to get fixed. (See also the question about the Spirit of Totem, here.)

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"What happened with the Siege Blessing fix?"


So... the unblessing publish went live, without any particular fanfare, over maintenance on a Friday... two weeks ago. This was not on purpose, and I apologize to all the Siege players for it. The code got activated accidentally with an emergency publish we'd put up (to stop Atlantic from crashing, actually) and by the time we realized it'd gone live, it was much too late to fix it. What this means is as of right now any of the formerly blessed combat items that could be turned in to the Item Exchange NPC are now unblessed. They can, however, still be turned in - we'll be leaving that NPC up for a while, so if you'd rather have one of the tokens instead of the unblessed item, hit that link and follow those instructions to take care of it.

I apologize again to our endlessly-patient Siege ruleset players for the mixup and the shoddy communication. At least we FINALLY got some of those items out of circulation!


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Town Hall: Anaheim(ish]

Our last Town Hall of the year is at Dave and Buster's in Orange, California, on October 13th. If you're in the area, please RSVP and come see what we're up to!

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Fansite News

UOForums, which is celebrating their 5th anniversary on the 24th, has done a lovely interview with Flash artist and UO player Noxin of Noxins.net - read it here!

If you missed out on the Stratics House of Commons chat last night, you can read the transcript here.


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Have a good weekend, everyone!

- Jeremy
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Old 21st September 2007, 07:09 PM   #2
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Re: [News] FoF: Fixing Follies

Heh, wasn't sure if they'd post the interview with Noxin, given the private shard mention
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Old 22nd September 2007, 12:49 AM   #3
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Re: [News] FoF: Fixing Follies

I did wonder too,but there it is
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Old 22nd September 2007, 06:06 AM   #4
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Re: [News] FoF: Fixing Follies

Quote:
"Why can't Powder of Fortification be used on the new items dropping in the dungeons on Origin?"

We intend for these items to drop for a while, but don't want to flood the market with them - making them unfortifyable means that they will, eventually, get destroyed if used, and you'll have to return to the dungeons and hunt up more. Otherwise, we'd have stacks of them lying around the bank within a relatively short time.

This is not a precursor to taking out Powder of Fortification, as some people are speculating - doing that would require extensive changes to items and crafting to make it actually work. This is just a means of managing the rarity of these particular items in the game.
Crafters have been looking for a little love for a long time, how's about making ONLY crafted items able to use Powder of Fortification. Making their goods look a little more appealing compared to arties (which would have to be re-obtained after they break, yes... I said break them!).

*stomach churns* Ok, that'll be my only little attempt to help out the crafters.
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