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| UO News & Developer's posts Here you'll find the latest updates for UO and posts by EA/UO reps from Stratics |
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| Administrator ![]() Join Date: Mar 2006 Shard: Europa
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ** News :Arch Cure change will be reverted ** As reported in the FoF,Leurocian posted this on Stratics 03/21/08 01:36 PM Patrick "Leurocian" Malott Lead Designer, Ultima Online EA Mythic When we were looking into a flagging issue for archcure, we noticed that the cure percentage for archcure seemed very high for a spell that was only two circles higher than cure and it affected an area of effect. So on paper, it seemed like it needed an adjustment. However, there are other variables to consider as you all have pointed out. 1. Poison can be applied very frequently. 2. Frequent interrupts can occur. 3. A lot of our high end mobs use poison regularly. 4. Players who like to play medic style characters would be drastically affected by this change in peerless encounters. 5. The spell casting time of archcure. And so on. So after further internal analysis as well as reviewing all the player feedback, we've decided to put the cure potency percentage back to what you all are used to. I didn't mind taking credit for leading the recent PvP effort which the team feels was highly successful. I'll also take the blame for the proposed archcure change. Thanks again to everyone who expressed their feedback on this issue. ~~~~ The news brought mixed responses but mostly thanks for listening to the feedback. ElRay said it simply and effectively with TY Jeremy and Leurocian/devs for listening to the playerbase on this one, im sure I speak for many. Yes indeed ElRay.
__________________ ![]() Ultima Online: Tabbitha ![]() LOTR :Tabbitha Greywolfe Snowbourn The Shire |
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| Polar Bear Queen Join Date: Nov 2006 Shard: Atlantic & Lake Austin
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: ** News :Arch Cure change will be reverted ** Thinking back to the recent thread re-posted here from Stratics of people expressing their dissatisfaction re: the changes in sometimes immature or counterproductive ways (typically by insulting the dev team)... It's not that the dev team doesn't listen. It's more that no matter WHAT they do, it is impossible for them to please everybody. But the dev team making a decision that contradicts your own opinion is NOT akin to the dev team ignoring your opinion. They do listen. Their conclusions just aren't always what the vocal people of the bunch want to hear. I'm glad to see this one reverted. It doesn't affect me in the slightest, but most of the legitimate player arguments I read made sense.
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| Administrator ![]() Join Date: Mar 2006 Shard: Europa
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: ** News :Arch Cure change will be reverted ** Yes I agree with everything you said.Personally I am glad they reverted it back,as Tabbitha is a Mage.
__________________ ![]() Ultima Online: Tabbitha ![]() LOTR :Tabbitha Greywolfe Snowbourn The Shire |
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| He's Fing Matt Damon Join Date: Dec 2007
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![]() ![]() | Re: ** News :Arch Cure change will be reverted ** Darnit. Guess I can stop mass-producing Deadly Poison kegs. Thought I was going to corner the market for a hugely boosted demand. |
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| Join Date: Oct 2007 Shard: Catskills
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![]() | Re: ** News :Arch Cure change will be reverted ** Quote:
MUAHAHAHAHAHA *curls fingers in Snidely Whiplash handlebar moustache* Exit, staaaaaage left! *sproing*
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