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Old 11th April 2007, 07:13 AM   #1
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Jeremy: Timeline regarding PvP?

source :- UO U.Hall


Jeremy: Timeline regarding PvP?



I know you are all-hands-to-the-pumps with KR and SA but eventually I assume you will look at live stuff again.

There are just a few really obvious PvP fixes needed that wouldn't take a huge amount of effort (bokutos, evasion...). Any chance you could give a vague timeline for looking at PvP again? This year? Next year?

~~~~~~~~~~~~~~~~~~~~~~~~~~

I dunno about you.. but this quote from a recent interview just screamed "Don't hold your breath" to me.

Quote:
"We acknowledge that Factions and PvP need a lot of love. I’m hopeful that we’ll be able to improve PvP game play for Ultima Online. No promises, of course."

Patrick "Leurocian" Malott
Senior Game Designer, Ultima Online
EA Mythic


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Certainly doesn't sound like its 'The #1 priority' anymore.

Some time ago it was announced that the dev team was split into those doing live stuff/fixes and those working on expansions, presumably to avoid just what we have now - everyone doing expansions and live stuff getting ignored. Seems we have lost that now.


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They really need to hire some GOOD game designers who know what balance is all about.
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I'm not sure its the quality of the designers per se. Its their experience of PvP that I think is lacking. I don't think any of them PvP much, if at all.

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For diminishing returns, you don't need experience in PvP to know that making damage increase and tactics give a FLAT +1 damage per increment regardless of weapon speed is a stupid idea. You just need BASIC MATHEMATICAL KNOWLEDGE. What, fast weapons weren't powerful enough compared to slow ones? The fact that Tactics would have been even MORE useless under diminishing returns shows how much actual balance thought was put into it. As proposed, it would have made fast weapons even more powerful and tactics even more useless and a ton f other things that were the OPPOSITE of balance. It actually made me wonder if someone was purposefully trying to sabotage UO (even more so than AoS, which also had so many horrible properties which any bit of forethought would have realized were imbalancing).

For proficiencies... cripes, what the heck. Even ignoring the fact that the base idea was flawed, with the numbers proposed, you would probably have been able to max out all your proficiencies with one friggin' horned runic kit. Do you have any idea what that would have done to the economy? It'd become impossible to sell ANYTHING to anyone within a week (if not a day)! They might as well drop the idea of insurance if they were going to make things THAT worthless, and if everyone wanted that they'd go play Siege Perilous (Note: Everyone isn't playing Siege Perilous right now). Should also throw away Doom and Minor arties and anything else under that system, really. Oh, and tamers would have become stupidly uber thanks to everyone else being crazily nerfed (sorta like they are on Siege Perilous)

FoF Apr 6 '07

"Will KR fix/rebalance/add (x) feature?""


I've been getting a lot of this type of question, lately, and it's an important thing to clear up.

Kingdom Reborn is a new client - this means we are redoing the software that players use to talk to the server. We are not (with one set of exceptions) changing the game itself. So, no, KR won't fix PvP, make crafters awesome, add new lands, add new races, or any of that stuff. What it will do is make the existing game easier and more fun to play (and prettier!) It's also totally free.

(The exception to the "no gameplay changes" rule for KR is the New Player Experience. This will be available for everyone to check out with an upcoming live patch, and will offer new quests, items, and more.))

The update that will include gameplay changes, fixes, and additions is Ultima Online: Stygian Abyss - an expansion pack, just like Mondain's Legacy. That's where gargoyles, a new dungeon, and tons of other cool stuff are hiding.


Balance and bug fixes are something we think about and work on constantly, so don't be surprised if you see those coming in bits and pieces before SA launches.


And somewhere, earlier on, Sanya/Jeremy noted that the use of "Soon™" would be reserved for "fairly certain" ..within a ~three(3) week timeframe...



~~~~~~~~~~~~~~~~~~~~~~~~~~

Jeremy_EAMythic UO Community Coordinator



Until KR ships, what Drax is quoting is still our priority list. Wilki may have said "PvP is priority one" a while back, but... priorities change, and we've all tried to be as open as possible about that. It's still top of the list for the next round of major Live changes, but I ain't going to try to tell you that's going to be "soon". KR has to get out the door, first.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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Old 11th April 2007, 07:37 AM   #2
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Re: Jeremy: Timeline regarding PvP?

Looks like we are sticking with what we have for now

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Old 11th April 2007, 07:50 AM   #3
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Re: Jeremy: Timeline regarding PvP?

*nods,seems so *
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