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| UO News & Developer's posts Here you'll find the latest updates for UO and posts by EA/UO reps from Stratics |
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| Owner ![]() Join Date: Oct 1990
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My Mood: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Improving Pet AI Posted at Stratics, but not UOHerald Hello Everyone, We've been reading over your feedback on the recent Crystal Ball of Pet Summoning changes. Some of you have expressed concerns about Pet AI, and that the crystal ball was heavily relied on due to the inadequacies of the Pet AI. I believe I have internally improved Pet AI. Here is how the new AI should behave: Commands: Guard – The pet should guard as it does currently. Follow – The pet should follow. It will not attack anything, even if it is attacked. Come – The pet should walk to. It will not attack anything, even if it is attacked. Kill/Attack – The pet will attack its target as it does currently. Stop – The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander. Stay – The pet will stay where it is currently, and will not attack anything, even if it is attacked. QA is currently reviewing these changes internally. Once the changes pass internal review, they should appear on a public Test Center for an upcoming publish. Once these changes are on Test Center, please be sure to send us your feedback on these changes. Thanks!
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| Mindless Muse Join Date: Jul 2005
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![]() ![]() ![]() ![]() | Re: Improving Pet AI Leurocian, in regards to pet AI changes, will the owner's taming and lore levels influence pet control as before, or will the new commands supercede skill factors? I think I am going to miss the old commands of a guard and stay combination where the pet will sit in a spot, yet still attack anything that agro's on it. Is there some way to keep that in effect with the new commands? Any changes to a bard's area peace and provoke skills affecting the pet's AI as well? Provoking something onto my pet's foe presently has my pet calmly walking back to me, oblivious to the monster it was attacking. A big thank you for your proactive stance to our concerns.
__________________ Just a Mindless Muse meandering about! Last edited by abracadabra; 05-03-2008 at 01:12 PM. |
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| | #3 (permalink) |
| Ronin Join Date: Jan 2006 Shard: Black Water Raiders, Azeroth
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My Mood: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Improving Pet AI There should be a command for it to not just sit there and be attacked (unless "Guard" doesn't just make it attack anything that attacks the Tamer).
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| | #5 (permalink) |
| Join Date: Mar 2006 Shard: Napa Valley
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![]() ![]() ![]() ![]() ![]() | Re: Improving Pet AI Some enhanced control over pets would help. Frankly, I think there's enough options now but it could definitely stand to be expanded. Here is my biggest gripe about taming commands: whenever I was trying to "get away" and get my dragon to follow, there was only one time I noticed when he would break that command; this was when something... anything... cast a spell on it. Not sure if they've fixed that (somehow, I'm thinking not), but it drove me up the wall having to spam "all follow me" relentlessly just to get my damn pet to follow me after a spell had been cast upon it.
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| | #6 (permalink) |
| Mith'quessir ![]() Join Date: Mar 2005 Shard: Siege, Chesepeake
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My Mood: Blog Entries: 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Improving Pet AI **hmm wonders if QA can look at Customer Service AI**
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| | #7 (permalink) |
| Polar Bear Queen Join Date: Nov 2006 Shard: Atlantic & Lake Austin
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Improving Pet AI :ROFL I'm glad to see these changes. Looking forward to them!
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| Join Date: Jun 2007 Shard: Europa
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![]() ![]() ![]() ![]() | Re: Improving Pet AI Are you sure you want the CS AI included in these changes? These changes are to make pets less responsive to calls for attention (aggro) from third parties. Makes you wonder if the CS AI was the first stage of testing for the new pet AI
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| | #9 (permalink) |
| Mith'quessir ![]() Join Date: Mar 2005 Shard: Siege, Chesepeake
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My Mood: Blog Entries: 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Improving Pet AI eewww, touche Kim!
__________________ ![]() "Careful what you wish for, You just might get it all.... And then some you don't want" |
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| | #10 (permalink) |
| Join Date: Jan 2008 Shard: Lake Superior
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![]() | Re: Improving Pet AI I have a follow up story for customer service that may interest you. I had a snow day this week and 'worked from home'. I'm bad I know, just bear with me. While 'working from home', I noticed I had an 'Accelerated Skill Gain' on my buff bar. I hadn't used an alacrity scroll in weeks, so I paged a GM. 11 AM CST. Got the message back 6th in line. Cool, i'll go change the laundry. You know that feeling that you'll be waiting hours. I walked back upstairs (elapsed time 10 mins maybe). And a GM had been in and removed the stale buff and was asking if there was anything else that could be done for me. I was amazed, I could only utter the reply 'Thank You'. I think the time of day coupled with how I worded the request got this done quickly. 11 am, I realize that most of us work and can't submit at 11am but it's interesting to note if you NEED something done. The way I worded my request ' i have had accelerated skill gain on my buff bar for weeks. I would like it removed so that I may use alacrity scrolls again.' Stated clearly what the problem was, what needed to be done about it, and why I needed it done. Just an interesting note. Last edited by elffyb; 07-03-2008 at 08:31 AM. |
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| Administrator ![]() Join Date: Mar 2006 Shard: Europa
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Improving Pet AI UPDATED DEV POSTS. love2winalot asks Hail: When you are testing this, please test the following distance, :ie how far ahead or distance between you and your pet", for it to keep following you, and not stop. This is important since the pet will not attack anything, or counter attack, This leave the pet defenseless. Also, test if multiple things attack a pet that is following you, will it break the follow command? ~~~~ Thanks for the feedback on this. I'll be sure to let QA know so we can monitor this. Quote:
Yes, it should ignore all attacks. Patrick "Leurocian" Malott Lead Designer, Ultima Online EA Mythic ~~~~ And give us pet balls and powders so we can test on TC ![]() says Lord Drakelord Good suggestion. Patrick "Leurocian" Malott Lead Designer, Ultima Online EA Mythic ~~~~ Kiminality was next to take Leurocian to task Quote:
No immediate plans here, but it is something we'd like to do. Quote:
It shouldn't. Definitely want to test this thoroughly though on TC. I'll remind QA to test for this. Patrick "Leurocian" Malott Lead Designer, Ultima Online EA Mythic ~~~~ JCBuilder also had questions. Quote:
Yes. However, if you tell the pet to follow you, then guard you. It will follow you until it is attacked or you are attacked, then it will autodefend as normal. Quote:
Once the kill/attack command is initiated, it should behave how it does currently. Patrick "Leurocian" Malott Lead Designer, Ultima Online EA Mythic ~~~~ FrejaSP's question Leurocian when you are done with the Pet Balls and he Pet AI, would it then be possible for you to tweak RoT on Siege, we really need our new players to stay after they hit RoT. and Gwendar-SP, Quote:
I'll mention this to Draconi and the Live Team. @Gwendar-SP I'll pass this on to QA. Patrick "Leurocian" Malott Lead Designer, Ultima Online EA Mythic ~~~~ Lariat wants her pet to use more sense While you're looking at pet AI in relation to the Summoning Ball changes, could you give the pets with magery enough common sense to teleport if they get stuck on a ledge? One of the ways pet balls compensate is pulling the pets (usually a nightmare or rune beetle, in my case) off a ledge after they teleport up there to attack something. If they're smart enough to teleport up there to attack, they should teleport back down if I tell them to come or follow. ~~~~ JCBuilders reply taught me some thing I hadnt heard of before If you say all come three times (successfully) a pet with Magery will teleport to your location. This has been around for as long as I can remember. and Petra Fyde replying to the same question told us This is already possible. A magic casting pet told 'come' will teleport to the owner. I've used it often when my pet has teleported at cyclops beach into the rocks, sometimes I have to ask more than once, but they always come to me. Hopefully that won't get broken in these changes. ~~~~ Leurocia reassured Petra Those changes should remain unaffected. Patrick "Leurocian" Malott Lead Designer, Ultima Online EA Mythic ~~~~ Melciah didnt have as much luck with his 'tongue in the teeth ' question Any changes with the Fetch command? It's not quite as necessary, but having a dragon bring me my boots sounds like an interesting concept... ~~~~ Not at this time. Just the commands listed in my original post for the time being. Patrick "Leurocian" Malott Lead Designer, Ultima Online EA Mythic ~~~~ Petra Fyde wasnt convinced by Leurocian though, Interesting, but I'm not totally convinced. It will be lovely to take my mare to fight poison eles in Shame and not have her trying to fight the elder gazers through the wall. It will be lovely to have her attack the monster nearest to us, as I've told her to, and not the one just past it so that she ends up with both of them attacking her. But I forsee problems if the pets don't autodefend at all. I'd like to see the tamer's commands over ride autodefend, but not eliminate it. Not sure I can explain what I mean clearly........an analogy. If you were walking your dog and another dog growled at it, it would continue to follow you (probably towed along by the lead, I admit) but it would also growl and snap at the other dog, yes? ~~~~ So she was asked If you can Petra, test out the changes once they hit public TC and give us your feedback. I'm hopeful that what we have slated will be a big improvement to the existing command AI. which she agreed to do. Patrick "Leurocian" Malott Lead Designer, Ultima Online EA Mythic ~~~~ Another 'thought' from Petra A further thought. Will the pets have the potential to ignore these commands if the tamer's lore is insufficient? I'd rather the changes didn't form a substitute for skill levels, or indeed, players' competence. Yes. the commands have to be successful, have sufficient lore, etc. Nothing changes there. Patrick "Leurocian" Malott Lead Designer, Ultima Online EA Mythic ~~~~
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| The Couch Hottie ![]() Join Date: Aug 2004 Shard: Lake Austin, Atlantic
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My Mood: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Improving Pet AI MORE DEV POSTS -- Every orange text is from Patrick "Leurocian" Malott, Lead Designer, Ultima Online, EA Mythic unless stated otherwise... Quote:
To turn off guarding, tell your pet to stop or kill/attack. So for passive follow, you could do 'pet name' stop, 'pet name' follow me, and it will ignore attacks on you or your pet. For autodefend follow, you could do 'pet name' guard, 'pet name' follow me or 'pet name' follow me then 'pet name' guard. It doesn't matter what order you initiate the guard command. While your guarded, autodefend should work as normal. The pet will follow you in this case, but will fight whatever attacks you or itself. Hope this clarifies that. ---------------- Yeah one more clarification. If the players dies while the pet is in passive mode, the passive mode will be removed, and it will defend itself if attacked as normal. ---------------- Quote:
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Note: The pet will revert out of passive mode if the pet's owner dies, if the pet is stabled, traded, player character transfers, player and pet log off, etc. Quote:
Btw. There is absolutely nothing to be sorry about. I really appreciate you all hammering this stuff out. Once these changes go on public test center (no promises, yes I have to state that), then we will further evaluate them. I can't stress enough how important your feedback is. Thanks! Quote:
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