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| UO News & Developer's posts Here you'll find the latest updates for UO and posts by EA/UO reps from Stratics |
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| | #11 |
| Ronin<br>UOForums Bouncer Join Date: Jan 2006 Shard: Black Water Raiders, Azeroth
Posts: 9,140
Gold: 19,412 My Mood: Thanks: 140
Thanked 100 Times in 84 Posts
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Idea to balance "haves" vs "have nots" But then you would actually be able to sell all those armor pieces that are second rate for you and top of the line for everyone else because they would need replacements, instead of overpriced PoF. ![]() ![]() Thanks again Maddux! Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes* |
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| | #12 |
| I've got Skinnies with RPGS! Twelve o'clock! Join Date: Jan 2006 Shard: Pacific
Posts: 6,504
Gold: 21,709 Thanks: 20
Thanked 53 Times in 42 Posts
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Idea to balance "haves" vs "have nots" If the Dev's follow your course of action, I would have to take a "killer" and make him into a dreaded crafter. eck!! ![]() ![]() |
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| | #13 |
| Ronin<br>UOForums Bouncer Join Date: Jan 2006 Shard: Black Water Raiders, Azeroth
Posts: 9,140
Gold: 19,412 My Mood: Thanks: 140
Thanked 100 Times in 84 Posts
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Idea to balance "haves" vs "have nots" Not true, focus more of the attacks on crafters and take their goods. See, now if they'd enable the ability to attack a vendor if it was overpriced there'd be balance. ![]() ![]() Thanks again Maddux! Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes* |
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