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Old 30th January 2006, 01:48 PM   #13
 
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Re: FYI - Client Patch 5.0.1i and Publish 39 to TC Monday January 30th

Sticky health bars for pets and monsters will be fantastic!! I can't tell you how many times I've nearly lost a mare because he decided to invis in a spawn and I couldn't find his health bar to keep healing him.
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Old 30th January 2006, 02:09 PM   #14
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Re: FYI - Client Patch 5.0.1i and Publish 39 to TC Monday January 30th

If you have comments and suggestions about the changes we've seen from this update, please go to this thread to discuss them: http://www.uoforums.com/showthread.php?t=15758
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Old 30th January 2006, 02:30 PM   #15
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Re: FYI - Client Patch 5.0.1i and Publish 39 to TC Monday January 30th

Quote:
Originally Posted by Thaelyn
Maybe this is a dumb question, but what will "sticky health bars" entail? Will we still be able to move them around and place them where we want?...
I'm assuming for party health bars(pets also) they no longer disappear upon death/invis or move when adding/losing a member. (atleast I hope)

Also wondering if they will stay up if char/monster/pet has been moved "out of distance" for healthbar to be up, but that may be a bad thing.

Either way you will (unless they screwed something up) be able to move them and place where you want.


Quote:
Originally Posted by F'Nor
Thats all the benifits I saw and wanted to check. But then its for the Test Shard and new Pub. So not sure how much we'll see on the production shards.
Haven't been home yet to check but I was going to try and check it out on test, and ONLY if it works correct do I hope to see it move to prod. shards, unlike some items going into test that were proven to be bugged but still being pushed through.
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