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Administrator
![]() ![]() Join Date: Mar 2006
Shard: Europa/Snowbourn
Posts: 5,734
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FoF: Early!
source UOHerald
August 24, 2007 "With the recent addition of a timer to enchanted apples, strangle became much more powerful in PvP. Will this situation be improved in the future?" Adding a 2 minute timer didn't produce exactly the result we were looking for, so we plan to revist this in an upcoming publish. -- Why isn't auto stealth detecting working properly on Siege/Mugen? Passive stealth detection is purposefully turned off on Siege and Mugen. -- "In KR, the gilded dress, formal shirt, fur sarong, fur cape, fur boots, and flower garland are all using placeholder art. What's up with that?" CatHat says: "I’m awaiting some technical hoo-hah to be dealt with, so we can introduce MORE paperdoll art and add images for clothing and armor that are duplicates at the moment." -- "The resource randomization changes didn't stop scripters at ALL!" No, they didn't - they weren't intended to. As everyone has pointed out, it would have been a really bad way to do it. No, this change was purely aimed at the economy, scripters and all. Valorite, frostwood, etc, are *supposed* to be rare and hard-to-get - being able to pick them up casually does weird things to the economy. Yes, we expect prices to rise for items made from those resources. They should rise - the gap in price between an iron/normal item and a val/frostwood item should be pretty large, given that the intended rarity of the components is vastly different. (And has always been vastly different - however, the spawn rarity wasn't affecting the actual rarity much at all, because all you had to do to get valorite was recall around for a bit.) Scripters still have an advantage, yes - that's why we consider it cheating However, if you have a system that will run KR, and you haven't played around with the target by resource macro, do so! It should make strip-mining a much more viable and less tedious proposition.-- "I set off one of my fireworks while it was lying on the ground, and it blew up all the ones near it. Is this on purpose?" Yes! Draconi explains: There are 5 levels of fireworks, and each one has an explosive range that will set off others nearby. The five levels are based on the fame of the monster. Type / Range * "a small firecracker": Same tile only * "a medium firecracker": 1 tile * "a large firecracker": 2 tiles * "an extra-large firecracker": 2 tiles * "one of the best fireworks ever": 3 tiles (Warning! Currently fireworks will also blow up nearby ones even if they are locked down, so be careful if you want to leave them on display - this is a bug.) -- Town Hall: Seattle Don't miss next week's own Hall in Seattle! We'll be talking about the 10th Anniversary and giving you a sneak peek at some new Stygian Abyss concept art, as well as the usual demos, discussion, and Q&A. RSVP now! Also, don't forget the Austin Town Hall, only two weeks away! -- You're getting the FoF a day early because I'm on a plane to Seattle tomorrow - hope to see y'all there! - Jeremy ![]() ![]() |
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