Ultimate Online Forums
Go Back   Ultimate Online Forums > Ultima Online > Ultima Online Misc Forums > News & Developer's posts

News & Developer's posts Here you'll find the latest updates for UO and posts by EA/UO reps from Stratics

News & Developer's posts Thread, Five on Friday for September 8, 2006 in Ultima Online Misc Forums
 
Thread Tools
Old 9th September 2006, 06:27 AM   #1
Lead Administrator
Owner
 
Adam's Avatar
 
Join Date: Oct 1990
Posts: 5,279
Thanks: 36
Thanked 320 Times in 116 Posts
Adam the HonestAdam the HonestAdam the HonestAdam the HonestAdam the HonestAdam the HonestAdam the HonestAdam the HonestAdam the HonestAdam the HonestAdam the Honest
Five on Friday for September 8, 2006

Posted on UO.com's Five on Friday page:

Five on Friday
September 8, 2006

1. When do you expect pre ordering for the 9th Anniversary Collection to begin and when will we find out what will be included?

Aaron "Darkscribe" Cohen, Producer: Pre-ordering at online software retailers will start this month. We will have a list of recommended retailers on the official 9th Anniversary Collection website.

2. Rumor has it we might see an increase in monthly fees around the same time as the new client, is this true and if so why should we pay more?
Aaron "Darkscribe" Cohen, Producer: There will not be a rate increase when the new client is launched, and there is no rate increase planned for the foreseeable future. As with all consumer products, it is possible that one day the price could go up, and if that should ever occur, players will be given ample notice before it does. But let me reiterate, there is no plan to raise the subscription fee when we launch the new client.

3. Will rate over time skill training on Siege ever be changed to make training faster?
John@EA "Wilki", Community Coordinator: We'd like to see more players on Siege, and we're looking at perhaps speeding up rate over time skill gaining to encourage that. Currently, it's quite slow, and there isn't really a compelling reason to make a veteran player wait so long to have a developed character.

4. Any thoughts by the team on changes to some of the more difficult skills that require lots of repetition of things people would never do naturally?
John@EA "Wilki", Community Coordinator: Yes, ideally, every skill would be feasible to gain during normal gameplay, even at high levels. For example, instead of gaining only from taming the same creatures repeatedly, perhaps one could also gain through using a pet in combat. That would be much more fun than taming and releasing hordes of white wolves.

5. When will hiding/stealth be fixed? My thief can’t even walk 5 tiles without being revealed with 100 hide, 90 stealth.
John@EA "Wilki", Community Coordinator: We're hoping to have some changes in Publish 43. Currently, every time you take a step while stealthed, every mobile around you does a skill check. Even at low detection rates, those add up pretty fast. That will almost certainly be changed.
Adam is online now   Return to Top Reply With Quote
Old 9th September 2006, 06:29 AM   #2
Lead Administrator
Owner
 
Adam's Avatar
 
Join Date: Oct 1990
Posts: 5,279
Thanks: 36
Thanked 320 Times in 116 Posts
Adam the HonestAdam the HonestAdam the HonestAdam the HonestAdam the HonestAdam the HonestAdam the HonestAdam the HonestAdam the HonestAdam the HonestAdam the Honest
Re: Five on Friday for September 8, 2006

Interesting questions/answers
I like the taming one epecially....(well I am a tamer after all)
Adam is online now   Return to Top Reply With Quote
Old 9th September 2006, 06:50 AM   #3
DiP
Ronin
 
DiP's Avatar
 
Join Date: Jan 2006
Shard: Black Water Raiders, Azeroth
Posts: 8,912
Thanks: 91
Thanked 54 Times in 45 Posts
DiP The GloriousDiP The GloriousDiP The GloriousDiP The GloriousDiP The GloriousDiP The GloriousDiP The GloriousDiP The GloriousDiP The GloriousDiP The GloriousDiP The Glorious
Re: Five on Friday for September 8, 2006

I like the stealth one too, just hope they can put in some sort of filter so if there are a ton of things doing checks on you, only a % goes through depending on your hide/stealth skill.

i.e. 10 critters around you, each with a 2% chance to detect you (each step) would normally add to a 20% chance to be detected, but if you have gm Hiding it gets cut in half to 10% and with GM stealth, gets cut in half again for a 5% chance to be detected. Also a cap on the % chance to be detected would be nice, there are times where no matter what you will be detected, even standing still.
DiP is offline   Return to Top Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Five on Friday - Founding Father (September 15th, 2007) Adam News & Developer's posts 1 14th September 2007 07:02 PM
Five On Friday September 29, 2006 Adam News & Developer's posts 10 30th September 2006 02:40 PM
Five On Friday September 22, 2006 Adam News & Developer's posts 2 23rd September 2006 04:50 AM
Celebrate the end of summer in Tokuno on Sunday September 17, 2006 Zenith Sonoma 0 7th September 2006 02:40 PM
Five on Friday - May 5, 2006 Adam News & Developer's posts 12 6th May 2006 12:10 PM


All times are GMT -6. The time now is 11:48 PM.


Powered by vBulletin
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Template-Modifications by TMS