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Old 5th May 2006, 08:11 AM   #1
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Five on Friday - May 5, 2006

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Five on Friday

May 5, 2006

Questions and answers taken from the May 4th, 2006 Stratics House of Commons IRC Chat.
  1. SahraSwift : Why was the swing speed formula changed to be a constant increase across all base weapon speeds? Doesn't forcing that formula to only be balanced at specific levels of SSI/Stamina really hurt overall balance, especially considering that in the future people will need to choose if they would rather have speed or some other property type? If the answer is "for understandability", why was balance sacrificed?
    MrTact: Understandability was a big driving force.
    MrTact: Make life a little easier on the poor game balancers was another consideration.
    MrTact: But the big one was, the benefits of %-based SSI are WAY out of whack at super-high staminas.
    MrTact: (by which I mean, the super high staminas you can still achieve with the stat cap).
    MrTact: Like being able to shave 2-3 full seconds off the slowest weapons.
    MrTact: For most players, esp. with the most recent changes made on TC, the difference should be negligible.
  2. Minotaur2k : Is there any way make the ESC key a key you can set a macro to, it seems when you set it to Last Object it will play a random Macro of yours...
    purpleturtle: we'll consider it, but probably not at this next client patch, it's a good idea
  3. SahraSwift : Are the changes to make things act differently against players than they do against monsters a temporary thing until monster HP/Resists can get properly balanced with players? If not, why are you considering it a good thing to further seperate PvP and PvM game mechanics?
    MrTact: Preferably.
    MrTact: I believe I have made my opinion on differing rulesets abundantly clear :-)
    MrTact: However, I bowed to public pressure in this case, mostly because there simply wasn't time to rebalance the entire game for this publish.
    MrTact: And I did feel that I made a commitment to not mucking up PvM.
    MrTact: So in short: kinda took the easy road, would like to do it "for real" down the road, but it remains to be seen when that will be.
  4. Tygress : could you give us the complete list of all changes and additions that are scheduled for pub 40?
    Ando: A majority of the changes are already posted in the Pub40 thread in Dev Corner on Stratics
    Ando: However a more complete list should be posted in the near future
  5. Fizzle : the current HP formula is str/2 +50. What is the new formula?
    MrTact: The new HP formula is Strength + 50.
  6. Minotaur2k : The new P40 quest was done extremely well, can we expect this from all quests from now on? Also will there be more virtue quests and will they gain the virtues, if only to make a reason to do the quests more than once...
    Draconi: I think we can humbly say that we're happy to hear how much positive feedback this quest has been garnering!
    Draconi: As a team, we're always excited when we can deliver something like this, that helps not only bring back fond memories for veterans, but help make new ones for those new to the Ultima multiverse
    Draconi: As for the future, who can say what it holds? Well, maybe some batty old lady who's been wandering around lately, but that's another story entirely
  7. RaMcHiP : Does pub 40 have anything to do with the Crone conspiracy?
    MrTact: It has to do with adding some functionality that will let us do some more interesting things with these in-game storylines.
    MrTact: I believe you will be seeing the benefits of that very soon . . .
  8. Dolgorath[ATL] : When will the Proficiency System be available to test? I am looking very forward to it!
    Ando: We're hoping to put up a Proficiencies Test Center soon after Pub40 has gone world wide to all shards
    Ando: It's taken a little longer than we had originally anticipated, but we are eager to start getting some feedback on it
  9. Tempest_SP : When taking into account SSI on weapons, it was stated that there is a minus 1 tick for every 30%. If your weapon is over 30%, does it default to 30% giving only a minus 1 tick or does it adjust up and give a minus 2 ticks? ex. 31%-60% giving -2 ticks.
    MrTact: 1-30% = 1 tick, 31-60% = 2 ticks, 61-90% = 3 ticks.
  10. JCtheBuilder : Mr Tact started with balancing all of the archery weapons, but there has been no mention of a new weapon set being balanced. Is that being pushed aside this publish?
    MrTact: Yes, unfortunately.
    MrTact: Mostly because we spent quite a bit of time trying to figure out a way to make armor not suck so much, and didn't really make any headway there.
    MrTact: Until we have some kind of solution for armor, it doesn't make sense to touch damage values.
    MrTact: We'd just have to change them all over again.
  11. sir_bolo : I see that the Armor Ignore change has been reverted on TC. Does this mean that the 35 direct damage cap is back (also for Lighting Strike)?
    MrTact: Yes, for now.
    MrTact: Until we have some kind of better solution, that seems to be the one the community is most content with.
  12. SahraSwift : A follow-up to my first question: Would it be possible to keep stamina's effect on swing speed similar to how it is now (though probably having less of an effect), and just changing SSI to work as though it were extra stamina when it comes to swing speed? I think this solves all three problems: understandability, ease of balance, and balance across base swing speeds.
    MrTact: Yeah I saw that suggestion. Kinda wish someone had made it earlier in the dev cycle :-)
    MrTact: It's interesting -- SSI becomes, essentially, "Stamina that doesn't go away"
    MrTact: And I agree, it would solve those problems.
    MrTact: We'll see what happens after the current change hits production -- we may want to explore this possibility further in a future publish.
  13. Orvago : With the constant influx of new items to the game, will we ever have another "Clean Up Britannia" and if so, how soon?
    MrTact: That sounds like a good idea, I'll scribble it in my notebook.
  14. Magnus : Question: Concerning the targeting recticle, why is there only one used? Why not have the targeting recticle appear for all enemies attacking you, and say change the colour for what you are targeting, or for area of effect spells and such, so it's easier to tell exactly what is going on around you?
    MrTact: Simple answer: we feel it's safer to feed you guys the Sandwich of Big Changes in small bites.
    MrTact: Easier to introduce new features like this in a lightweight way, let people get used to it, tune it based on (COPIOUS) feedback . . .
    MrTact: THEN we can add stuff like "reticles for anything that's aggro on you" -- preferably when hundreds of you write in to ask for it.
  15. Dor : Will the permanent highlighting of inanimate objects that was added with the pre-publish patch be removed?
    purpleturtle: Yes, it has already been removed, you will need a new client patch to see these changes
  16. Alex_Dragondeath : How is tracking going to affect Ninjitsu?
    MrTact: Two changes.
    MrTact: One is that with NInjitsu abilities that get a stalking bonus, you will stop tracking your target after you hit.
    MrTact: Which seems kind of obvious in retrospect . . .
    MrTact: The other is that stalking bonus will be scaled to Tracking skill.
  17. Buttercup : What kind of feedback have you received from the "test shard" participants about the upcoming changes.
    Ando: We've definately had a lot of feedback about changes in Pub40
    Ando: On the PVP side of things, we've actually made several changes due to what players were telling us
    Ando: And we've managed to catch a few bugs thanks to players who were testing the changes on Test Center
    Ando: In addition to this, we got a whole bunch of feedback about targeting before *And : after the patch was released
    Ando: So in summary, lots
  18. athos : In regard to the changes to corpse skin in Pub 40, it is stated in "five on friday" that the hunger will be adjusted in the future. Japanese players would not like to see that PCs become less hungry than now. Please nerf only the effect of apples if necessary, but let PCs get more hungry. We'd like to eat more food at PC taverns or pubs, or at the player-run parties, which has nothing to do with the usefulnes
    MrTact: I think there's a happy medium there, where food eaten for roleplaying purposes need not be as filling as the special foods from ML that give you bonuses, like the curse apples.
    MrTact: But we definitely need to make it easier to fill up on those useful foods. Right now you can eat them more or less continuously, which is a problem.
  19. Quantum : Will the bug of 920 skill points be fixed in the upcoming publish?
    Ando: In short, yes
    purpleturtle: yes
    Ando: :-)
  20. JCtheBuilder : Will the next client publish include a method to completely and permanently disable target rectiles and buff icons in the options menu? As it stands, buff icon gump shows up every login.
    MostlyHarmless: For the buff icons, inside your uo.cfg file is a line that says "ShowBuffIconsGumpAtStartup=1"
    MostlyHarmless: change the 1 to 0 and it won't show up on startup
    purpleturtle: we have added a option to disable targeting rectiles, it will be up on default
    purpleturtle: that will also disable all the targeting functionality
  21. Tygress : Why would you want everything that aggros you have have a reticle? You know how much lag and hassle that would cause during a Champ spawn or on raids or in large fights?
    MrTact: So you know whether you should run?
    MrTact: Seriously, if we ever did do something like that, I would expect the reticle would be a lot less obtrusive than the selection one, so it wouldn't be quite as hideous as you're probably imagining.
  22. Dragoon : Can the buff-debuff be made so it can be dragged off the play window, to the side as with status windows?
    MostlyHarmless: the buff-debuff widget can be dragged anywhere on the screen like you can with the status windows
    MostlyHarmless: the area you can grab the widget includes the interior space
    MostlyHarmless: you can not drag it by the gem
  23. LeeDrik : The game is so complicated now, is there ever going to be a way to understand things again?
    MrTact: I am all about making the game easier to play.
    MrTact: It's a big driver behind many of the changes we're making.
    MrTact: So the answer is, hopefully yes!
  24. Nixon- : The elf expansion has been sucessfull, will we ever be fortunate to see things like, oh my golly say Pixies? Dwarves? Maybe even mongbat men
    Draconi: "After careful market analysis and focus group feedback, we've decided on the next, new, exciting race to be introduced into UO: Giant Turtles. Yeah? Did we nail it? I think we did."
    Ando:
    purpleturtle:
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Old 5th May 2006, 08:34 AM   #2
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Re: Five on Friday - May 5, 2006

As many stated on Stratics... kinda lame to use the HoC for the Five on Friday -bit. I can appreciate not having time for everything at once but still a bit disappointing.
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Old 5th May 2006, 08:35 AM   #3
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Re: Five on Friday - May 5, 2006

WOW Giant Turtles and um ninjas TEENAGE MUTANT NINJA TURTLES!!!! i may play again lol
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Old 5th May 2006, 08:57 AM   #4
 
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Re: Five on Friday - May 5, 2006

LeeDrik : The game is so complicated now, is there ever going to be a way to understand things again?
MrTact: I am all about making the game easier to play.
MrTact: It's a big driver behind many of the changes we're making.
MrTact: So the answer is, hopefully yes!


right....
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Old 5th May 2006, 08:58 AM   #5
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Re: Five on Friday - May 5, 2006

Yah it appears that they are making it tougher not easier. I would hate to be a new player right about now.. hehe.. Ive been playing for years and I am still trying to figure the new stuff out
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Old 5th May 2006, 09:40 AM   #6
 
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Re: Five on Friday - May 5, 2006

Quote:
Originally Posted by thatdudenamedbo
Yah it appears that they are making it tougher not easier. I would hate to be a new player right about now.. hehe.. Ive been playing for years and I am still trying to figure the new stuff out
Yeah - I don't thing right now its going to be the easiest of times - Transitions are often confusing.

UO is kinda in a giant "under Construction" phase - like living in a house while you've got contractors/builders banging around in it - shutting the water on and off - walls,floors occasionally open - "opps, there goes the cat down the cellar through the hole in the living room's floor."

So, as long as we don't go installing the toilet in the middle of the kitchen, things out to work out a lot nicer when we're done.

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Old 5th May 2006, 10:54 AM   #7
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Re: Five on Friday - May 5, 2006

No wait a second! I think you got something there with the misplaced toilet!!

I think for those of us who have been playing for years, it wont be AS bad to get caught up, as opposed to the guy who just picked it up off the shelves today. He's gonna spend a bit of time learning the game, then all of a sudden, boom, all new way of life with the next big pub.
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Old 5th May 2006, 10:56 AM   #8
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Re: Five on Friday - May 5, 2006

Yea I agree, i'd hate to imagine what'd be like for a new player starting off.
It'd be interesting if they chose like 100 people at random who DON'T play UO, gave them a copy and asked them to try it out for a week, just to see what they'd say
To me, the game is not for new people, but for the veterans.
I'd imagine the complexity of UO turns alot of new people away.....just my opinion of course.
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Old 5th May 2006, 02:58 PM   #9
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Re: Five on Friday - May 5, 2006

I can't understand any of it myself once runics and magic armour came in I was lost in a forest of % signs and numbers. I just don't get it I'd like to be able to compete with a dragon (and no actually not everyone can *points at self* I've never killed a dragon..) like everyone else seems to be able too, but I don't understand any of it what good and whats not. and i can't afford artis so I pretty much have to stay away from pvp and pvm. even my pets get owned on my tamer >_<

I wish it was back when it was easier and you bought a GM wepon from a GM Smith and killed it cause of your skill level and gameplay.. Course that will never happen, but hey I can dream right!?
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Old 5th May 2006, 03:50 PM   #10
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Re: Five on Friday - May 5, 2006

what Kimmy said....
i left for well over a year because of that..... finally came back searching for old friends..........
the whole thing is baffling.... so i mostly rp possible (there seems to be a serious lack of that recently) ...... and depend on those wiser than I to look over my armour and weapons and tell me what i need..

i can't imagine being a new player in this advanced world........
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Old 5th May 2006, 06:07 PM   #11
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Re: Five on Friday - May 5, 2006

I have to agree and we were actually talking about this very thing over in the # channel on the IRC Stratics Network about how complicated the game is now-a-days and it seems to keep going in the same direction with all the complexities involved with the game. In addition to this, I too would hate to be a new player starting UO today or for that matter a returning player from Pre-AoS.

Anyhow, I have had friends who have come back to the game now and leave again after their free trial period was up stating that the game sucks in their opinion and I hear it everyday from my own brother who now plays games like EQ2 and EQ1. He used to be very passionate about UO just like me.

Anyways, we have also talked about this alot on the Talk Shows in which we do every Sunday @ 5 PM EST on .com and we've voiced these same arguements. Be sure to check them out in our Downloads section if you'd like to hear past talk shows of ours.
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Old 5th May 2006, 06:17 PM   #12
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Re: Five on Friday - May 5, 2006

Compared to the days when I started, UO is just to complex for my tastes.

If I compare the easyness of the systems to now..well, it's allmost depressing, hehe

A typical day in say Publish 15 era involved equipping a gm leather suit, 1 instrument and 100 of each reagent
Going to terathan keep with the guild, provoking stuff and having a laugh for hours

A typical day today is...well....confusing to say the least
Slayer instruments, cold/energy/fire resists?, provoke chances? exceptional vs slayer? marties? artifacts? power scrolls? etc etc etc

UO in the old days was so simple compared to now
I don't think adding more stuff and making it more complex, is the way forward.

And as much as I hate to say it, one of the worst parts of Publish 16 and AOS, was the halving of monster hit points and the introduction of targetted peacemaking.
Imo, a single player shouldn't be able to kill something like a dragon in 2-3 arrows. (Just my opinion)
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