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Old 13-10-2007, 08:25 AM   #1 (permalink)
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Five on Friday - Future Features (12 Oct 2007)

PLEASE NOTE: The Five on Friday archives are not updated with each patch. Please take older documents with a grain of salt, as they may be inaccurate.

October 12, 2007

"So, if Self Repair is capped at 5, why do some of the Heritage items have Self Repair 10?"

I misspoke slightly in the patch notes - Self Repair isn't actually capped, it's just that 5 is considered "maximum intensity" for it. Functionally, there is little or no difference between SR 5 and SR 10 - or 20, or 40 - simply because equipment tends not to be damaged fast enough to overcome the self repair. (Short version: each second, if an item has taken damage, the Self Repair value gets added on to the item's current durability. So with SR 5, each instance of damage gets repaired up to 5 points. Your item would have to be taking MORE than 5 points of damage per second to get ahead of the repair.)

There's no particular reason for the Heritage items to be higher than anything else, but as it's primarily cosmetic, we don't consider it an urgent issue.

--

"What's the new formula for determining Mana Regeneration?"

It's actually a series of formulae, and would require enough math to make your eyes glaze over to explain it. However, Flash master Noxin has, though comprehensive testing and diligent observation, put together a calculator that appears to be quite accurate - and much simpler to use than the avalanche of numbers I could give you.

--

"What exactly does the special move "Psychic Attack" do?"

Psychic Attack lowers your opponent's Spell Damage Increase stat. The base effect is a 4% SDI decrease, and it can go up to 16%, depending how much smarter you are than your foe. And yes, SDI can actually become negative.

--

"How long is the 10th Anniversary content going to last?"

The gifts appearing in backpacks and bankboxes will continue to be given to eligble (30+ day old) characters until noon GMT on October 25th. (This means if you have a character that will become 30 days old between now and then, it will still get its gift once it becomes eligible.)

As for the artifact drops in the dungeons - we have no plans to remove them, but we'd like to add items to the system over time and perhaps limit certain items to certain dungeons or areas. So the content may grow or change, but overall it's here to stay.

--

"When are we going to see another KR patch?"

We have a client patch scheduled to go out next week that is chock-full of bugfix goodness - including such irritating things as the whole client slowing down if you have your system chat window open, being completely unable to drop items on the ground in caves, and being unable to interrupt running macros.

It's not just KR bug fixes, either - everyone will rejoice to hear that the Doom lockdown bug is fixed in this patch as well, and Samurai should once again be able to bond with their beloved Hiryus, among other things. Keep an eye out for notes next week with all the details!

--

Town Hall: Anaheim(ish)

Our last Town Hall of the year is tomorrow at Dave and Buster's in Orange, California - it's not too late to RSVP. Don't miss out on your last chance to see us in person this year!

--

If you're sick of fighting Lizardmen in Despise, head on over to the Halloween 2007 test shard and see what's up. Count Draconula needs people to... play with.

--

Have a great weekend, everyone!
- Jeremy
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Old 13-10-2007, 09:29 AM   #2 (permalink)
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Re: Five on Friday - Future Features (12 Oct 2007)

Quote:
"What exactly does the special move "Psychic Attack" do?"

Psychic Attack lowers your opponent's Spell Damage Increase stat. The base effect is a 4% SDI decrease, and it can go up to 16%, depending how much smarter you are than your foe. And yes, SDI can actually become negative.
I'd be suprised if there is a special move out there that is more useless than this.
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Old 13-10-2007, 09:31 AM   #3 (permalink)
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Re: Five on Friday - Future Features (12 Oct 2007)

Glad I'm not the only one who thought that.
Makes you wonder what they were thinking when they designed that spell, heh
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Old 13-10-2007, 09:34 AM   #4 (permalink)
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Re: Five on Friday - Future Features (12 Oct 2007)

Yeah, plus I thought the initial description of the special move said something that led me to believe it was supposed to stop spell casting all together.

Maybe I am not remembering correctly, but at first sight I thought it was going to be a very useful special move, then once I tried it, I quickly realized I should never look at it again.
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