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Old 28th June 2008, 07:02 AM   #1
UOForums AdministratorTabbitha
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Faction Crafting Testing

Posted by

Jeremy_EAMythic
UO Community Coordinator


If y'all are playing around with faction crafting on TC1, please take a look at this doc - if you see something on it that doesn't match what you're seeing on TC, post it and I'll figure out if it's the doc or the game that's wrong Thanks!


~~~~

In response Tina Small posted

Jeremy, I'll try to give it a shot tonight. Will have to run around and try to figure out who is controlling the various towns and then join the appropriate faction before proceeding to test the actual crafting.

Is the option to add factional properties supposed to show up whether you use a regular tool or a runic tool or an ASH?

Also, how long will this remain on test before it goes into production? If it's just for a few days, it may not be possible to test some things like making sure you can't equip more faction-blessed items than allowed for your rank/office and losing the blessing after three weeks.

Should we also be testing to see what happens if you hand the faction-blessed item to a nonfaction character or a character in an enemy faction or if the character quits factions?

Should the blessing disappear in all of these situations, or is the item just supposed to be unequippable for the duration of the three weeks of being blessed, like a faction robe? If it should just be unequippable for the duration of the blessing, when should the item become unequippable for a character that is leaving factions--when they go to the faction stone and elect to quit or three days later when they actually leave the faction?

Can Powder of Fortification be used on these items after they lose their faction blessing?

We came up with a question for you with regard to the change where the CL can remove traps. When you use the Remove Trap skill, you (or another character) have to reveal the traps to be removed by actively using the Detect Hidden skill. You can't use the Remove Trap skill to remove a trap unless you can actually see it.

Can you tell us how the CL is going to be able to remove traps if they don't have Detect Hidden skill and can't even find the traps to begin with? Or are they going to just have an option on the CL gump that lets them clear ALL of the traps that have been placed? I hope that it's not an all or nothing deal for the CL to pick up traps, but can't quite see how the CL is going to be able to remove individual traps if he or she can't even see them in the first place.

Thanks.

~~~~

Jeremy_EAMythic
UO Community Coordinator


Runics, yes, I would assume ASHs too.

We're shooting for TC over the weekend, Origin next week. Y'all won't be able to test the three-week things, obviously, but we can hit the rest of it.

Feel free to bang around on the edge cases - I know QA has hit on it, and this request is mostly for purposes of having an updated doc, but there may well be stuff that gets weird around the edges. It is UO, after all.

That's a good question about PoF - I don't think so, but I'll check.


~~~~

Googly wrote

The page lists traps costing 1,000 silver per. Haven't checked your changes on TC, yet, but at the moment they only cost 250 on production. Is this being changed?

What about crafting factions scrolls and imbuing a staff with it? Will this still be possible, like the olden days?


Edit: That doc is also worded to make people think they require they have a deadly poison or greater explosion for their respective traps. From what I remember (again, haven't checked anything as of this posting) you can use any strength potion. *hops on Tinker to go find out for sure*

Another edit: Actually, most of the silver costs that are listed are off. Unless this is a change in the publish I haven't noticed. Especially with the vendors.

My last edit, I swear: The doc also contradicts itself. States you must be rank 2 to ride a war horse (currently true). At the very end it says "War horses have no rank requirement to ride them." o_O


Okay, I lied. One more edit: Has nothing to do with the accuracy of the doc...but should metal armor actually cost more silver than leather? Fact is, few people use metal armor post-AoS, would be nice to see something that would encourage it. Perhaps by making leather very expensive to imbue because of its...natural...oils or some crap. Lol.


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Heh, Googly, that's precisely the sort of thing I'm looking for. The page is wildly out of date, and not just in respect to Pub 54.

Jeremy_EAMythic
UO Community Coordinator


~~~~

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