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| UO News & Developer's posts Here you'll find the latest updates for UO and posts by EA/UO reps from Stratics |
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| Administrator ![]() ![]() Join Date: Mar 2006 Shard: Europa/Snowbourn
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | DI is still fishy after the update of TC1 saturday. Found a thread on Stratics,that The Scandinavian asked Hi there, something is still fishy about the DI property. My small test included 40 warforks made from Valorite hammer and with 100 arms lore. It seems that DI property is to common. I made 40 warforks and only 9 of them had only 40 DI from excep+arms lore bonus. My highest was 55DI warfork. Maybe it is just RNG that is playing with my mind...again . Regards The Scandinavian and then also posted Hi again, when I checked limits fort properties it seems that max DI should be 50. But I made several above 50 with 55 as the highest. Regards ~~~~ dexdash thinks i could be wrong on this but with arms lore and except bounus every wep you make exceptional will have 40 di everything over that is added by the hammer ~~~~ while Ni- thinks its more to do with AL It sounds like they moved the AL application code to after the runic property assignment. assign Exceptional DI to current weapon(0 -> 35) add AL bonus to current weapon DI(35 + 5) if Runic Property DI < Exceptional DI then re-roll Runic Property assign current weapon with the max of current weapon DI or Runic Property DI(40 -> 50) to assign Exceptional DI to current weapon(0 -> 35) if Runic Property DI < Exceptional DI then re-roll Runic Property assign current weapon with the max of current weapon DI or Runic Property DI(35 -> 50) add AL bonus to current weapons DI(50 + 5) or something along those lines... ~~~~ Jeremy responded with I asked Leurocian, and he says we're not considering that a bug - it's a bonus! (Since the global DI cap is so easy to hit via so many methods, and extra 5 or 6% DI is not a huge balance concern.) I will change the documentation to reflect this when the patch goes live - keeping up with new patches is a major New Year's resolution of mine E. Jeremy Dalberg UO Community Coordinator EA Mythic ~~~~ I include Theo_GL 's post as a dev response came from it. Quote:
Thats roughly a 1/6 chance to get DI. You should expect 40/6 = 6 to have DI. The fact that you got 29 seems high. However, some mods DO seem to be rarer than others. I'm not sure if there is a 'rareness' table behind runic rolls. Maybe someone else can run a test of 100 weapons and post mod results? ~~~~ Quote:
This is correct. We weight particular item properties to appear on items more often than others (for loot and runic item creation). And damage increase happens to be one of those properties that is weighted to appear more often. Patrick "Leurocian" Malott Lead Designer, Ultima Online EA Mythic ~~~~ Wow! That is big news! Any chance we could have a peek at the chances of each type of property? Setnaffa ~~~~ Agreed.. VERY big news.. I though it was completely random what properties you got.. Along with the chances of each being weight, are there weight COMBINATIONS of properties, like Leech Life and Leech Mana on the same item that are less likely to appear? I thought it took a while to get a weapon with LL/ML on it on TC this weekend.... This a new feature, or just good luck before? Coldren (PGoH) - Catskills ~~~~ athos uo found some info. Chrome has once posted his data: Chrome's post Property appearance rate in using runic tool. These are intended or not ? Following data is checked in publish43. bronze runic 1000times, total 3000properties. DI isn't selected for lower intensity. hit dmg. spells : 181 times hit area : 28 hit life leech : 183 hit stamina leech : 184 hit mana leech : 180 hit lower attack : 81 hit lower def. : 203 luck : 159 spell channelling : 194 faster cast : 183 mage weapon : 189 slayer : 191 hit chance inc. : 163 def. chance inc. : 157 swing speed inc. : 195 best weapon's skill : 183 damage conversion : 173 AR+ : 26 FR+ : 45 CR+ : 28 PR+ : 43 ER+ : 31 hit area and resist+ are quite few. hit lower attack is lower than other properties. heartwood runic fletching 500times, total 2000properties. hit dmg. spells : 88 times hit area : 7 hit life leech : 120 hit stamina leech : 109 hit mana leech : 103 hit lower attack : 49 hit lower def. : 97 luck : 126 spell channelling : 102 faster cast : 115 mage weapon : 104 slayer : 116 hit velocity : 129 balanced : 119 hit chance inc. : 105 def. chance inc. : 13 swing speed inc. : 103 damage increase : 180 (36%~ : 142, 35%: 5, clearly disappear : 33) damage conversion : 113 AR+ : 25 FR+ : 20 CR+ : 20 PR+ : 18 ER+ : 19 hit area, resist+ and def chance inc. are quite few. hit lower attack is lower than other properties. valorite runic 600times, total 3000properties. self repair : 166 times HP+ : 182 Stamina+ : 191 mana+ : 192 HP regene : 55 Stamina regene : 43 Mana regene : 174 Night sight : 106 luck : 187 reflect physical dam. : 197 lower mana cost : 183 lower reagant cost : 174 mage armor : 196 AR+ : 185 FR+ : 191 CR+ : 190 PR+ : 191 ER+ : 197 HP regene and Stamina regene are quite few. Nightsight is lower than other properties. ~~~~ Hi Jeremy, I was away for my comp all night yesterday. It was my turn to tuck Elvin in to bed and needed to work from home after that. I dont mind the increase of DI at all. Thank you. But I dont like the non rarity of DI property. Regards The Scandinavian ~~~~~ Ähum, we really would like to see that list of probaility for the different properties. And just to make sure you understand why I dont like the DI property. We get 40 DI for free so I consider the roll of DI property above 40 to be actually a "lost" property. Lost in the meaning that I much rather have any other property insteda of a few points more DI.The new feature that make the max at least 55 is ofcourse not bad. The best thing with home cooked weapon is that we brave smiths get an extra property,6 instead of max 5 from looted weapons.Until now that is because it seems that we will most of the time get only 5 now. Regards The Scandinavian ~~~~ If a list is posted up by Leurocian ,I will be sure to run the update by you all ![]() ![]() | ||
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| He's Fing Matt Damon Join Date: Dec 2007
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![]() ![]() ![]() ![]() ![]() ![]() | Re: DI is still fishy after the update of TC1 saturday. Nice summary, thanks! Can't wait to burn through some stockpiled bronze runics when Sonoma gets published! Here's hoping there will be no new exploits as a result of this one *crosses fingers* Stupid dupers. |
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| | #3 (permalink) | |
| Administrator ![]() ![]() Join Date: Mar 2006 Shard: Europa/Snowbourn
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: DI is still fishy after the update of TC1 saturday. A reply to some thing Coldren asked Quote:
No. To my knowledge, we don't currently weight combinations of properties. Patrick "Leurocian" Malott Lead Designer, Ultima Online EA Mythic ![]() ![]() | |
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