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Old 29th October 2006, 04:25 AM   #41
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Re: Devs: Feeback from TC on stealth changes.

Also, in the current fixes to stalth I can see another flaw. What about the detecting abilities of area spells? Currently a single Earthquake does the same job of GM detect, thus making the skill useless.
This issue is a major one, one that is as bad as the passive reveal... earquake reveal ALL hidden players 50% of the time on the screen. WAY to powerful. Why would one need target detect if they can cast a spell that does the same.


Ando UO Live Assistant Producer


Hey everyone. Thanks for all the feedback on Stealth. It sounds like many players feel that passive reveal and reveal from area effect spells may still need some more attention. Unfortunately I don't think we have any time left to make any more large modificaitons to Stealth in Pub43, unless a bug is discovered with the current changes.

In the meantime please keep posting your feedback here for Wilki and the rest of the Dev Team to read. We're particularly interested in hearing what people think about the Detect Hidden bonus players get from racial abilities.

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Old 29th October 2006, 05:49 AM   #42
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Re: Devs: Feeback from TC on stealth changes.

Thanks for keeping us updated Tabbitha, quick question, I know on occasions some devs pop over here and take a gander, but do you post some suggestions from here back over there?

As for the bonuses:

Elves should have a slightly higher bonus than Humans.
Humans should have a slight chance to reveal, but not much unless points are invested.
I'm pretty sure it's 100% impossible due to coding, but % chance should decrease depending on what is going on (i.e. if actively attacking something, even walking)

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