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Old 06-10-2007, 03:23 AM   #1 (permalink)
 
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trap boxes

I have a tinker/carp and I'd like to make trap boxes
so my new pvp guy can kill those mean ol' mages with their nasty little paralize spell.

1st, which trap box are ppl using? darts, explosion, etc
2nd, is there anything special I need to do? locked/not locked
3rd, My tinker is gm. Will I blow myself up? lol

I've never made one. I searched first, and the instructions for trap boxes I have found seem to be for killing other people. I want to make the ones that all the cool red kids have lol.

thanx!
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Old 06-10-2007, 05:14 AM   #2 (permalink)
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Re: trap boxes

1 - Darts
2 - Unlocked
3 - ........ no *grins*

OR

There IS a skill called Resist Spells that just may do the trick for you.
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Old 06-10-2007, 01:09 PM   #3 (permalink)
 
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Re: trap boxes

I was fooling around with traps this morning and have another question.
As for the other type of traps.. the explosion type.
I heard you can leave them on your body and they will blow up the looter if they open it. I thought it would be rather humorous to put one on my pvm character (who has no chance of defending himself in fel). But when I made the trap it had to be locked to enable it. What good is that? Does it blow if they break the box? But doesn't that defeat the purpose? lol
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Old 06-10-2007, 01:31 PM   #4 (permalink)
 
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Re: trap boxes

you can trap pouches
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Old 06-10-2007, 01:34 PM   #5 (permalink)
 
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Re: trap boxes

I tried trapping a pouch with tinker trap and it said I could only trap lockable boxes. I can magic trap it, but it only does like 40 damage lol.
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Old 06-10-2007, 02:10 PM   #6 (permalink)
 
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Re: trap boxes

Ok. Here is my kanundrum.
I make the crate/box whatever.
I create the trap and target the box.
It says trap is disabled until the box is locked.
So I take out the key and lock the box. It then says trap is armed.
But then I can't open it!!! (well the tink/carp can open it because I created it) but the character that needs trap boxes can't open it.

What am I missing?
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Old 06-10-2007, 02:22 PM   #7 (permalink)
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Re: trap boxes

Almost got it right
After locking it, cast magic unlock on the box
Anyone who opens it after that either loses a load of life, or dies instantly (If it's the explosion one)
If you prefer the slow, painful death, use poison
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Old 06-10-2007, 03:45 PM   #8 (permalink)
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Re: trap boxes

I think you have to put it on ground cast unlock on it then pick up! Bendavho is the expert on them!
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Old 06-10-2007, 10:46 PM   #9 (permalink)
 
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Re: trap boxes

Yep I tried the magic unlock and it worked fine.
However, the dart trap (for escaping paralize) did more damage than I expected. 50ish life to get out of a paralize doesnt seem like much of a deal.
So I think when I get a chance I will make a newbie tinker to see if it does less damage.
(seeing how Dip grinned on question#3)

Thanks for the help!
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Old 07-10-2007, 04:40 AM   #10 (permalink)
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Re: trap boxes

Haha, yeah, newbie tinker will do less damage.

I just don't agree with the being an item junky.
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Old 07-10-2007, 07:08 AM   #11 (permalink)
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Re: trap boxes

Ah the days of people "accidently" dropping trapped chests at Brit bank.
I remember trying to sell a couple of artifacts I had and all I could hear one day was ...

BOOM!
*cue death cry*

or

*hissssssssssss*
*10-30 seconds pass*
*cue death cry*

hehe
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Old 07-10-2007, 07:12 AM   #12 (permalink)
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Re: trap boxes

Hehe, they should have never messed with that.
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