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Old 25th June 2007, 09:07 AM   #1
Gieschen
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Template thread.

In an effort to keep from reposting templates (please post your templates here) and asking the same questions on templates, I figured it would be nice to post the best templates of each type (I know some of this is based upon play style, but I will post them as people have put their final tweaks on them). If you could post them in this format, that would be great also.

xxx skill
xxx skill
xxx skill
xxx skill
xxx skill
xxx skill
xxx skill
xxx skill

xxx STR
xxx DEX
xxx INT



Bushido Templates:

Ninjitsu Templates:

Chivalry Templates:

Necromancy Templates:
120 Necromancy
120 Spirit Speak
120 Magery
120 Evaluate Intelligence
120 Meditation
100 Resisting Spells

75 STR
25 DEX
125 INT

Magery Templates:
120 Evaluate Intelligence
20 Focus
100 Inscription
120 Magery
120 Meditation
120 Resisting Spells
100 Poisoning

75 STR
25 DEX
125 INT

Spellweaving Templates:

Melee Templates:
120 Anatomy
120 Focus
100 Healing
120 Melee
120 Resisting Spells
120 Tactics

75 STR
125 DEX
25 INT

Thieving Templates:

Hybrid Templates:
4/6er's-

105 Chivalry
20 Focus
120 Fencing/Macing
120 Ninjitsu
120 Parrying
95 Poisoning
120 Resisting Spells

4/6 Bushido-

120 Bushido
105 Chivalry
15 Focus
120 Ninjitsu
120 Parrying
120 Resisting Spells
120 Swordsmanship

scribe mage

120 mage
120 eval
120 resist
120 med
120 resist
100 inscription
38 chiv (with items)

Bushido mage

120 bushido
120 swords
120 magery
120 med
120 eval
120 resist

Yew gate guy

100 anat
110 bushido
81 healing
120 ninjitsu
100 parry
89 resist
120 swords

Ninja mage

120 magery
120 eval
120 resist
120 ninjitsu
120 wrestling
120 meditation

Edit: I will start posting some and when someone tells me a better one, I will replace the current one.

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Last edited by Gieschen; 26th June 2007 at 07:42 AM. Reason: added
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Old 26th June 2007, 04:58 AM   #2
Macdaddy
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Re: Template thread.

Why do you have to be all 120's?
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Old 26th June 2007, 06:22 AM   #3
Mercenary
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Re: Template thread.

4/6er's

120 ninjitsu
120 fencing/macing
120 resist
120 parry
105 chiv
95 poison
rest in focus

4/6 bushido

120 swords
120 parry
120 resist
120 bushido
120 ninjitsu
105 chiv
15 focus

scribe mage

120 mage
120 eval
120 resist
120 med
120 resist
100 inscription
38 chiv (with items)

Bushido mage

120 bushido
120 swords
120 magery
120 med
120 eval
120 resist

Yew gate guy

100 anat
110 bushido
81 healing
120 ninjitsu
100 parry
89 resist
120 swords

Ninja mage

120 magery
120 eval
120 resist
120 ninjitsu
120 wrestling
120 meditation



And yes, I have 8 pvp chars... all of this variety. There's really nothing else for me to do but make pvp characters anymore, lol.

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Old 26th June 2007, 07:23 AM   #4
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Re: Template thread.

usually the difrence between 110's and 120's is very small
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Old 26th June 2007, 05:08 PM   #5
Macdaddy
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Re: Template thread.

Lets think over this info

4/6er's

120 ninjitsu
120 fencing/macing
120 resist
120 parry
105 chiv
95 poison
rest in focus

4/6 bushido

120 swords
120 parry
120 resist
120 bushido
120 ninjitsu
105 chiv
15 focus

scribe mage

120 mage
120 eval
120 resist
120 med
120 resist
100 inscription
38 chiv (with items)

Bushido mage

120 bushido
120 swords
120 magery
120 med
120 eval
120 resist

Yew gate guy

100 anat
110 bushido
81 healing
120 ninjitsu
100 parry
89 resist
120 swords

Ninja mage

120 magery
120 eval
120 resist
120 ninjitsu
120 wrestling
120 meditation




This is my chars and look at dif.

be hum 20 med @ focus and others. aka jack of trades

4/6 bushido my char

106 tame using real hyru
100 swords using only for nerve strike, dp, and disarm.
80 poison all you need for dp
120 resist enough sayed
89 bushido so you can use bushio skills. extra way to heal.
120 ninja
105 chiv holy light spamer.

(this char is the highest level of hybred char for pvp. nerve strike, all kill, hyru is doing 60to 80+ damn, disarm dp, deathstrike all as you holly light spam.)


scribe mage mine

90 mage use crystal ring +20 all the magery you need.
120 eval
120 resist
120 Spellweaving
100 resist
100 inscription
70 med

(get 100 spell damn inc suit and you rule the pvm world) on most boss mobs with level 6 focus do over 2000+ damn on spells)



Bushido mage my char

120 bushido
120 swords
120 magery
120 eval
120 resist
120 swords x this out for ninja hahaha

(get hyru cast curse, precast flamestrike as your macro hits skill nerve strike, hit all kill then use deathstike they die.)

Yew gate guy my yew guy

120 anat
80 bushido
90 healing
120 ninjitsu
120 archer
120 tactics
70 chivalry

(100k a night in yew in atlantic cant be too wrong.)

Last edited by Macdaddy; 27th June 2007 at 09:37 AM.
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Old 27th June 2007, 07:37 AM   #6
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Re: Template thread.

Quote:
Originally Posted by Macdaddy View Post

Bushido mage my char

120 bushido
120 swords
120 magery
120 eval
120 resist
120 swords

(get hyru cast curse, precast flamestrike as your macro hits skill nerve strike, hit all kill then use deathstike they die.)
How do you use ds without ninjitsu, on this template?

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Old 27th June 2007, 09:30 AM   #7
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Re: Template thread.

my fault buddy heh did swords 2x hehe

Bushido mage my char


120 bushido
120 swords
120 magery
120 eval
120 resist
120 ninja

there you go hahha
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Old 27th June 2007, 02:14 PM   #8
Mercenary
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Re: Template thread.

Pvp atleast with dexxers, is a numbers game, so being 120 is essential. If you're in combat and your opponent is 120 parry, 120 weapons, and you're just 110, the chance to hit for your opponent is higher. Just because dexxer fighting is a numbers game you want those numbers to be in your favor, hence trying to be all 120's.


For a mage, the only thing you really need to 120 is eval.


All my dexxers have atleast 80 dex so that i dont get the parry penalty from going below 80. Every single character I have has atleast 115 hit points, so I coincide my strength to be around there. (My one dexxer can have as much as 150 hp, which helps a lot when being ganked.) Then the rest goes into intel.

All my suits are heavy on the MR, my best 4/6 dexxer has got 13 MR from just his items to spam specials, coupled with 100+ mana, 80 dex, 120 hit points. It's quite nice

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Old 27th June 2007, 04:19 PM   #9
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Re: Template thread.

Remeber though lower you dex only 80 curse comes could be bad for you parry. I think also if your a healer 8 sec is not too bad but 4 sec is worth it.

I also feel hard to put all you want in char to be honest but few things do damn.

1. damn inc up to 100%
2. anat, tactics, and if you can use lumberjacking and an ax.
3. str gives you more damn inc as it goes up so it is like this, 125, 135, 145, and 150. Like merc says helps with getting out of issues with ganks with more hits.
4. dex is speed and higher stamina should make you swing more so at 151, 161, 171, 181, and 191 to be max speed.
5. max out your hit at 45, def at 45, and lmc at 40

so up to you on if you want to stay in the battle or just make thing the same with 150 str 150 dex and 80+ mana char.
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Old 27th June 2007, 06:09 PM   #10
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Re: Template thread.

Quote:
Originally Posted by Mercenary View Post
All my suits are heavy on the MR, my best 4/6 dexxer has got 13 MR from just his items to spam specials, coupled with 100+ mana, 80 dex, 120 hit points. It's quite nice
Dang Merc, that's a nice suit. My best suit on any char is on my necromage, with 11 MR, 47 LMC, 36 MI, 45 SDI and she has (going from memory) 120 Str, 138 Int, and 20 Dex. That's a VERY nice suit you have, and I have a feeling it has a pricetag that displays that lol.

Last edited by jfk; 27th June 2007 at 06:10 PM.
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