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| | #1 (permalink) |
| Feel my PIMP HAND!!! Join Date: Jan 2007 Shard: Great Lakes
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![]() | neco/mage well i got one more question for you all. i made my first necro/mage and i am done macroing skills i got 110necro 110 ss gm med gm mage gm eval gm resist gm swards he was a swards fighter to begen with but i was wonndering if i should use swards for a defence or go with wersling or what. i have been told to keep swards on him and i was told to put wersl on him i am just wonndering what one would be better. thanxs for the feed back |
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| | #3 (permalink) |
| Banned Join Date: Aug 2006 Shard: Sonoma
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: neco/mage Fencing works better for necro, not sure why, but it seems to be a more popular template. I'd also get rid of the magery. Maybe soulstone them. 120 SS 110 Necro 120 Swords 120 Resists 120 Med 120 Bushido/Nujitsu (I'd go Bushido for nerve strike) Some people work chivalry into that template, but you need to free up 50 skill points to do that. Maybe drop Resists by 10 and med by 20, that'll leave 40 chiv, with a skill bracelet/ring or totem you can easily get the 50 chiv. Make sure you have at least 3/6 casting with chiv. |
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| | #4 (permalink) |
| Banned Join Date: Sep 2005
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![]() | Re: neco/mage WOw imagine that...a MOO member reccomending a template that can't res his guildmates with, and cant field. Necro dexy=worst template in game imo. Maybee its fun for runnin around yew solo...but i kick people from db4 for bringing char like that to despise the first time that everyone dies and theyre the last one alive and can't res anybody. |
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| | #6 (permalink) |
| Banned Join Date: Aug 2006 Shard: Sonoma
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: neco/mage Thats funny, because its one of the most mana hungry templates available. So without med, I could kill the first guy, but I'd have to go run and hide after that. And not being in M00, then its nothing to do with them. And my necro dexxy would own 90% of mages. Just cause there is no1 on Cats to actually make you play templates to their full extent. And if you raid a spawn and allow everyone to die except one, your doing it all wrong. Your not X-healing or communicating. So that proves ineffeciencies within your tactics. Also, your doing it wrong if you raid and only one guy is left alive. You should either all die, or all live. There's no alternatives. Ideal raiding situation - roll in as a group of 5, drop each member of the spawning party as a group, don't split up and take on 1v1. When they all dead, kill the champ and leave with their scrolls. |
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