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Old 7th November 2007, 02:43 PM   #1
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UO with new resolution options.

For those interested, a friend took some snapshots of what UO looks like with higher resolution options.

First picture is of the standard 800x600 max window resolution

It's a shame EA doesn't introduce options like that, so people don't have to resort to using third party apps to boost the resolution manually.

The client obviously isn't programmed to support such reolutions, cause the edges have dark grey areas, which I assume means those areas wouldn't show moving npc's, players etc.
Attached Thumbnails
800600.png  1024768.png  1280768.png  12801024.png  

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Old 7th November 2007, 02:50 PM   #2
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Re: UO with new resolution options.

That is really good. The resolution (or lack of) in 2d was one of the reasons I moved to KR- but those pics are sweet

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Old 7th November 2007, 06:16 PM   #3
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Re: UO with new resolution options.

Wow that is REALLY nice... yeah I wish it got that big... be easier that and screenshots would be 100 times cooler!

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Old 24th November 2007, 01:22 AM   #4
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Re: UO with new resolution options.

Looks like that top toolbar is from an illegal 3d party program! looks like *****! i could be wrong

Last edited by Vepl; 24th November 2007 at 05:52 AM. Reason: Naming third party apps is against the RoC
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Old 24th November 2007, 08:04 AM   #5
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Re: UO with new resolution options.

Sure is, he uses it on the free shard he plays on.

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RMS Carpathia: actually the way the iron golems look in this game.. it looks like trailer trash redneck borgs.. because they are just diffrent metals all put togeather and when they walk they look like they are going to fall over

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Old 25th November 2007, 11:53 PM   #6
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Re: UO with new resolution options.

The main problem I encountered with resolution adjustments is that larger ones have a very clear effect on performance, particularly the ones where you can see gray area in the corners. Still, the fact that I could do that was amazing to me nonetheless.

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Old 27th November 2007, 07:30 AM   #7
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Re: UO with new resolution options.

Side note: The top "toolbar" looks like UOAssist to me, which would be legal...
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Old 27th November 2007, 06:00 PM   #8
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Re: UO with new resolution options.

Nice clear pics indeed.

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Old 2nd December 2007, 10:22 AM   #9
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Re: UO with new resolution options.

Quote:
Originally Posted by Deraj View Post
The main problem I encountered with resolution adjustments is that larger ones have a very clear effect on performance, particularly the ones where you can see gray area in the corners. Still, the fact that I could do that was amazing to me nonetheless.
These screenshots were taken in Lord British Castle for a reason : it will work rather well with statics because you have them in your client. However with all dynamic objects it will be a mess. Particularily in housing areas.
Just run with such a resolution and you'll see undrawn areas and houses will either pop-up in the middle or if you add more to house cache, you will have poor performances (depending on your connection and your cpu).

If it hasn't been done more than 640x480 to 800x600, that is not in order to annoy players with wide monitors.


And hi Tabbitha BTW

Last edited by Coppelia; 2nd December 2007 at 10:24 AM.
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Old 2nd December 2007, 02:46 PM   #10
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Re: UO with new resolution options.

I much enjoy KR's flexible desktop

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