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Old 3rd August 2007, 02:28 PM   #73
 
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Re: What UO used to be, and still should be.

Probably should just kill this one. Everyone has probably said all they can.
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Old 6th August 2007, 05:47 AM   #74
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Re: What UO used to be, and still should be.

I played pre-trammel and loved it.
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Old 6th August 2007, 07:19 AM   #75
 
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Re: What UO used to be, and still should be.

i started durring the rennisance when there was a trammale but u had to use gate or moonstone to get there even though i died like 1000000 when i was str8 trammy going to my fel house i still loved it
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Old 6th August 2007, 10:31 PM   #76
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Re: What UO used to be, and still should be.

hmmm my thoughts well.....
as for a pre tramm shard you have the same rule set on the siege shards and they ain't that popular! no reason to do a pre-tramm rule set go play on siege.

as for pre-AOS all I remember is that the best item you could hope to get was a vanquishing weapon and most of the people that had them kept them in a bank so they would not loose them ya that's fun!!!!!

as for pre t2a my god anybody that thinks that that is a good idea is insane!! you can look even on this forum and see the posts of people that quit UO at that time and there was a reason it was horrible!
What people remember and like was the "newness" of it. it was the first MMO and that was exciting, not the code. I tried a ah..... free shard shhh... with old rules and I was board in 5 min. and never tried one again.

even now I still do not see a MMO out there that can compare to the scope of UO. it may not be shiny and new but the current version still offers more then what I have seen in other games and older rule sets.

the only things I look back on and miss are the people I played with not the code of the game.

from what I see and remember(me gots very very good memory) the development that is going into UO now is the most exciting stuff I have ever seen. I look forward to what will become instead of what has died(and for good reasons) if they went back to a pre t2a server that would be the end of me in UO and I am a charter member (I still can't come up with a good reason why I played through that horrible time, I think that I just kept going hoping that they would fix it!).

anyhow them are me thoughts agree, disagree me don't care

hmm should I get the polar bear or not....................
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Old 7th August 2007, 02:40 AM   #77
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Re: What UO used to be, and still should be.

What i did like with uo in beginning was that it was realistic... as much as it was possible.. then came trammel.. a fluffy no scary land.. with no challanges at all.

In Trammel i can run all over the world without fear of getting attacked by a player or monster.. (Since the monsters just suck and can be soloed by any player with bit of sense), Whats fun in that?

Removing Trammel? ... No. The harm is already done. The mindset in the players are different than it was. To remove trammel they need to add heavy statloss again to remove alot of the reds.. the red players with no skill (which are plenty at moment).. There need to be many changes.. and i guess the reds that will surely die after less than a week into this will complain and say it sucks.. because they just werent good enough. leads to they will quit... Some blues will quit before they even tried it.. Since they are too afraid.

The few reds and blues that stay will enjoy it... and live in harmony in good/evil.... sadly they are too few for EA.. EA closes server..
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Old 7th August 2007, 06:45 AM   #78
 
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Re: What UO used to be, and still should be.

me i think ea is trying to hard there trying to fix something that wasnt broken to me that started with aos know for fact they lost lot of members after that even me i returned though only cause this was first good rpg game i ever played actually got game 2 days after i had my first comp but i dont have the time or the gold or even $ to compete in it anymore it went from a str8 fun game to a $ profit and i dont just mean by ea players as well im sure make a good living playing this game hate to say it but im bout ready to give up on it seems ever since aos the xpantions are getting worse whats next the introductions to flak jackets and sniper rifles? not sure about anyone else but thats not why i joined uo
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Old 7th August 2007, 11:03 AM   #79
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Re: What UO used to be, and still should be.

When I was researching the history of UO AoS was made out by every source I found to be the start of a decline in quality of Ultima. Decardo told me that since then there has been more of a magical item bias towards UO.

I'm not new to MMORPG's but I am to UO and the item bias obviously comes from Diablo 2, which quite frankly I find about as fun to play as watching paint dry (clicking non-stop ergh). Anyway AoS was obviously EA's attempt at capturing a share of the Diablo 2 market both in magical items and shockingly (not!) taking the arguably 2 most popular classes in Diablo (Necro and Pally) and putting them in Ultima.

It really is a sad thought that one of the Grandaddies of all graphical MMORPG's then became a partial rip off a game that was sub-par but had more appeal because it was bloodier and less thought intensive. It's kinda like if Eddie Van Halen had decided around 1987 to start playing like Slash.

Thats all I can really say and I have no right really to say that but hey its an open forum right?
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Old 7th August 2007, 12:20 PM   #80
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Re: What UO used to be, and still should be.

Quote:
Originally Posted by Ulfhedinn View Post
When I was researching the history of UO AoS was made out by every source I found to be the start of a decline in quality of Ultima.
Pretty much.
UO's subscriber figures peaked at 250k at AOS's launch, then started going down
It went from 250k, to roughly 135k in June 2006
I have no idea what the figure is at now, as far as I know, it's gone down a small amount, but also risen a bit to.
Those figures are from the mmorpgchart.com site, which isn't in anyway official, but one developer from EA told me personally, "he has a good source"
I don't think AOS was solely responsible for that drop, as there were other games coming out at that time, or around abouts, but I do think AOS was a mess
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Old 10th August 2007, 11:01 PM   #81
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Re: What UO used to be, and still should be.

Quote:
Originally Posted by Adam View Post
I don't think AOS was solely responsible for that drop, as there were other games coming out at that time, or around abouts, but I do think AOS was a mess
I agree.

I'm a big felucca person. I won't get into that now. But if it came down to either taking away Trammel or taking away AoS's item property changes & insurance, I would pick AoS changes any day.
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Old 11th August 2007, 05:20 AM   #82
 
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Re: What UO used to be, and still should be.

ya summ it up it SUCKS!!!
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Old 11th August 2007, 02:08 PM   #83
 
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Re: What UO used to be, and still should be.

Just had to add this in for giggles "hate the game not the player"
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Old 11th August 2007, 05:34 PM   #84
 
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Re: What UO used to be, and still should be.

I wasnt here before AOS, so I don't know about that...

I do know that I have started playing more and more in fel. But that would come to an abrupt halt if there was no insurance. It just takes too much time and effort (not to mention gold) to put together a good suit to have it taken in one unexpected gank.

And these new changes... especially the tactics thing is just.. well.. bad.
I havent talked to a single person in-game that thinks it was a good idea.

You don't have to nerf stuff to keep the game balanced. Survival of the fittest takes care of that. If you think there is some template that is the best template.. just copy it! I have found in my playing that whatever template you try to make, there is one out there that counters it. Thats all the balance we need.

Look at the rune beetle thing. I have a tamer. Yes my rune beetle did a lot of damage to travesty. But how many hours did I have to spend on the sphynx getting crap loot to make him that way?

How many hours have we ran around casting spells or using skills to get that pvp template into the 120s?

Adding new graphics and a different player interface may bring in new players. But when a player realises that all of their hard work building up a character can suddenly be nullified by a nerf... they will not stay. I know of 3 people myself that have said they will be leaving to play LOTR as soon as their current subsciption expires.

This may be a totally useless rant. But I don't have a dev's phone number so I can scream at them.. so you guys took the brunt on this one.. sorry
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