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Old 14th July 2007, 08:16 AM   #31
 
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Re: What UO used to be, and still should be.

well if it's worth anything, i remember the EA staff saying that if enough people showed interest for a classic UO-shard, they might eventually do it.

there's also a petition for it, incase some of you didn't know

http://www.petitiononline.com/UORnPre/petition.html

if you seriously want them to make that shard, go sign the petition, spread the word, maybe contact EA about it etc. and who knows, maybe they'll consider doing it. i doubt it though, but i guess it won't hurt to try

Last edited by lolwut; 14th July 2007 at 08:17 AM..
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Old 14th July 2007, 12:33 PM   #32
 
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Re: What UO used to be, and still should be.

I have some very fond memories of the early pre trammel and T2a days. I remember many a time dodging Pks just to try get some hunting done north of Minoc or a trip covetous only to be met by PK’s just hiding in side who’ll chase you out and strike you down. I remember the Minoc mine where players would gate in monsters to kill us then rob you bare. It made your blood boil at times but, it really made players band together. Some of my best memories are of blue vs red wars. A person would come running in to town saying PK’s at such a place and load of blues would band together and off we went to get revenge. In the early days of UO when your characters was still pretty weak this is what often happened to you and others on a trip out of town.



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Old 14th July 2007, 05:12 PM   #33
 
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Re: What UO used to be, and still should be.

I too have a ton of fond memories of UO pre-Trammel but whether you want to admit it or not, Trammel was immensely popular with the majority of the UO player base at the time. You had people up and moving to trammel in droves to get away from the rampant PK'ing that was happening in many areas. I knew a lot of them at the time and they loved the fact that they could now recall to their houses without the worries of losing everything they had on them. These same people would still go to felucca for some PvP but when they did it was on their terms.

At the time there were also a lot that wanted to and did stay in felucca and the PvP environment was definitely alive and well. Hell I used to sit just outside Vesper on Chesapeake hanging with LoD for a LONG while after trammel and there were still lots of people around.

It wasn't all the changes that have brought UO down to the population it's at now, it's just time that has taken it's toll on the game. We're coming up on the 10th anniversary of the game this September, I think you should be happy UO is even still around.

If they decided to create a classic server I think you would see an initial rush of people to it for sure, but that would quickly die off and it would become another low population shard, more of a 'niche' shard than anything and I think that EAMythic probably knows this as well.

Last edited by Emmortal; 14th July 2007 at 05:13 PM..
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Old 14th July 2007, 05:24 PM   #34
 
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Re: What UO used to be, and still should be.

The fact that you have a choice in what you do in UO is everything. I quit UO after AoS not because I didnt liek it but because of real life troubles and such. I recently came back a month ago to find a completely new UO much different than the LBR I was use to. At first I didnt like it. But then you have to remember your choices.

I didnt like some of the things the custom houses had. So I just made my custom house look more like the old ones. I didnt like the bright colored armor and the artifacts and all that junk people get in Doom or wherever. So I just use my old vanq weapons and my blacksmiths created armor. Works fine for me. I can still go to Ilsh and kill LBR monsters in Compansion like I did in LBR. The main thing is that you can still choose what you want to do. Want to PK go to fel. If you want to PK in tram join a chaos/order guild. All the old monsters are still there. All the old items are still there. The old items may not be worth as much as they were but they are there. All the old skills are there. I fish up krakkens and deep sea serpents. All though the krakens no longer look like the classic blue corpser they are just as easy to kill as they use to be and still spawn rope and MiB's

The classic UO is still there. Just find it...
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Old 14th July 2007, 05:28 PM   #35
 
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Re: What UO used to be, and still should be.

UO like real life is an ever changing world. Things advance and things slow down and somtimes go back. But if we are never moving forward we would be stuck in the past and it would be boring. Like Amish people in todays advanced world shows everyone that you can live a lifestyle that is old.

Remember UO is old. For as long as its been around, it hasnt changed much.
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Old 14th July 2007, 05:51 PM   #36
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Re: What UO used to be, and still should be.

Welcome to UO Forums cadethepagan

Great thoughts on UO being what you want it to be.

Vepl

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Old 14th July 2007, 06:00 PM   #37
 
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Re: What UO used to be, and still should be.

Thanks for the welcome I hope my interests and knowlege are helpful
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Old 14th July 2007, 08:20 PM   #38
 
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Re: What UO used to be, and still should be.

People keep coming in this thread with posts like "things change, you need to learn to deal with it".

Well, the simple fact is that most of us who are complaining about this have tried (for many months or even years) to deal with it, and we are still not content with what this game has become.

What you need to realize is that this game has not merely changed, it has become a completely different game. Every mechanic, even to the most basic issues such as item storage or even travel, has changed.

Hell, they are even attempting to change the look of the entire world. There's a difference between changing one thing here and one thing there, and absolutely revamping all systems which is what happened when AoS was released.

Sure, trammel was bad and all, as far as most of us who are complaining are concerned. But it was just a small change to a great game. However, when AoS came out and totally revamped the spell and combat system, then UO became a completely different game.

Sure, PvP wasn't originally intended. I don't care. PvP was the main reason that so many people stayed in UO. Even those that sucked at it hoped to one day become accomplished PvPers.

Role players based their entire in game persona on these specific systems, many of them became impossible with the advent of AoS and the new systems.

Quite simply put, when you change the basic core of the combat and spell system in a RPG game where PvP is a big factor, you are essentially changing it into an entirely different game.

There weren't many people who picked up and left right after trammel was released. However, there were quite a few who stopped playing as much. And when one day they logged in to their account which was still active but which they hadn't logged on for a couple weeks, and noticed that their magic resist was no longer useful, and when they noticed that all of their combat skills had to be retrained due to new supporting skills. Then this game became something else.

There were many people who adapted to the game, and learned the new systems, and even learned to love them. However, the fact is that if I wanted to play a game where I needed gear to survive in PvP and I needed 5 specific supporting skills for any one skill to be useful, I would have just went and played AC or DAoC or any of the other games on the market at the time which had those exact things.

UO has become a 2d everquest with limited pvp and the ability to build houses.

Now watch as the expansions continue to roll out and eventually the skill cap is increased (wait that was already done), new lands are introduced (done), new, more "epic" items are introduced (done - uo didn't even used to have any "epic" items), all in a desperate attempt to garner more fanbase and keep the current fanbase interested.

What the devs failed to realize is that the mechanics of UO was never what was keeping people interested in the first place. As some of you have said, most of the mechanics which made UO so great originally were an accident. As the devs continue to introduce more content, and make the current content more complicated, they are turning UO into just another MMORPG. It truly has lost it's identity. The only thing differentiating UO from the rest of the market right now is the fact that it's 2d. Even that will be changed soon.

Feel free to disagree with me, but please show me the courtesy of pointing out specific points I've made that you don't agree with, rather than saying the typical "things change learn to adapt" or "things would get boring if they were the same" lines. Pacman is still fun. Tetris is still fun. I know people who throw the original Mario Bro's in every now and then. Trust me, some things can live without change.


*edit*

I'm not gonna start quoting peoples posts here, but some of you really need to stop making these abstract posts. We aren't talking about something abstract right now, we're talking about something concrete. Trust me, the UO I'm talking about did exist and it wasn't just a dream or a state of mind. It was based on a simple ruleset. Like, classic UO is still there? No. It's not. Classic UO died when I became unable to PvP without farming for gear for hours.

Some people who are disagreeing with me, and some who are agreeing with me, are making these greate posts and pointing out specific reasons and situations. This is what makes a good argument. Saying abstract things like "You can still find it if you seek it" should be left for philosophical discussions. This is most certainly not a philosophical discussion. This is quite literal.

So please, nothing abstract.

Last edited by Brett; 14th July 2007 at 08:26 PM..
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Old 15th July 2007, 05:27 AM   #39
 
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Re: What UO used to be, and still should be.

Quote:
Originally Posted by cadethepagan View Post
The fact that you have a choice in what you do in UO is everything. I quit UO after AoS not because I didnt liek it but because of real life troubles and such. I recently came back a month ago to find a completely new UO much different than the LBR I was use to. At first I didnt like it. But then you have to remember your choices.

I didnt like some of the things the custom houses had. So I just made my custom house look more like the old ones. I didnt like the bright colored armor and the artifacts and all that junk people get in Doom or wherever. So I just use my old vanq weapons and my blacksmiths created armor. Works fine for me. I can still go to Ilsh and kill LBR monsters in Compansion like I did in LBR. The main thing is that you can still choose what you want to do. Want to PK go to fel. If you want to PK in tram join a chaos/order guild. All the old monsters are still there. All the old items are still there. The old items may not be worth as much as they were but they are there. All the old skills are there. I fish up krakkens and deep sea serpents. All though the krakens no longer look like the classic blue corpser they are just as easy to kill as they use to be and still spawn rope and MiB's

The classic UO is still there. Just find it...


I’m too am an old fashioned UO player. I played from UO’s release to about a couple months after release the release of AOS and returned earlier this year. I can adapt to the new UO but, I must admit the one thing that does bug me is the brightly coloured armor and weapons. It ruins the medieval feel UO once had. It’s silly to see magic build templates equipped with shields because of the stat that allows casting whilst equipped.

I still use my GM smith to make my warrior’s armor and enhanced a weapon I found as a drop. My mage wears a 3 year vet reward robe with a LRC suit underneath with spell book in hand and my mage hat. I also built my house so it fits in to a medieval theme. It would be nice if they could put the medieval feel back in to UO and do away with these brightly coloured items and stick to the ore type colours for metal armors and weapons. It’s not a game killer for me I simply don’t make my characters look like neo multi coloured clown. I agree Uo still retains some of what made it special in the classic days.

Last edited by Full Circle; 15th July 2007 at 05:28 AM..
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Old 15th July 2007, 09:44 AM   #40
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Re: What UO used to be, and still should be.

Quote:
Originally Posted by Brett View Post
People keep coming in this thread with posts like "things change, you need to learn to deal with it".

Well, the simple fact is that most of us who are complaining about this have tried (for many months or even years) to deal with it, and we are still not content with what this game has become.

What you need to realize is that this game has not merely changed, it has become a completely different game. Every mechanic, even to the most basic issues such as item storage or even travel, has changed.

Hell, they are even attempting to change the look of the entire world. There's a difference between changing one thing here and one thing there, and absolutely revamping all systems which is what happened when AoS was released.

Sure, trammel was bad and all, as far as most of us who are complaining are concerned. But it was just a small change to a great game. However, when AoS came out and totally revamped the spell and combat system, then UO became a completely different game.

Sure, PvP wasn't originally intended. I don't care. PvP was the main reason that so many people stayed in UO. Even those that sucked at it hoped to one day become accomplished PvPers.

Role players based their entire in game persona on these specific systems, many of them became impossible with the advent of AoS and the new systems.

Quite simply put, when you change the basic core of the combat and spell system in a RPG game where PvP is a big factor, you are essentially changing it into an entirely different game.

There weren't many people who picked up and left right after trammel was released. However, there were quite a few who stopped playing as much. And when one day they logged in to their account which was still active but which they hadn't logged on for a couple weeks, and noticed that their magic resist was no longer useful, and when they noticed that all of their combat skills had to be retrained due to new supporting skills. Then this game became something else.

There were many people who adapted to the game, and learned the new systems, and even learned to love them. However, the fact is that if I wanted to play a game where I needed gear to survive in PvP and I needed 5 specific supporting skills for any one skill to be useful, I would have just went and played AC or DAoC or any of the other games on the market at the time which had those exact things.

UO has become a 2d everquest with limited pvp and the ability to build houses.

Now watch as the expansions continue to roll out and eventually the skill cap is increased (wait that was already done), new lands are introduced (done), new, more "epic" items are introduced (done - uo didn't even used to have any "epic" items), all in a desperate attempt to garner more fanbase and keep the current fanbase interested.

What the devs failed to realize is that the mechanics of UO was never what was keeping people interested in the first place. As some of you have said, most of the mechanics which made UO so great originally were an accident. As the devs continue to introduce more content, and make the current content more complicated, they are turning UO into just another MMORPG. It truly has lost it's identity. The only thing differentiating UO from the rest of the market right now is the fact that it's 2d. Even that will be changed soon.

Feel free to disagree with me, but please show me the courtesy of pointing out specific points I've made that you don't agree with, rather than saying the typical "things change learn to adapt" or "things would get boring if they were the same" lines. Pacman is still fun. Tetris is still fun. I know people who throw the original Mario Bro's in every now and then. Trust me, some things can live without change.


*edit*

I'm not gonna start quoting peoples posts here, but some of you really need to stop making these abstract posts. We aren't talking about something abstract right now, we're talking about something concrete. Trust me, the UO I'm talking about did exist and it wasn't just a dream or a state of mind. It was based on a simple ruleset. Like, classic UO is still there? No. It's not. Classic UO died when I became unable to PvP without farming for gear for hours.

Some people who are disagreeing with me, and some who are agreeing with me, are making these greate posts and pointing out specific reasons and situations. This is what makes a good argument. Saying abstract things like "You can still find it if you seek it" should be left for philosophical discussions. This is most certainly not a philosophical discussion. This is quite literal.

So please, nothing abstract.
Good lord I would of LOOOOOOOVVVED to see Necromancy in the Pre AoS UO system. Same with all the other expansion stuff. Shame

I'm one of those that really didn't mind Trammel at all. It provided a place for those who didn't want the greifing. There was plenty of action to go around. I agree that Trammel really wasn't that big of a deal.

Last edited by Lensky Entreri; 15th July 2007 at 09:46 AM..
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