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Old 15th July 2007, 03:32 PM   #51
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Re: What UO used to be, and still should be.

I agree totally. If it makes EA money they will do it. All the money they spent trying to keep people from leaving UO they should have invested that is a classic server. Ive seen such things before when I worked on the online game Counter-Strike. Many people didnt like the newest version so they created servers for just the old. The problem was you still need to maintain those server and update them according to the advancement of computers. Some of the older UO scripts wont work for many new computer today. They would have to take the time to change this. Many companys have created emulaters or reworked scripts to play older games. Heck you can go download space invader the first version from the atari 2600 onto your computer. EA can make a classic UO shard. Its just a matter of how many people will play on it and if it will generate revenue. In my opinion I think it will make enough money to continue funtion. Not so much of having great support or latencey. Just enough to get by.
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Old 15th July 2007, 10:40 PM   #52
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Re: What UO used to be, and still should be.

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Originally Posted by cadethepagan View Post
The only medievil or paleoethic people to have dyed clothing were nobles and rich people. Dye was hard to come by especially in europe and asia. About the only true bright colors that seem to be widely available via trade were the egyptions "royal purple" that was squezed from snail like animals, and the romans were very found of this purple as they used it for the dress uniform of the praetorians. The Romans also used a dye they called Crimson. (possibly from a plant flower but im not sure) So in actuality unless you are a heavy merchent in the indies or a wealthy king, you didnt have brightly colored clothing.
Yes, dyes were "hard" to come by, but those were for the rarest colors (purple and scarlet), other colors were not so difficult to come by and were in fact utilized in clothing/decorating. Again, my point was strictly that medieval times were NOT grey/black/white.
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Old 15th July 2007, 11:02 PM   #53
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Re: What UO used to be, and still should be.

If they made a classic UO shard and implented the new changes (AoS etc.) according with the old system (old resist, combat etc.) and continued developing new stuff in accordance with the old system, I think the shard would be absolutely huge. I think it would take out WoW or whatever garbage is currently #1. Yes, even with those "bad" 2D graphics. UO has the potential to be the best MMORPG. A few years back UO already had that title but for some reason they changed everything.

Sure, there would be the few grippers who take the game far too seriously and would scoff at the shard but who cares.
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Old 16th July 2007, 04:25 AM   #54
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Re: What UO used to be, and still should be.

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which why a long term test shard would be the way to go ... to see if the interest would be long term and worth the time to set one or two up perm like...
exactly. i can't for the life of me figure out why they haven't already done that. a test shard shouldn't take much off their resources

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Wouldnt be much maintenance, but I dont think EA will add anything extra to it IE: No new quests, no new items, (including vet rewards) The shard would probably be sort of neglected just the usual repairs and no updates.
that would be just perfect. i'm pretty sure most of the people requesting a classic shard are NOT looking for quests or new items

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Old 16th July 2007, 07:31 AM   #55
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Re: What UO used to be, and still should be.

I played on a pre-AoS shard for 6 years, and i love OSI!

There are something that make so much more sense now, like the resists work well!
I guess i like it more because the roleplay community doesnt use all these magic items, maybe you should all come to Europa?

But yeah, its a shame that UO has become SO magic item orientated like WoW, but you can still fight without them you know?

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Old 16th July 2007, 08:45 AM   #56
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Re: What UO used to be, and still should be.

You sure can. But even though I like to RPG, I still like to play "seriously" if you know what I mean.
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Old 18th July 2007, 08:29 AM   #57
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Re: What UO used to be, and still should be.

seriously, has anyone tried to recently contact EA and ask them about a classic shard? the last time i heard them state anything about it was 2+ years ago.

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Old 26th July 2007, 09:24 PM   #58
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Re: What UO used to be, and still should be.

I just came across this, and don't know why I hadn't posted it before.

A lot of people are saying it would be hard for them to know what exactly the game was like before trammel. I will argue that it would be extremely simple. Uo.com has kept track of every update since the end of 1999, almost a year before the reniassance publish. All they would have to do is undo all of the changes made since that publish, as they are all detailed in the latest updates list:

Latest updates: http://update.uo.com/latest.html

Reniassance publish: http://update.uo.com/design_196.html
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Old 27th July 2007, 10:48 AM   #59
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Re: What UO used to be, and still should be.

I've played UO when it first came out, before Trammel. *swoons* Such great times!

I was never a PK, but I loved that if you ventured out of the cities, you'd have to listen footsteps and be alert. So realistic!
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Old 27th July 2007, 04:52 PM   #60
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Re: What UO used to be, and still should be.

What made UO so great back in those days is, bad things could happen to you. No matter where you were in the world, you were never 100% safe, much like in real life.

Even in the middle of town next to the west brit bank, three mages might try to drop FS's on you before the guards killed them.

With the addition of trammel, this was lost. No more were you forced to deal with these problems. If you wanted to risk getting PKd, you could just go to fel, and take that risk. If you didn't want that risk, you could stay in tram. This became a risk no longer. Going to fel meant you were ready to pvp, and thus all sense of risk was lost. It was merely a calculated chance which you would be prepared for.
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