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| Ultima Online General Discussion Forum for general chat on UO. |
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| | #14 (permalink) |
| Join Date: Sep 2006 Shard: Lake Superior.. the only shard in the system..hehe
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![]() ![]() ![]() ![]() | Re: What makes UO different then other MMORPG? Outside the mechanics that permit one to create a character in what ever form one wants (in line with the available skills), I believe its pretty much up to the user to define what makes it different... For me its the fact (and Ive said it before here) that I dont have to start at point A then go to point B and then to point C and down the line but rather I can go to point F and then to point Q and to any other point in the game without having to pass thru any others if I do not wish too... I enjoy that UO leaves plenty of room for the imagination.. Im not forced to use any game visions if I chose not too Its not as easy in todays Sosaria but one can have a life for their brood/toons/characters... one doesnt have to do anything one doesnt wish to and still have fun and yet there is plenty of the maze game for those that wish it.... (maze game is in which one must follow a path dictated by the game) |
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| | #17 (permalink) |
| Join Date: Jul 2007 Shard: Napa Valley
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![]() ![]() | Re: What makes UO different then other MMORPG? im waiting for darkfall to come out too. i cant say im gonna play it for good. it does look a bit promising though. the only thing im kind of unsure about is the real time battling. its looks great dont get me wrong, but it will be one of the first mmo's to implement real time fighting. we'll see. i love UO now though. ive played almost every popular mmo to date and i always come back to UO. P.S. Pre AOS OWNED!!! |
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