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| Ultima Online General Discussion Forum for general chat on UO. |
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| | #1 |
| Administrator ![]() ![]() Join Date: Mar 2006 Shard: Europa/Snowbourn
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | **Update to Gildars Backpack * Just a quickie update for Gildar's backpack UO:KR container gumps. I've revamped the art, including new grid boxes & highlights (the dagger is highlighted below), resized tileable areas, new close & mode buttons, reworked alpha channel, and general reshaping & texturing. Also a few minor code tweaks to allow fuller use of the textures, plus fixed a few issues with the footer section being detached, etc. For my liking, I'd want the whole grid assembly and scrollbar moved down, say 5 pixels, and I'll want to redo the scrollbar, but otherwise I'm happy enough with the result to want to share it & get some feedback. ![]() Unzip it in your UO:KR UserInterface folder, choose "Backpacks" as the custom interface in the KR client. ![]() ![]() |
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| | #2 |
| Join Date: Jun 2007 Shard: Drachenfels
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![]() ![]() ![]() ![]() ![]() ![]() | Re: **Update to Gildars Backpack * Thanks a lot! Not sure yet, when I will find time to test it, but I'll try to give some feedback then. |
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| | #3 |
| collecter of death robes ![]() Join Date: Nov 2006 Shard: Pacific & Lake Austin
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![]() | Re: **Update to Gildars Backpack * This was easy to install and start using, thank you! Although this indicates the type of container I opened (wooden chest, bag) I wished it could have each containers art like in 2d but this is a HUGE start. |
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| | #4 |
| ♥Yr Mangled Heart♥ ![]() ![]() Join Date: Mar 2006 Shard: Black Water Raiders
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: **Update to Gildars Backpack * not to sound like a total newb... I haven't messed with KR in a long while... but are we able to legally use add ons in the client? ![]() ![]() "Two Minutes in Heaven is Better then One Minute in Heaven." I'm not wearing my business socks for nothing |
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| | #5 |
| Forum Legend Join Date: Oct 2006 Shard: Lake Superior
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: **Update to Gildars Backpack * It's not really an add on. EA is allowing some customization of the UI. This is just one idea a player has had and posted. Vepl |
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| | #6 |
| collecter of death robes ![]() Join Date: Nov 2006 Shard: Pacific & Lake Austin
Posts: 287
Gold: 3,100 Thanks: 1
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![]() | Re: **Update to Gildars Backpack * Although they were encouraging the folks at the Seattle town hall, I was not inspired to run out and learn how to write in XML. I hope more people that know how to write this code will share. |
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| | #7 |
| † Virtual hero- real life geek † ![]() ![]() Join Date: Jul 2007 Shard: europa
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: **Update to Gildars Backpack * Yay! Works brilliantly! Many thanks ![]() |
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