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Old 10th March 2008, 08:31 PM   #1
Dark Blood Orcs <Goth> (Ancient Grunt)
 
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The Orcish Nation (Dark Blood Orcs)

Greebas Brudderz und Zizterz,

Meez iz Trok’blud, Aynshunt Grunt und unklomp Goth uv duh Dark Blud Urukz. I come on behalf of the Roleplay Community found on Project X. We’re a small shard and one of the only actual Roleplay guilds on the server. We consider ourselves to be a Freestyle-Roleplay guild/community, meaning that we’re basically hybrid roleplayers… This allows us to stay alive in a fast paced PvP based shard and disregards most of the “rules” of conduct that most other Orc guilds follow... Instead, we’d rather focus on the rules of the shard and allow whatever is possible in game to occur (with few minor exceptions).

Please note that we are not trying to “steal” any Orc from anywhere, but rather give other clans a back-up plan, a secondary Orc guild for downtime, form a shard-to-shard alliance or just give the players the chance to find a place that is “truly” right for them… To be honest, the Dark Blood Orcs are much different than the other UO Orc clans around… The differences include rules, guild structure, Roleplay, shard involvement and more… However different the may be, they are obviously working mechanics for both of our guilds and I commend your clan for its’ hard work and success thus far!

Even though we are one of the only Roleplay guilds on the shard, we were carefully designed using all of the elements of the Orc guild to always have a need, purpose and objective in the game. As Orcs, our goal was created to be as never-ending as the game itself: Destroy all Humans and Conquer the World… Flawlessly, the Humans can never literally be killed off, giving us a constant need for PvPers to dominate the battlefield, and almost as impossible, conquering the world involves filling all possible player-housing spots on the shard with Orc huts, forts, barracks, villages, towns, cities and eventually… A global force of the supreme race: Orcs! Basically, the guild is setup to have no alliances (other than the Snaga (human slave) guild) and consider itself at war with EVERY human and their guild alive… There is no gray area in between. (After all other humans are dead, the Snagas will go last for doing as they were told… Ma har har har!) This allows the Roleplay community to have another social group (Public) to interact with and have high tension with at ALL times, keeping things interesting, as well as a highly involved inner-society that they are an integral part of and have infinite opportunity to advance and expand in… This is how we feel a player can fully experience the true game that the kewl dewdz have so brutally disfigured… It was an mmoRPG to begin with, right?…

We have four distinct branches of our guild: RPvP, RPvM, RPvRP and Crafting… These are the essential aspects of the game itself. Each branch is designed to have its’ own benefits of advancement within our ranks and ultimately should lead to you controlling your own small part of the Orc Nation with us.

In order to advance in our ranks by using our PvP system, you will gather human heads in the company of at least one other Orc to verify that the head came from a legit kill. We hold what we like to call Nightly Skirmishes around 9:00pm Eastern time, in which we launch a small-scale attack on the Human race to gather some heads…. Each rank comes with its’ own perks and honor, such as freedom to wear what uniform YOU want and also mount privileges at a higher rank. In order to advance as a PvM Orc, you focus your game-time on playing the game exactly “how you want” as an Orc (quests, dungeon crawls, sunken treasure, etc.) with the opportunity to cooperatively build a town, village, fortress or anything else that you desire WITH your Orcish comrades. However, in order to achieve these large scale goals, the guild will set you up, work with you and guide you to becoming a leader and reaching your personal goals (if not expanding them)!

Crafters within our guild have complete freedom to attain their tradeskills as they wish AND focus them toward whatever effort (within the guild) that they desire. This could be a personal Orcish Merchant who crafts his own supplies or even be one vendor of a whole town of Orcish merchants in which you work together with your comrades to create your own Orcish Economics System! Just horde all the gold you can get your grubby green paws on! If that doesn’t suit you, there are always bases around the globe seeking maintenance in their stocks of armor, weapons, potions, etc… What kind of Orcish Artisan are you?

Contrary to combat, Roleplay has a huge significance within our guild. The Dark Blood Orcs have been structurally designed to “fit in” to the storyline that is Ultima Online… As it was written, Mondain the Wizard had mastered the dark arts of Alchemy and infused the world of Sosaria to the Gem of Immortality… The Avatar had saved the world from his evil corruption, yet with the world still bound to the stone, it divided into a thousand parallel worlds as the gem shattered on the castle floor… However, thousands of years ago, before the time of Man, the Orcish race was the supreme being and saw into the future… They saw the fall of Orc and rise of Man, and in their desperate attempt to not only save their race, but save their world, the Orcs magi-genitically froze themselves in time to be awakened thousands of years later to stop Man-kind from destroying their world… Now, as our brethren awake from their slumber one by one, our forces grow stronger. We continue to find relics, artifacts and ancient scriptures that tell of not only our past, but of the future We devise strategies from these ancient visions and plot attacks on Lord British using tactics we devised ages ago… Our goal is to eliminate the Human race completely and conquer the world by re-claiming our ancient territories using house plots in which we construct to make up the Orcish Nation… A goal that is as never-ending as the game itself, thus, infinite adventure.

This is where our Weekly Events come into play… Using the storyline that we have woven into Sosaria’s timeline, we work with the shard administrators to coordinate and conduct an event every Sunday night starting around 8:00pm Eastern time for the Public to interact with… We consider the RP Community and Public Community the two main social groups, and in our efforts to help create a fully functional server, we bring the frontlines of each group together once a week for some activity, entertainment and action.

As one of the central and main parts of the Orcs, we have designed a system of advancement within the guild that not only benefits the Orc Nation directly, but it also directly benefits YOU the player and your adventures in this world. We call this systems the Orcish Horde and the Orcish Breed systems. Basically, this is a guideline that helps you not only understand your own personal goals, but expand and achieve them within the guild starting from a recruit all the way to the highest ranking officer. Allow me to explain:

The Orcish Hordes are made up of at least three Orcs. One of the three Orcs is designated the leader. The leader of the Orcish Horde is called a Horde Commander. The Horde Commander decides what the purpose of his Horde is (assassination, demolition, crafting, PvM, PvP, etc.). From here, the Orcish Horde carries out their duties or task the best they can.
Note: The creation of a Horde is of the players decision completely. If you create a Horde you should base it upon whatever it is that YOU like to do in-game.

The Orcish Breeds are expansions of Orcish Hordes. The Orcish Breeds are made up of at least six Orcs. One of the six Orcs should already be a Horde Commander. The Orcish Horde Commander must go through a list of requirements and begin to set up his or her own centralized base with the other follower Orcs that they have recruited… By the time a Breed’s requirements have been met and the Horde Commander (you) has been promoted to Breed Commander, you should have your own territory to govern, your own Breed of Orcs to command and your pre-planned purpose and objective AS a Breed to continue carrying out… We encourage all Breed Commanders to train their Breed Officers into becoming Breed Commanders themselves, following the same Breed. This benefits the Orc Nation by taking back our territory, increasing our ranks, invigorates our power and if the Breed is designed right, should also yield some sort of homage to the main branch out of loyalty and respect which will all be used on the battlefield and for the other Orcs.

I thank you all for reading this and getting the idea of our guild… Good luck to you ALL, as we are supportive brothers of other Orc tribes across the many shards that lay upon the floor of Mondain’s castle! PLEASE do not hesitate to ask any questions or speak your mind! It’s a free country afterall!

We recommend that you see our website for a fully detailed and visually oriented description of our clan:
Dark Blood Orcs |

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www.freewebs.com/darkbloodorcs

Trok'blud <Goth>, The Eternal Son of Time
Undead Ancient Grunt
Dark Blood Orcs
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