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| Ultima Online General Discussion Forum for general chat on UO. |
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| | #71 | |
| Pretty Nice Disguise, isn't it? Join Date: Nov 2005 Shard: Lake Superior
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: The Mother of all Rants. [you have been warned] That was worth repeating. You captured the soul of the problem. .. ... and Your English is fine! Quote:
![]() ~ "It's definitely a Bubble Bath Day.". ~ Dove Promise ~ | |
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| | #72 |
| Join Date: Mar 2006 Shard: Napa Valley
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![]() ![]() ![]() ![]() ![]() | Re: The Mother of all Rants. [you have been warned] This post is directed at the item/repair discussion going on. If you want to restore crafting to its former glory, you will need to accomplish and fix several things: Immortal Gear: Try not to think in terms of "indestructable" but rather in terms of "immortal". Gear needs to die, pure and simple. Why? Two reasons: 1) the point is to establish a life cycle for items. New items come, and old items go, making way for more new items. If items didn't die, then eventually everyone would be carrying high level gear at absurdly low prices. 2) Britain blacksmith, man. Britain blacksmith. I keep citing it but that was one of my favorite aspects of UO. People went there for repairs, but now no longer. Insurance: I will say this, at this point of time it is a terrible idea to remove insurance, because items today are in many ways irreplaceable or at least very difficult to replace. However, in order to have an optimal crafting environment, insurance needs to go or be toned down so players will keep needing new gear. However that will only work if the next point is satisfied: GM Gear the Norm: This is the most important part and the key to making the previous two points work. If the gear we're using is high-priced god gear, then it makes absolutely no sense to remove insurance or their immortal aspect. This is also the most important because in order for a "normal" crafter to make a business, he/she needs to be able to sell the bulk of their wares and most of what the crafter will make just so happens to be GM gear. Those are the three main points. There are other minor things as well, such as toning down the absurd randomization in crafting, removing "repair deeds", and refining the ore properties, but I just wanted to mention the three big ones. ![]() Still we loom in the mists as the ages roll away, And we say of our folk, "they are here!" That they built us and they died and you'll not be knowing why, Save we stand on the bare plains of Wiltshire. |
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| | #73 |
| Pretty Nice Disguise, isn't it? Join Date: Nov 2005 Shard: Lake Superior
Posts: 1,126
Gold: 15 Thanks: 0
Thanked 0 Times in 0 Posts
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: The Mother of all Rants. [you have been warned] You make good points. 'Godlike' armor and weapons should be 'museum pieces' in my opinion, not to be worn to 'work'. ![]() ~ "It's definitely a Bubble Bath Day.". ~ Dove Promise ~ |
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