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Old 22nd June 2007, 10:03 PM   #71
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Re: The Mother of all Rants. [you have been warned]

That was worth repeating. You captured the soul of the problem. .. ... and Your English is fine!

Quote:
Originally Posted by dhekke View Post
** clipped for clarity***

I miss the weapon titles. These IDC, IHC, multiple damage types and the likes should be used only on the Mighty ....... of Vanquising GM weapons. It would be oh-so-awesome.

***clipped****

About professions, races, lands and other things
Basically the same thing as KR. They're all lovely ideas, but the game is full of ancient flaws, the players have old wishes that get overlooked in favour of things no one actually needs. "Eye-candy" and other things and takes the game away from it's community and make old players lose interest 'cause they feel they're beeing left out in the rain watching the game they've played and loved for many years turn it's back on them in a rather disrespectful way.


Putting it in short terms, UO keeps ignoring the players, and introducing many things that would be really awesome if many old problems had already been solved.

My guess is that someone is getting in the way of the development process *cough, cough* EA wants more money *cough, cough*, thus making UO slowly fade out.
the worst part is that I love this game, for the same reasons many have pointed out here.
I've made good friends, I've had wonderful evenings, I've had characters I loved to play, I have lots of memories of golden times.

Anyone knows where I can get them back?


(sorry for the bad english)

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Old 23rd June 2007, 11:33 AM   #72
 
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Re: The Mother of all Rants. [you have been warned]

This post is directed at the item/repair discussion going on.

If you want to restore crafting to its former glory, you will need to accomplish and fix several things:
Immortal Gear: Try not to think in terms of "indestructable" but rather in terms of "immortal". Gear needs to die, pure and simple. Why? Two reasons: 1) the point is to establish a life cycle for items. New items come, and old items go, making way for more new items. If items didn't die, then eventually everyone would be carrying high level gear at absurdly low prices. 2) Britain blacksmith, man. Britain blacksmith. I keep citing it but that was one of my favorite aspects of UO. People went there for repairs, but now no longer.

Insurance: I will say this, at this point of time it is a terrible idea to remove insurance, because items today are in many ways irreplaceable or at least very difficult to replace. However, in order to have an optimal crafting environment, insurance needs to go or be toned down so players will keep needing new gear. However that will only work if the next point is satisfied:

GM Gear the Norm: This is the most important part and the key to making the previous two points work. If the gear we're using is high-priced god gear, then it makes absolutely no sense to remove insurance or their immortal aspect. This is also the most important because in order for a "normal" crafter to make a business, he/she needs to be able to sell the bulk of their wares and most of what the crafter will make just so happens to be GM gear.

Those are the three main points. There are other minor things as well, such as toning down the absurd randomization in crafting, removing "repair deeds", and refining the ore properties, but I just wanted to mention the three big ones.

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Old 24th June 2007, 12:19 AM   #73
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Re: The Mother of all Rants. [you have been warned]

You make good points. 'Godlike' armor and weapons should be 'museum pieces' in my opinion, not to be worn to 'work'.

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