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| Ultima Online General Discussion Forum for general chat on UO. |
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#25 | |
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Join Date: Apr 2007
Posts: 34
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Re: Tentative timeline?
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Yea its actually easier. Remember these are low detail 2D sprites, you can defend them all you want. The fact is, its not as much work as they would like you to believe. |
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#26 | |
![]() Join Date: Dec 2005
Shard: Lake Superior
Posts: 93
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Re: Tentative timeline?
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As a Game Devloper - i have to tell ya - Its actually much more difficult to modify, update and integrate an existing game with 9 years of live content and 10-11 years of actual code while distrubing the classic version as little as possible, than to simply make some new game from scratch. If something doesn't work out in a new game, you simply cut it and nobody's the wiser - but with an upgrade everyone is aware of every feature and aspect of how they think things should be. Restoration Vs some new title - Its sorta like the differences between restoring a classic mansion with history and gameplay in every corner you must preserve, to say throwing up a row of cheap track housing in suberbia as fast as you can. Anyway - you get the idea :grin: :grin: :grin: Cathat.
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![]() Dave "CatHat" Brown |
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#27 | |
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Ronin
Join Date: Jan 2006
Shard: Black Water Raiders, Azeroth
Posts: 8,893
Thanks: 88
Thanked 54 Times in 45 Posts
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Re: Tentative timeline?
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Thanks CatHat. Don't forget to add in that everything done now takes TWICE the amount of effort/time/resources/Taco Bell//man-hours/Mountain Dew because the 2d client will still be supported for now.
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![]() Thanks again Maddux! Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes* |
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#28 |
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Mith'quessir
![]() ![]() Join Date: Mar 2005
Shard: Chesepeake
Posts: 2,082
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Re: Tentative timeline?
Thanks CatHat!
Here's some feline's break dancing! ![]()
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![]() "Careful what you wish for, You just might get it all.... And then some you don't want" |
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#29 |
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♥Yr Mangled Heart♥
![]() ![]() Join Date: Mar 2006
Shard: Black Water Raiders
Posts: 8,468
Thanks: 125
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Re: Tentative timeline?
Awesome Se'an hehe
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![]() "Two Minutes in Heaven is Better then One Minute in Heaven." I'm not wearing my business socks for nothing
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#30 | |
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Join Date: Apr 2007
Posts: 34
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Re: Tentative timeline?
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Thanks for the post Cathat, not trying to completely belittle the project. I guess my point is, if preservation was truly the goal, why even make this update? So many areas of Britannia and the other facets have been changed soooo much in the past few weeks. Like i said if preserving the old UO was your most important mandate, then you all failed miserably at your task. HOWEVER! I am still very impressed with what I have seen graphically from the new client, and for the most part am very excited to try it, maybe even a little inpatient. Lets just get it out before the summer ok guys? ;) |
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#31 |
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Join Date: Apr 2007
Posts: 34
Thanks: 0
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Re: Tentative timeline?
Restoration Vs some new title - Its sorta like the differences between restoring a classic mansion with history and gameplay in every corner you must preserve, to say throwing up a row of cheap track housing in suberbia as fast as you can.
lol and Cathat I really loved that analogy. No offense EA but tigerwoods 07 was some seriously cheap track housing ![]() |
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