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Old 20th June 2007, 09:13 AM   #1
Baldguy
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Targetting reticule useage

Now, it seems to me the point of the reticule is to obviate dbl clicking a target. Fine, good idea. However, the only method to change targets is to switch to either next raget, or closest target.

Now, in normal play, this is not really all that bad. Hit your macro key to switch targets a few times, voila.

But has anyone tried this in a champ spawn? How long does it take to cycle through to what you really NEED to hit?

I was looking at the char system walkthrough, and it occurred to me that the only reason they would take up SO much of the play area with chat screen and such is the reliance on reticule target switching.

*disclaimer* I have the client, but am still crash when logging in.

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Last edited by Baldguy; 20th June 2007 at 09:13 AM.
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Old 21st June 2007, 04:35 AM   #2
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Re: Targetting reticule useage

hmm... haven't tried it in crowded areas, cause I'm still lagging pretty much and tend to die a lot. As you say, it's quity handy when there are few monsters around. But if "next target" or "closest target" dont work, as in a champ spawn - you know, you still can always simply double-click the monster you need to hit.
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Old 21st June 2007, 08:58 AM   #3
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Re: Targetting reticule useage

True, except for the chat windows covering the lower left portion. I am a bit confused as to why we should NEED to move around just to be able to target something ALREADY on screen.

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