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| | #1 (permalink) |
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![]() | Stat limitations Would working your way up strictly to a 125 str. give you any advantage keeping the others at 10? Or would it be pointless and you might as well raise two or more at the same time? Thing is, I know the limit is 125 in any ability, but if someone sacrifies dex and int purely for str, you would think there would be some sort of benefical award. Even the crazy idea of a 205 str with 10 dex and 10 int, would the character have that much an advantage? He can't cast spells and he can hardly hit anything. Last edited by Bobo; 13-03-2008 at 10:37 AM. |
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| | #2 (permalink) |
| Red-Headed Stepchild Join Date: Dec 2006 Shard: Sonoma
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Stat limitations nope, no advantage that I've ever been aware of. There's no 'berserker' type code for UO. Without dex, you're strength isn't going to matter that much because you can't move more than a few steps, nor can you swing enough to kill something...The int isn't such a big deal unless you use other skills that require some type of mana, but you can't shank dex for strength alone on a warrior temp...At least not very successfully.
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| | #3 (permalink) |
| The Couch Hottie ![]() Join Date: Aug 2004 Shard: Lake Austin, Atlantic
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My Mood: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Stat limitations It's 125 max, 150 with items. Yup what Calell said, I play mostly dexxers. I've always had both high str and dex.
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![]() | Re: Stat limitations I'd imagine that a complete strength character would be ideal for a mule only, such as moving ore around. a strict intelligence would be something for inscription. It would be rather pointless to use a super intellligent spellcaster in battle only to have him ripped apart with other low stats. So realistic wise in battle, they'd get killed. But mule wise, they'll shine. |
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| | #5 (permalink) |
| Red-Headed Stepchild Join Date: Dec 2006 Shard: Sonoma
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Stat limitations except when that mule needs to run from spawn or pk...then you'd again refer to the being screwed for movement bit ![]()
__________________ ![]() "When the first baby laughed for the first time, the laugh broke into a thousand pieces and they went skipping about and that was the beginning of faeries." ~Sir J.M. Barrie |
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![]() | Re: Stat limitations Quote:
I wasn't aware of the new rule (if it is or not). | |
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| | #7 (permalink) |
| The Couch Hottie ![]() Join Date: Aug 2004 Shard: Lake Austin, Atlantic
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My Mood: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Stat limitations Yup can't remember when it was changed, max stat you can go with items is 150. That's for all 3, str, dex and int. I miss my almost 200 dex.
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| Red-Headed Stepchild Join Date: Dec 2006 Shard: Sonoma
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Stat limitations you can have higher mana, hp, and stamina, but stats (int/dex/str) should be capped...I asked someone who is far better at character stuffs than I, and he said no, you cannot take a natural cap over 125, and you cannot take an eq cap over 150.
__________________ ![]() "When the first baby laughed for the first time, the laugh broke into a thousand pieces and they went skipping about and that was the beginning of faeries." ~Sir J.M. Barrie |
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