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Old 14th November 2005, 06:15 AM   #1
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RoT??

What does RoT stand for?

Was reading a thread on stratics and saw that but it was never explained..something in relation to skill gains and 8x8 skill gain being nerfed or something?

Can anyone help me out here?

Thanks!
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Old 14th November 2005, 06:23 AM   #2
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Re: RoT??

Rate over time... here's the definition from Stratics..

Quote:
Rate over Time system

Siege Perilous is keeping the "Rate over Time" system, also known as RoT system, as is Mugen. Powerhour is leaving UO completely, and that includes Siege Perilous and Mugen as well as the normal production shards. Siege Perilous and Mugen skill gains will operate under the Guaranteed Gain System until 70 real skill, after which Rate over Time takes over.

Firstly, once you reach 70 in a skill, there will be intervals of time limiting the amount you can gain in that skills. The time per interval at which a skill can advance will lengthen as the skill raises. For stats, the interval will remain constant regardless of how high your stats are.

Secondly, both skills and stats will have daily caps on the total amount of points you can gain in them in a given day. For skills, this daily cap does not come into effect until you reach 70.0 in that skill. This daily cap is cumulative and affects the progress of all skills of 70.0 or higher. Gains in skills below 70.0 will not count towards the daily cap. For stats, the daily cap is set from the beginning and remains the same throughout the development of your character.

After you hit the daily cap, skills can still be used as normal, but no gains will be made on those skills above 70.0.

Ok, so what does all of this mean for advancing skills and stats on Siege Perilous?

* Skill points for skills under 70 points will gain as normal shards (using the Guaranteed Gain system).
* Skill points for skills between 70 and 79.9 points will gain a maximum of 3.6 points total per day, with a minimum of 20 minutes between point gained.
* Skill points for skills between 80 and 98.9 points will gain a maximum of 2 points total per day, with a minimum of 40 minutes between point gained.
* Skill points for skills 99.0 points and up will gain a maximum of 2 points total per day, with a minimum of 60 minutes between point gained.

For stats (Strength, Dexterity, and Intelligence), the “rate-over-time” system works a bit differently. During any given day, the maximum total stat gain that can be achieved is 6 points (For example, a character may gain 3 points in Strength, 2 points in Dexterity, and 1 point in Intelligence, equaling 6 total points gained). Stats will advance at constant time-based intervals and the stat raised per interval will be determined by the skills that one uses.
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Old 14th November 2005, 06:32 AM   #3
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Re: RoT??

so from what i was reading is this something that is coming out next publish for the other shards? (or was implied that it might be?)
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Old 14th November 2005, 06:43 AM   #4
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Re: RoT??

Nah.. was just a suggestion by another player as possible replacement for the removal of 8x8 which has been removed from the Test shard. I certainly wouldn't mind it on the proddy shards.. I'm getting ready to begin re-training LP and Cart on my T-hunter and am dreading it something awful while GGS is in place.
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Old 14th November 2005, 10:10 AM   #5
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Re: RoT??

the other day on my bard/mage, i got 1.5 in maybe 45 minutes..it was nice. that's not GGS is it? (and i wasn't 8x8 either..)

i guess i'm still not sure how that would factor out to the production shards if implemented..
but thank you Spyder for trying to help me understand!
*blows a kiss to Spyder*
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Old 14th November 2005, 10:47 AM   #6
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Re: RoT??

*blushes*

The advantage to RoT is that you don't mindlessly throw away resources training after 70 like occurs with GGS. For example, I'm training lockpicking now at 85.. On Sonoma I can blow throw 200 Lockpicks in 30 minutes and not see a gain.. on RoT I just wait til 10 mins, make an attempt, get my gain. Wait another 10 minutes, get my gain. Rinse and repeat. This is really, really good for skills that are expensive to train such as poisoning... My assassin on Siege GM'd poisoning from 70 with just a few kegs.. on Sonoma I've easily killed 10 or 11 kegs of GP for about 3.5 in gains after 70.
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Old 14th November 2005, 10:34 PM   #7
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Re: RoT??

''* Skill points for skills under 70 points will gain as normal shards (using the Guaranteed Gain system).
* Skill points for skills between 70 and 79.9 points will gain a maximum of 3.6 points total per day, with a minimum of 20 minutes between point gained.
* Skill points for skills between 80 and 98.9 points will gain a maximum of 2 points total per day, with a minimum of 40 minutes between point gained.
* Skill points for skills 99.0 points and up will gain a maximum of 2 points total per day, with a minimum of 60 minutes between point gained.''


Am I reading and understanding it right that you can NOT gain before the minimum timers expires?
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Old 14th November 2005, 10:55 PM   #8
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Re: RoT??

Yep.

Thats one of the main reasons siege has RoT - to stop people from gaining skill too fast.
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