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| Ultima Online General Discussion Forum for general chat on UO. |
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| | #11 |
| Wycorp--Dwarf Hunter Join Date: Jul 2005 Shard: Area 52
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: From The Perspective of a 3D player. I dont have a real fixation on graphics so changing to 2d (I played 3d for the first 4-5 months? that I played UO) wasnt a huge deal except for the containers. I stil hate the inability to resize container gumps in 2d... |
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| | #12 |
| Lead Administrator ![]() ![]() Join Date: Mar 2005 Shard: Sonoma
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: From The Perspective of a 3D player. The dilemma of the First day without 3D .... went to place a bulletin board at the sanctuary and darn if the transparency level in 2D opens enough to bounce it up high enough so it looks 'natural'. Forced to let it sit where it landed in 2d because 'you can't raise it any higher'. Tried to set colors of all the different options given for text and to this time i don't know why they are so 'light' looking in the journal, some work, some don't. What a strange thing to find ... if you want to place an item on top of another item it no longer tells you what the item is that you are going to be placing the new item on (most merchants will understand that one) Why is it that your mouse just doesn't want to place something in the spot you tell it to in 2D is there a trick to moving a tile over for placing something? phew ... i did enjoy the fact that things are more inline with each other .. example ... my elven armoire doesn't look so big against the wall. i like that my paperdoll looks smaller because it doesnt need as much space as 3d .. i know what i look like so i didnt really need that wasted space ... *hope tomorrow i feel a little less cumbersome in the 2D world ![]() |
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| | #13 | |||
| Wycorp--Dwarf Hunter Join Date: Jul 2005 Shard: Area 52
Posts: 2,433
Gold: 97 Thanks: 0
Thanked 8 Times in 6 Posts
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: From The Perspective of a 3D player. Quote:
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If you mean in your pack, all packs have kind of invisible boundaries where you cant place items. Not sure why this happens but you can use them to your advantage to stack non-stackable items, especially in a vendor. Just try to place an item in the furthest corner and they will bounce back to where they need to be... Thats not real clear o the boundaries thing, is it? Ill let someone else try to explain it. ![]() | |||
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| | #14 | ||
| My Characters: . . . . . . . Tigurius. . . . . . . . . . . . . Baron Mic / Mic. . . . . . . . Join Date: Feb 2007 Shard: Europa And Siege
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![]() | Re: From The Perspective of a 3D player. Quote:
![]() Best Regards, Tigurius Quote:
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