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#11 |
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Join Date: Jan 2008
Shard: Lake Surperior
Posts: 113
Gold: 734
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Thanks: 5
Thanked 16 Times in 9 Posts
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Re: Non Virtue Dungeons dropping arties?
That would make some sense as far as the EV dropping goes. hmm, till someone can confirm/Bust I'll try to keep within the 10 - 15 tile radius.
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#12 |
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Join Date: Jun 2007
Shard: Drachenfels
Posts: 336
Gold: 664
Thanks: 18
Thanked 9 Times in 8 Posts
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Re: Non Virtue Dungeons dropping arties?
Can't confirm the distance thing, but if you're hidden or invis you do not get any points. So, it might very well be so.
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#13 |
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The Youngherder [HLP]
Join Date: Mar 2007
Shard: Europa
Posts: 309
Gold: 54
Thanks: 5
Thanked 11 Times in 7 Posts
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Re: Non Virtue Dungeons dropping arties?
It's 14-15 tiles then your gains drop by half or more. If you are hidden when the monster die your gains drop by half aswell. So you need to stay visible.
The best way is to be on the same tile as your pet, then when the monsters spawn, to give an "all kill" on the strongest and hide while they all aggro your pet then unhide. ![]() If deathrobes were bank checks... I'd be rich! |
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#14 |
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He's Fing Matt Damon
Join Date: Dec 2007
Posts: 1,262
Gold: 882
Thanks: 40
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Re: Non Virtue Dungeons dropping arties?
No wonder I'm not getting any drops. I kill Shadow Wyrms from a distance with EV/strangle.
Sheesh. That would have been nice to know 1200 shadow scales ago. |
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#15 |
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Antagonist
Join Date: Feb 2008
Shard: Atlantic/Baja
Posts: 16
Gold: 1,050
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Re: Non Virtue Dungeons dropping arties?
Another question about this... Anyone know if the "points" you receive for killing monsters in one dungeon are transferrable to another dungeon? Or do you have to stay in one dungeon to get an Arty?
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#16 |
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Join Date: Jun 2007
Shard: Chessie
Posts: 199
Gold: 202
My Mood:
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Thanked 1 Time in 1 Post
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Re: Non Virtue Dungeons dropping arties?
Yep, if you move they move with you. In fact, I find that switching around between dungeons actually helps drops come a bit faster!
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