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Old 14th June 2007, 04:01 PM   #1
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The Next KR Patch/Publish: A Sneak Preview

Jeremy posted over on Stratics, the following nifty info!


We had to work out a few more crash bugs with this build, but I wanted to give y'all something to look at. Here is just a selection of the patch notes for tomorrow's build:

- Character Profiles are now available as a tab on the paperdoll
- Added “sitting” animation
- Chat windows are now resizable
- Macros should save correctly
- Added a “legacy keybinding” button to the user preferences – you can now reset your keybindings to either KR default or 2D default
- Health, mana and stamina now show numerically on the player stat mini-bar. There is a setting in the options menu to change whether the numbers always display or only on mouseover
- KR should now load in Windows 98
- Dungeons will now appear correctly on the radar map
- Added 4 new macro actions


- Cursor Target Self (when you have a target cursor and you use this action, it will select yourself)
- Cursor Target Last (when you have a target cursor and you use this action, it will select the last thing you selected with a target cursor)
- Cursor Target Current (when you have a target cursor and you use this action, it will select the current target)
- Use Targeted Object (uses the object)


- The sun has risen! The world should appear brighter in KR
- Added support for weather effects
- Fixed quite a few crash bugs
- Fixed several memory leaks
- Made several changes to optimize performance, particularly on lower-end cards
- Many other miscellaneous bug fixes and polish

edited because "not" and "now" are different

E. Jeremy Dalberg
UO Community Coordinator
EA Mythic
www.uo.com
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Old 14th June 2007, 04:22 PM   #2
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Cool Re: The Next KR Patch/Publish: A Sneak Preview

Thanks for the info u know ur the best
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Old 14th June 2007, 04:26 PM   #3
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Re: The Next KR Patch/Publish: A Sneak Preview

Looks like we're moving forward
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Old 14th June 2007, 04:45 PM   #4
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Re: The Next KR Patch/Publish: A Sneak Preview

Looking forward to a brighter KR. Now I just hope I can patch okay. As of this morning still couldn't get last week's patch to work, so haven't played KR at all.
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Old 14th June 2007, 08:48 PM   #5
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Re: The Next KR Patch/Publish: A Sneak Preview

Awesome, Thanks Ad.
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Old 15th June 2007, 06:57 AM   #6
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Re: The Next KR Patch/Publish: A Sneak Preview

Looks like I will have to check it out.
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Old 15th June 2007, 10:19 AM   #7
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Re: The Next KR Patch/Publish: A Sneak Preview

Posted on UO U.Hall

Jeremy_EAMythic
UO Community Coordinator


So, regarding the lighting change; it's a work in progress. Right now the game looks like THIS. (In theory - see below.)

Tomorrow's build should make it look like THIS.

However, depending on your monitor and settings, it might look like THIS. Or THIS. Or even THIS.

The next step, obviously, is to smooth out some of those variations so that it's consistently good - neither too light nor too dark - with a wide range of settings. That part will be in a later patch.

--------------------------------------------------------------------
E. Jeremy Dalberg
UO Community Coordinator
EA Mythic
www.uo.com
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Old 15th June 2007, 10:20 AM   #8
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Re: The Next KR Patch/Publish: A Sneak Preview

Adam You Rock Thanks 4 The Info
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Old 15th June 2007, 10:27 AM   #9
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Re: The Next KR Patch/Publish: A Sneak Preview

Posted on UO U.Hall

"Legacy Keybindings" will not affect the "push to talk" function - that option is one we are working on, but won't be in this patch.

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Old 15th June 2007, 11:15 AM   #10
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Re: The Next KR Patch/Publish: A Sneak Preview

Hopefully they will soon add an option for "set #targetid" so we can make macroes that always target the same target. Especially useful for pet vet, mining, etc.
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Old 17th June 2007, 03:40 PM   #11
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Re: The Next KR Patch/Publish: A Sneak Preview

When is this publish due?
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Old 17th June 2007, 06:52 PM   #12
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Re: The Next KR Patch/Publish: A Sneak Preview

It came out Friday the the 15th

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