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| Ultima Online General Discussion Forum for general chat on UO. |
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#85 |
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I may not be the queen of everything, but I'm the duchess of quite a lot
Join Date: Jan 2006
Shard: Landroval--LOTRO
Posts: 1,426
Thanks: 6
Thanked 10 Times in 7 Posts
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Re: New features of the expansion.
Rofl
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![]() Thanks to Maddux for the wonderful sig!
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#86 |
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The One & Only Bandit King :)
Join Date: Jan 2006
Shard: Pacific
Posts: 6,450
Thanks: 12
Thanked 42 Times in 33 Posts
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Re: New features of the expansion.
...rofl
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#87 |
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Ronin
Join Date: Jan 2006
Shard: Black Water Raiders, Azeroth
Posts: 8,912
Thanks: 91
Thanked 54 Times in 45 Posts
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Re: New features of the expansion.
Lol!
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![]() Thanks again Maddux! Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes* |
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#88 |
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Lil' Scamp
Join Date: Sep 2006
Posts: 218
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Re: New features of the expansion.
Here's hoping that the new race is Dwarvers. Imagine: a new dwarf character (accessible only through a quest) is automatically given +50 mining and +50 tinkering and +50 smithy, is already granted 120 skill caps on any crafting skill.
That'd rock. |
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#89 |
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Join Date: Nov 2006
Shard: Lake Superior
Posts: 12
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[quote=Som;161544]except that the original Ultima playable races are:
Human Elf Dwarf Bobit Fuzzy So Dwarf is in the original Ultima lore[ Starting with the Ultima Games U5 onwards Humans were the only playable race. ![]() |
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#90 | |
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Mith'quessir
![]() ![]() Join Date: Mar 2005
Shard: Chesepeake
Posts: 2,082
Blog Entries: 3
Thanks: 72
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UO:KR in Five on Friday
Official Link
Quote:
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![]() "Careful what you wish for, You just might get it all.... And then some you don't want" |
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#91 |
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Knowledge is power, and power corrupts. So study hard and be evil.
Join Date: Dec 2006
Shard: WoW Perenolde/Blackwater Raiders
Posts: 1,369
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Re: New features of the expansion.
I vote for the Fuzzys! Bring em on!
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#92 |
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Join Date: Jan 2007
Posts: 5
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Re: New features of the expansion.
the things i would really like to see in the new release are new combat animations and effects. those what are in the current client are so stiff and unreal, the spell and skill effects also needs to be replaced. just imagin how nice looking would be a two warriors fight, one dexer, one lumberjacker for example: the first one draws a dagger (drawing weapons would be nice too) and gets into his opponent just swinging his dagger left, right, left, and a straight hit then, with a little glow on the moving weapon, even while walking, running (i hate this view while two are running on each other and they doesnt seem to hit each oher just some fighting sounds are heared) and then the dexxor uses poison. a green weapon glow appears and the lumberjacker screams of pain when a green liquid splits out of his neck or something
now look at the lumberjacker he runs away a bit and uses bandages. i wish we could SEE that he uses it. now he draws his axe and charges forward. while running beside his opponent to hit once he swings his heavy axe from right to left and then he returns to hit again. his axe should be still at his left side till he swings again to the right and again, and again. damn i would like to see the game just like i have just described it. thing im saying is just bout this stiff animations. i would like the game happen smooth and good looking. and what are your opinions about it? ^^ |
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#93 |
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Banned
Join Date: Aug 2006
Shard: Sonoma
Posts: 589
Thanks: 0
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Re: New features of the expansion.
Can I just ask............What PC are you running, cos I want one that powerful please, its my Birthday soon. Also Whats your internet connection 5Gb/s??????
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#94 |
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Join Date: Jan 2007
Posts: 5
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Re: New features of the expansion.
well there is nothing connected with internet connection and what i am saying couse its just our pcs task. all the ingame animation is generated by your own machine not the server. servers only gives your client impulses to react just as you see on your uo window. you only have to posess a descent video card with hardware accel, and some ram like 512mb to generate 2d graphics with some special effects like ones im talking bout in my previous post.
but if u ask so im using an old celeron 2.4mhz, 1gb ram and a low end vid card radeon 9600pro. but for your information im just posting what i would like to see in the new release which it surely wont. just please dont criticize me ;p |
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#95 | |
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Join Date: Aug 2006
Posts: 175
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Re: New features of the expansion.
Quote:
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#96 |
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Join Date: Jan 2007
Posts: 5
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Re: New features of the expansion.
we just need to wait till the uo hall meeting which's happening 27th this month as far as i remember
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