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| Ultima Online General Discussion Forum for general chat on UO. |
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#1 |
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Wycorp--Dwarf Hunter
Join Date: Jul 2005
Shard: Area 52
Posts: 2,504
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Motherlode and Legacy dungeons...
So I had a little idea because I truly love the Motherlode event and really want to see the legacy dungeons get a little lub.
What if it was set up so that every day, one of the legacy dungeons had Motherlode gain capabilities? It could be set on a rotating schedule so that either on Thursdays its always, say Deceit, or a scrolling schedule so that Thursday would start with Deciet, then the next Thursday would be Destard, and so on thru the alphabet. My thought would be to also have .3 gain max in Tram, and .5 max in Fel. Probably set the min at .3 for Fel too just for the added incentive... I would love to see the possibility for random Blackrock infected monsters in the active dungeon as well that would get radiating damage to reveal the hiders (like myself )What do you all think? |
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#2 |
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No Rest for the Wicked
Join Date: Dec 2006
Shard: Hokuto/Lake Austin
Posts: 633
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Re: Motherlode and Legacy dungeons...
I like the idea...buy why stop at .5 max gain? I think 1.0 would be reasonable.
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Guildmaster, No Rest for the Wicked (NRW) Hokuto |
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#3 |
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Banned
Join Date: Mar 2006
Shard: Napa Valley
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Re: Motherlode and Legacy dungeons...
Not a bad idea. The post-AoS skill gain system has been a complete disgrace and has been in shambles since going live. It has never been addressed (except to finally remove 8x8 two years after the fact) and has given us golem slugs. Anything that would once again actually let us gain skill at an acceptable rate while actually _playing_ the game would be a definite boost. Anything that gets people into the original dungeons and away from peerless would also be great. I like your idea.
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#4 |
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Forum Legend
![]() Join Date: Aug 2006
Shard: Lake Austin
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Re: Motherlode and Legacy dungeons...
sounds like a good ideal, but do the devs think so, hehe
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