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Old 14th May 2008, 12:11 PM   #21
Lord Target
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Re: Monster Curses MASSIVLY beefed.

Thanks Gaspar, that's exactly what I'm getting at.

I want there to still be a significant challenge to get the scrolls, but definitely closer to being able to obtained through normal play.

This also gives us good reason to enrich both fel and tram (in the case of the anti-virtue dungeons) and other facets with multiple drops of facet-unique MArties or other items only available on said facet.

I've brought up suggestions for bringing specific sets to T-hunting, fishing, even a random shot at a crafter set that's good to help your struggling smith or tailor not destroy every item they enhance.

Fel and Tram both have some definite advantages for playing in either, it's just certain aspects that need some fine-tuning.

Now that monster curses have been beefed, for instance, I've noticed a huge difference in playing my characters with sub-GM resist compared to my necro-mage with 120 resist. It's a pretty big gap.

The fact the scrolls are psychotic in price-range now makes me more than a little sad, because I want more people to play because they can truly do all they can do with their characters.

Of course, this doesn't mean decked-out in all high-end gear, but at least skilled up to the point they have a shot at getting said high-end gear in the first place.

The more we start putting our collective thoughts together to improve the entire game, the more comfortable people will be exploring and enjoying all the great Facets the world of Britannia has to offer.

A singular idea to improve one facet or one aspect of one facet will obviously have direct implications on every other facet and everything that goes on in the game, so we must approach it with every major issue in consideration.
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Old 16th May 2008, 10:22 AM   #22
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Re: Monster Curses MASSIVLY beefed.

Target, I appreciate your fervor, but

to be facetious, I thought people who do what they are told, such as going to trammel after defeat, end up becoming crafters? What's wrong with that?

Seriously though, champs have been around for ages, and the fact is most PvP guilds don't even take 110s anymore, and many guilds on many shards will drop 110s at Luna bank for newbs to pick up. If people can't compete with 110s, then how much should EA spoon feed? What I see in your arguments is a lot "I don't want to have to play with these types of people." Seriously, if you don't like the people, there are other guilds, and it only takes one person to do a Rat spawn. Wither casts 100% at 100 necro, no powerscrolls needed. It's your ticket in.

The argument over powerscrolls is tired. It's like me saying I don't want to have to pay for a Gold Skull or get one myself, plus, many Doom Artifacts are near worthless now (250k-1mil), so what I want now is to have a chance to get Gauntlet quality artifacts from killing hinds outside of Delucia. If the guild you are in runs nothing but Lady M, you have a much higher chance of either obtaining or being able to craft something of value that will lead you back to your desire for scrolls past 110. Sounds to me you haven't found the right guild, and that is the main problem.
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Old 16th May 2008, 10:26 AM   #23
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Re: Monster Curses MASSIVLY beefed.

And to clarify on the OP, magic-using monsters now drop elemental resists down to all 60s, as a PvPer would with the curse spell. They don't drop resistances any lower than 60, but, as always, if you don't have any magic resistance, your stats (STR, DEX, INT) will drop a lot, -17 or more depending on the monster's Evaluating INT. Personally, I think EA made it the way it should have been all along, and I do not think any change is necessary.

However EA states the change was not intentional, so I am dead wrong, there. Let there be easier PvMing!!!

Last edited by Lycanthropy; 18th May 2008 at 10:31 AM. Reason: EA's statement in the last FOF
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Old 16th May 2008, 10:49 AM   #24
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Re: Monster Curses MASSIVLY beefed.

Take a Dev to the Yew Moongate... or any other pvp area.

They will change their minds about pvp in a few seconds...

... and will prolly post a public apology.

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Old 16th May 2008, 03:47 PM   #25
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Re: Monster Curses MASSIVLY beefed.

Quote:
Originally Posted by Lycanthropy View Post
Sounds to me you haven't found the right guild, and that is the main problem.

Not to quote out of context, but I'm attempting to get across the main problem. I've assisted running large guilds, been in PvP guilds, and have fought against and tried to ally with various people and groups. The big issue for me, is that when the community (on Catskills, since I don't really play anywhere else) shifted, or was killed and reborn, what have you...it changed.

The mentality of all of the people and how they play the game also shifted. This is my main problem with joining a monster-sized guild, therefore, I won't.

I've been around enough to know why, and it's personal preference for not wanting to deal with jerks, has nothing to do with the rest of the guildies, who I may be friends with, and how they act, ect.., it's those bad seeds that turn the whole experience sour.

Imagine going into several Teamspeak/ventrillio servers and hearing a normal discussion at first, then grown folks started acting as little kids, bickering suddenly about things that were so selfish and pointless it made my ears bleed. This also was the way they played in-game.

If the guild leaders promote, let alone allow that sort of behavior, they will not be so fortunate as to have me join their ranks anytime soon.

From that point forward and once my friends went to other shards while I was on my (inadvertent) hiatus, I was done doing spawns.

Why?

I'm planning something, that's why.

I am fully aware of how easy it is to do spawns, I have a half-decent equipped necro-mage.

Furthermore, it was much harder in the beginning to do a spawn from start to finish than it is now.

I simply don't like to deal with the selfish, greed-based attitudes and the 'we run this shard' remarks. Hence, why I'm doing my own thing at the moment.

Enough of my personal issues with it, the main problem is, the concern for people who play casually...now I'm talking vet players not even geared up enough to do peerlesses...why? because it's not cheap to get good equipment, it's disheartening and annoying to them to see math calculations on a piece of armor, where it once had a name. Being forced to be a tailor still forces you to acquire BODs or afford kits, only then can you turn a profit from it.

I'm trying to get across that when we suggest changing something regarding fel, pvp, scrolls, anything, we should take all the implications into account. I do have gripes about the ingame economy; it's made it so hard for new players and old alike to afford anything good if they don't play intensively.

But, I was told by a fellow vet, "new players have an advantage; they have nothing to lose".

This is painfully true. If it were all a personal gripe, I'd have saved you all the displeasure of having to read it.
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Old 18th May 2008, 10:52 AM   #26
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Re: Monster Curses MASSIVLY beefed.

Hehehe you know, you might find this game is too immature for you ;P. PvP guilds are generally filled with ego, and complaints, as you suggest. I don't think allowing easier access to power scrolls will improve upon the people who play this product (say that ten times fast), which is why I felt the need to reply. But it would be interesting to tinker.

I generally do not have more than 150k per a char for insurance, despite my nine years of play. Currently, whenever I land 2-3 mil, I am buying a barbed kit, haha. I don't believe I am very elitist, but when I remember how the game used to be (hard, community involved), and look at the game now (easy, still community involved), in a game where people complain about not having enough X, be it powerscrolls, gold, etc., the first thought I have is whom does this person know, how can this person benefit from being part of a group? Whenever I have excess product in UO, rather than hoard, I give to friends. When I need something, my guildmates hook me up. Most of the people I meet on my home shard of Chesapeake are good natured, and helpful.

I guess it just comes down to personal experiences. In the grand scheme, I can definitely agree with you that the Fel/PvP experience is an acquired taste. However, younger players are also sponges; as your friend said, nothing to lose, with the inevitable, everything to gain. With no other worldly concerns, the youth will often dictate how these MMORPGs run, which is why veterans must maintain the community. Those punks
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Old 18th May 2008, 11:25 AM   #27
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Re: Monster Curses MASSIVLY beefed.

It's interesting to see that despite our differences we're both like-minded. I can deal with the 'punks' in a few ways, but it seems an e-bolt to the head is (generally) the best method.

I think BKits sailed up on cats, one vendor had them for 3.5, another 4.5, another 5

My tailor shook his fist, looked towards the sky, and started screaming profanities, then went and killed some demons out of sheer frustration and need to keep the 'Lord' part on the Maker's Mark.

150k, boss, you're rich!! I generally have around that much for insurance, and peerlesses serve me as occasional entertainment when there's no big events going on.

I'll also agree that we vets are the only thing keeping the community in check, and that's why I strive to play and both set a good example simultaneously. It seems to rub off on the newer players, and that makes me feel better than anything else could.

That's all for now.
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