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Old 06-05-2008, 02:10 PM   #1 (permalink)
 
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The mechanics of this turn in could have been better...

Seriously why can't we click on an entire stack of rations and turn them in? Why won't the targeting cursor stay up when turning in tickets? I thought UO was trying to reduce the number of clicks required for things?
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Old 06-05-2008, 02:12 PM   #2 (permalink)
 
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Re: The mechanics of this turn in could have been better...

No kidding , I turned in over 500k worth of stuff and it took forever , esp trying to target them darn rat coins.
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Old 06-05-2008, 02:16 PM   #3 (permalink)
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Re: The mechanics of this turn in could have been better...

Heh and EA wonder why people turn to scripts
It's mundane stuff like this which encourage it.
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Old 06-05-2008, 02:20 PM   #4 (permalink)
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Re: The mechanics of this turn in could have been better...

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Heh and EA wonder why people turn to scripts
It's mundane stuff like this which encourage it.

I agree.
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Old 06-05-2008, 03:55 PM   #5 (permalink)
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Re: The mechanics of this turn in could have been better...

kinda like crafting and gathering eh Maddux
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Old 06-05-2008, 03:57 PM   #6 (permalink)
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Re: The mechanics of this turn in could have been better...

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kinda like crafting and gathering eh Maddux
First, thoughts of shooting your neighbors dog, now, this!?

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Old 06-05-2008, 03:58 PM   #7 (permalink)
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Re: The mechanics of this turn in could have been better...

no crafting or gathering at all in Rohan Dip, just fighting
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Old 06-05-2008, 04:17 PM   #8 (permalink)
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Re: The mechanics of this turn in could have been better...

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Originally Posted by silent View Post
Seriously why can't we click on an entire stack of rations and turn them in? Why won't the targeting cursor stay up when turning in tickets? I thought UO was trying to reduce the number of clicks required for things?

Ya they really have to look at this some more, maybe they should go thru all we had to do on trading in a huge load of items, I bet they fix this then. ;)
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Old 06-05-2008, 05:04 PM   #9 (permalink)
 
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Re: The mechanics of this turn in could have been better...

At least we should not have to turn things in twice. Your points should have just added up as you dropped items onto the turn in guys. But then you could not have people selling the tickets.

Or maybe it should have been like the imperial envoy in zento.
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Old 06-05-2008, 05:23 PM   #10 (permalink)
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Re: The mechanics of this turn in could have been better...

The worst turn in for hand eye coordination are the little specks of dirt rubble. I hate trying to grab them from a dark backpack!
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Old 06-05-2008, 05:41 PM   #11 (permalink)
 
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Re: The mechanics of this turn in could have been better...

My guess is the UO Ui is really out of date and not easily modified and the programmers not really taking time to refine the things.

Would have been nice if they had programmed a bag you put the things in and the 'vendor' calculates your points,

Though all in all it still looks like a wow reputation grind to me.
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Old 06-05-2008, 06:14 PM   #12 (permalink)
 
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Re: The mechanics of this turn in could have been better...

UI is fine,

Why make a whole new system? The imperial envoy in zento is a turn in system, it worked better than this one and I had way more ToT turn in than I have for this one.

Or why not make it like the turn in system at the vesper museum?

Either one would have been better. Just what are they trying to do? If this new system is going to be expanded or something, why not let us players know that it is going to be improved in the future. You are just asking for people to script.
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