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| | #1 (permalink) |
| Join Date: May 2007 Shard: Chessy
Posts: 40
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![]() | The mechanics of this turn in could have been better... Seriously why can't we click on an entire stack of rations and turn them in? Why won't the targeting cursor stay up when turning in tickets? I thought UO was trying to reduce the number of clicks required for things? |
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| | #3 (permalink) |
| Owner ![]() Join Date: Oct 1990
Posts: 5,641
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My Mood: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: The mechanics of this turn in could have been better... Heh and EA wonder why people turn to scripts It's mundane stuff like this which encourage it.
__________________ ![]() Question: If you can't say anything nice should you really say nothing at all? Answer: If you weren't asked for your opinion then keep a lid on it. But if asked, be tactful as possible but be honest. ![]() |
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| | #4 (permalink) | |
| The One & Only Bandit King :) Join Date: Jan 2006 Shard: Pacific
Posts: 6,640
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: The mechanics of this turn in could have been better... Quote:
I agree.
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| | #6 (permalink) |
| Ronin Join Date: Jan 2006 Shard: Black Water Raiders, Azeroth
Posts: 9,323
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My Mood: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: The mechanics of this turn in could have been better... First, thoughts of shooting your neighbors dog, now, this!? We have successfully trained another Maddux ![]()
__________________ ![]() Thanks again Maddux! Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes* |
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| | #8 (permalink) | |
| The old man Join Date: Oct 2007 Shard: Sonoma
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![]() | Re: The mechanics of this turn in could have been better... Quote:
Ya they really have to look at this some more, maybe they should go thru all we had to do on trading in a huge load of items, I bet they fix this then. ;) | |
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| | #9 (permalink) |
| Join Date: Apr 2007 Shard: Lake Superior
Posts: 637
Thanks: 15
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: The mechanics of this turn in could have been better... At least we should not have to turn things in twice. Your points should have just added up as you dropped items onto the turn in guys. But then you could not have people selling the tickets. Or maybe it should have been like the imperial envoy in zento.
__________________ Hope is the first step on the road to disappointment |
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| | #10 (permalink) |
| Mindless Muse Join Date: Jul 2005
Posts: 325
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![]() ![]() ![]() ![]() | Re: The mechanics of this turn in could have been better... The worst turn in for hand eye coordination are the little specks of dirt rubble. I hate trying to grab them from a dark backpack!
__________________ Just a Mindless Muse meandering about! |
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| | #11 (permalink) |
| Join Date: Jan 2008
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![]() | Re: The mechanics of this turn in could have been better... My guess is the UO Ui is really out of date and not easily modified and the programmers not really taking time to refine the things. Would have been nice if they had programmed a bag you put the things in and the 'vendor' calculates your points, Though all in all it still looks like a wow reputation grind to me. |
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| | #12 (permalink) |
| Join Date: Apr 2007 Shard: Lake Superior
Posts: 637
Thanks: 15
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: The mechanics of this turn in could have been better... UI is fine, Why make a whole new system? The imperial envoy in zento is a turn in system, it worked better than this one and I had way more ToT turn in than I have for this one. Or why not make it like the turn in system at the vesper museum? Either one would have been better. Just what are they trying to do? If this new system is going to be expanded or something, why not let us players know that it is going to be improved in the future. You are just asking for people to script.
__________________ Hope is the first step on the road to disappointment |
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