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| Ultima Online General Discussion Forum for general chat on UO. |
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#13 |
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How do you tell when you run out of invisible ink?
Join Date: Jan 2007
Shard: alantic
Posts: 2,663
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Re: Just a thought
800 is to high would throw off the game completly
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#14 |
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Bringing RP back to mmoRPg! w0o+!!!!!!1 <-----????
Join Date: Jun 2007
Shard: Great Lakes
Posts: 364
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Re: Just a thought
Even when I used to play the first time around you could make a great warrior (gming many skills anat, tact, melee, and parrying. Healing took a little longer and gming resist could be a little bit of a pain) in a day or two of playing by see-sawing and bone-knights or sparring (don't know if see-sawing is around, I know it changed at least for a little so people couldn't do it, at least not as easily).
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#15 |
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Pie eater
Join Date: Oct 2006
Shard: Europa
Posts: 107
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Re: Just a thought
I can understand how its frustrating, I don't think the stat cap reduces anyone elses play except your own. I don't mind having the stat cap as it is now, I have 7 full soul stones.
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#16 |
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Polar Bear Queen
![]() Join Date: Nov 2006
Shard: Atlantic & Lake Austin
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Re: Just a thought
I think I prefer soulstones anyway (compared to an increased skill cap). They're much more flexible, with the ability to customize any character on your account by swapping out skills.
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#17 |
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How do you tell when you run out of invisible ink?
Join Date: Jan 2007
Shard: alantic
Posts: 2,663
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Just a thought
Soulstones saved me a whole lot of time it's like having ready made skills at yur desposal
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