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Old 4th November 2006, 12:23 AM   #1
 
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HCI on sheilds

Please explain to me how a sheild helps you hit better. DCI and resists I can understand but HCI. I know people want it back but come on, it's was a ridiculous idea to begin with. So then what happens to people w/ bushido. They will lose the advantage of HCI. I understand they have it on lightning strike, but u actually have to use mana while 15 HCI will just be a standard bonus that can be combined w/ a special. Let's stop w/ the ridiculous mods on things already. A sheild protects that's about it. I have sheilds w/ HCI and would be perfectly ok with it if they got rid of all sheilds w/ HCI.
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Old 4th November 2006, 01:45 AM   #2
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Re: HCI on sheilds

Maybe the shield is all polished up real shiny and blinds the person you are attacking making them easier to hit?

If they dont put it back on, the shields I have with HCI just increase in value, so Im not really too interested in them returning.

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Old 4th November 2006, 01:48 AM   #3
 
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Re: HCI on sheilds

Damn, when you put it that way i definitely don't want them to come back....lol
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Old 4th November 2006, 05:24 AM   #4
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Re: HCI on sheilds

Why shields should have HCI?

Because they did in the first place.

Just like all other problems created with properties on items that have been "fixed" they need to fix this. Either take it off of shields entirely or put it back on. Else it could be considered a pre-patch item, much like other pre-patch items that have been fixed.

Why have HCI in the first place?

Uhh, blocking a weapon with a shield not only A. leaves you with a defenseless foe until the weapon is pulled back, but B. leaves your weapon free which if you were parrying with your weapon it wouldn't be. You could also throw in C. leading in with a shield before a strike increases your chances of landing a blow because your foe is worried about getting injured/past your shield first or because D. the shield covers the portion of the body that is doing the work in a strike therefore making your foe have to guess when/where the strike is coming.

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Old 4th November 2006, 07:18 AM   #5
 
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Re: HCI on sheilds

Seems to make sense somewhat, but then it would depend on the size of the sheild if you would want to use it as an offensive weapon. A shaeild would be good for ramming. A heater sheild is HUGE. IT covers the whole body and was used to push an enemy back and protect from arrows. A dynamic block w/o a sheild would make you much more offenseive since your target would always be in the line of site and leave you w/ much more options in terms of directions of strikes, especially if you are using a weapon in each hand. your foe would basically have to wait for you to finish a serious before they would even throw in a strike. But this is a game so anything goes....lol

You are absolutely right though Dip. They made them inthe first place so they should either spawn again or get rid of all of them. Never understood the reason of having something better inthe game because it is prepatch. It's like saying "Hey we messed up. We fixed it but it's still there. If you didn't get something pre-patch oh well, you should have been playng UO longer to get something we messed up on." Maybe they should make it a craftable item only and make it a quest or something so at least you have to work for it to get it.
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Old 4th November 2006, 09:04 AM   #6
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Re: HCI on sheilds

Quote:
Originally Posted by Araevin
"Hey we messed up. We fixed it but it's still there. If you didn't get something pre-patch oh well, you should have been playng UO longer to get something we messed up on."
Exactly.

Quote:
Originally Posted by Araevin
Maybe they should make it a craftable item only and make it a quest or something so at least you have to work for it to get it.
Very good idea. And to go along with your Size/Shape of shield as effectiveness of Offense/Defense then make it so each type of shield has different caps on both HCI and DCI. Obviously a heater shield provides more protection than buckler so should have a higher DCI cap, but lower HCI; likewise the buckler is easier handled and allows for more agility and quicker recovery for striking back thus a higher HCI cap, but lower DCI cap.

Always have to have a balance in anything in game, this would create a small balance within 1 item slot (shield) as you won't be able to reach max (15%) in both HCI and DCI.

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Old 4th November 2006, 10:37 AM   #7
 
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Re: HCI on sheilds

I think I read somewhere on U.Hall, someone was arguing that shields can be weapons too in real life or something like that (they were trying to justify HCI on shields).

Regardless, HCI should be removed from all shields in the game. The only potential problem with that might be having to re-balance DCI as well, but I don't know for sure.

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Old 4th November 2006, 11:07 AM   #8
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Re: HCI on sheilds

Quote:
Originally Posted by Deraj View Post
I think I read somewhere on U.Hall, someone was arguing that shields can be weapons too in real life or something like that (they were trying to justify HCI on shields).

Regardless, HCI should be removed from all shields in the game. The only potential problem with that might be having to re-balance DCI as well, but I don't know for sure.
That is probably the only fight to keep HCI on shields I've seen over there, but it's the stupidest point to make. Using a shield as an attack has nothing to do with increasing your chance to land a blow with a weapon; it's using the shield as a weapon. Now if they said have an ability to use it as a weapon and do damage, it'd be a different story.

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Old 4th November 2006, 11:36 AM   #9
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Re: HCI on sheilds

Quote:
Originally Posted by Araevin View Post
Please explain to me how a sheild helps you hit better. DCI and resists I can understand but HCI. I know people want it back but come on, it's was a ridiculous idea to begin with. So then what happens to people w/ bushido. They will lose the advantage of HCI. I understand they have it on lightning strike, but u actually have to use mana while 15 HCI will just be a standard bonus that can be combined w/ a special. Let's stop w/ the ridiculous mods on things already. A sheild protects that's about it. I have sheilds w/ HCI and would be perfectly ok with it if they got rid of all sheilds w/ HCI.
You might be perfectly ok with it, others of us wouldn't.
Please explain to me how a mage can hold a shield and use a book at the same time.
Please explain to me why a boomstick is a one-handed weapon while a staff is not.
Please explain to me why jewelry has resistance values.
Please explain to me how plate gauntlets help a mage cast or recover faster.
Please explain to me how a dog can shoot an arrow at me.
Please explain to me how arrows magically return to an archer's backpack.
Please explain to me why a certain bone harvester increases the damage of spells.
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Old 4th November 2006, 11:47 AM   #10
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Lightbulb Re: HCI on sheilds

Quote:
Originally Posted by DiP View Post
That is probably the only fight to keep HCI on shields I've seen over there, but it's the stupidest point to make. Using a shield as an attack has nothing to do with increasing your chance to land a blow with a weapon; it's using the shield as a weapon. Now if they said have an ability to use it as a weapon and do damage, it'd be a different story.
Okay, why should HCI be left on shields?

Answer: Bushidoparrywrestlemage with DCI.

Tell me again what is overpowered?

Oh, and who began this entire forum fight against HCI on shields? Mages.

Of course others soon tacked onto it, namely the "omg I don't have an HCI shield" people, many of whom often turn out to all be using the same Generic Marty Suit: Lionheart, embers, samurai helm, shield of inooberability. Of course they're griping; They don't use anything themselves that isn't a marty/tarty/larty/farty being used by thousands of other players. I think it's sad, really. In an AoS UO, where every single piece of equipment someone wears can be unique in its properties, so many wear the Luna Suit.

"omfg terrnance just killded me w/ a sword i cant get!!1uno SCRUB :<"
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