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Ultima Online General Discussion Thread, Fixed an exploit allowing players to go where they shouldn't be going in Ultima Online
 
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Old 4th November 2006, 08:03 AM   #13
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Re: Fixed an exploit allowing players to go where they shouldn't be going

I have yet to see a Red hiding in a guard zone, popping out to take a shot at a blue and then run back into the guard zone. What I have seen is entire shards crushed, begging for an alliance or to join The Empire. Most hiding in their homes waiting for us to leave. Once we are gone, then they come out and have the audacity to say they can pvp.
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Old 4th November 2006, 10:55 AM   #14
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Re: Fixed an exploit allowing players to go where they shouldn't be going

Mm. Must be different on other shards then. On Napa you will only find the "hard rockin' reds" in two places: hugging the Britain moongate area, and Baracoon. When you ask them why, it's more or less "cuz thats fel its gates or spawns stfu". To which most of us shrug and generally say to ourselves, "So much for Felucca."
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Old 4th November 2006, 12:42 PM   #15
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Re: Fixed an exploit allowing players to go where they shouldn't be going

I understand. Although they come few and far between, there are those that roam OTHER areas besides gates/spawns in Felucca.
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Old 4th November 2006, 01:04 PM   #16
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Re: Fixed an exploit allowing players to go where they shouldn't be going

Everyone has their own reasons to play. With the inclusion of real life money into play, some people just play UO to make a buck. I know for a fact there are some guilds on atlantic that only play to either find rares, sell items, or find exploits. Most of the exploiting goes on in Atlantic. I could name some names of the people who I know who only do this, but there would be no point to it cause nothing would happen.
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