| | #21 | |
| Join Date: Aug 2006
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![]() | Re: Features: 2D vs. KR Quote:
2- pretty much all the look & feel of UOAM, I want to see where the mountains & rivers are... Grass & forests... Pass through the mountains & roads, I want to see roads... Square, resizable map... 3- 3Ds ability to manupulate the stat bar... drag & drop things to it, target it with anything... 4- can I turn OFF the targeting system and just drag out their bars and just mouse over then to highlight who I am attacking? Thank you for getting rid of the spinning Blue diamond thingy, now can you make it stop spinning... I would rather turn it OFF all together... as far as I can see the "tab" to closest target has never worked in any game I have played, so why use it at all? I simply click to target... drag their bar out and click... 4- re sizable back pack that keep their size after logging... a back pack gump specific to the container... 5- special skins... Yes, I know you gave us the ability to play with it, but I don't have the time to learn a new language, so just a couple of other basic skins from your end would be nice... anything but Black & Gold... maybe we can just choose a color? texture? gump view? Sounds to me like your trying to reinvent the wheel all over again, why do you guys do that? | |
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| | #22 |
| Join Date: Sep 2007 Shard: Europe
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![]() | Re: Features: 2D vs. KR I agree with Deraj, that the speech text above characters needs a revamp. First the text needs to get folded so that it doesn't take too much space horizontally. Then it needs to be colored, so that every speaker has it's own color. Thats how the 2d client works currently. It would be nice if you could optionally filter out the spell casting. When I fight in a dungeon I have always four or five lines over my head. This doesn't look nice. |
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