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Old 17th August 2007, 08:38 PM   #11
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Re: Features: 2D vs. KR

I like the way UOAM will let highlight it. Then move around on the map. Also it is nice when you can place a marker on it and get a direction to go.

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Old 17th August 2007, 09:00 PM   #12
 
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Re: Features: 2D vs. KR

-I would like to see names of approaching players (that is, when they're off screen)

-Paperdolls should open when I double click a name.

-Names of approaching players should appear in some log... or a journal?

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Old 18th August 2007, 05:27 PM   #13
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Re: Features: 2D vs. KR

Macros: Some skills when used give a pop up menu. When creating a macro you should have the choice of picking the menu item as the next step.

The repeat how many times is really nice but it needs to have a place for a timer. Some things can't be done again with out a pause. Also for filling kegs and such. It would be great for a repeat of more then 10 . Ten is better then no repeat but a larger number would be nice.

Targeting: When creating a macro that gives you a cursor. You need more choices. One that would be nice is "target relative". That would make fishing much easier.

When starting KR your map, status sheet and pack are not open like they were when you logged out. Clicking them puts them back. I would just like the interface to look exactly (when first starting) like it did when I exited.

*goes to think on more*

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Old 18th August 2007, 05:47 PM   #14
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Re: Features: 2D vs. KR

OH yea

Macro so I can toggle "Always Run" and "Circle of Transparency"

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Old 18th August 2007, 07:25 PM   #15
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Re: Features: 2D vs. KR

Can we also toggle off that new tribal circle thing that appears when you click on yourself?

Hated it in 2D, you made it toggleable, its been off since the day you added it.

Options to turn off rain, etc...all these cool new effects really why they look nice and I can play with them on. I would rather have the option to turn them off. I play UO for the depth of the game. Personally if I wanted better graphics or a modern interface, I would have changed games years ago.

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Old 19th August 2007, 07:04 PM   #16
 
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Re: Features: 2D vs. KR

i will quit without the 2d client ^_^
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Old 19th August 2007, 07:06 PM   #17
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Re: Features: 2D vs. KR

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Originally Posted by parabox View Post
i will quit without the 2d client ^_^
Can I have your stuff?

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Old 20th August 2007, 11:43 AM   #18
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Re: Features: 2D vs. KR

I would love it if the backpack, bags, and other containers looked like updated versions of the 2d backpacks, bags, and other containers... i.e. I like that the backpack is an actual backpack... that my wooden chest literally is a creaky wooden chest.

I also miss the way you sign your name when you purchase or sell things. The new GUI is great because of the toolbar and targeting, but the rest of the GUI changes veer to far away from some of the things that gave UO it's unique feel.

The way the group member health, mana, and stamina bars are displayed on the left of the screen is really not very clear. The bars are too small and it feels odd reading them from right to left vs. in a stack of 3.

Lastly, and perhaps this is just a bug / known issue: the aforementioned group health bars are almost never updating properly. My wife and I both play, so perhaps this is caused by some funky port routing issue but there are times when her health bars are not displayed at all or displayed inaccurately. Sometimes even when I target her, her health bar is not displayed.
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Old 20th August 2007, 11:51 AM   #19
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Re: Features: 2D vs. KR

Welcome to UO Forums tfarr

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Old 20th August 2007, 12:35 PM   #20
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Re: Features: 2D vs. KR

Aye Tfarr, welcome, and great input!

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