| | #11 |
| Forum Legend Join Date: Oct 2006 Shard: Lake Superior
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Features: 2D vs. KR I like the way UOAM will let highlight it. Then move around on the map. Also it is nice when you can place a marker on it and get a direction to go. Vepl |
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| | #12 |
| Join Date: Mar 2006 Shard: Napa Valley
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![]() ![]() ![]() ![]() ![]() | Re: Features: 2D vs. KR -I would like to see names of approaching players (that is, when they're off screen) -Paperdolls should open when I double click a name. -Names of approaching players should appear in some log... or a journal? ![]() Still we loom in the mists as the ages roll away, And we say of our folk, "they are here!" That they built us and they died and you'll not be knowing why, Save we stand on the bare plains of Wiltshire. |
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| | #13 |
| Forum Legend Join Date: Oct 2006 Shard: Lake Superior
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Features: 2D vs. KR Macros: Some skills when used give a pop up menu. When creating a macro you should have the choice of picking the menu item as the next step. The repeat how many times is really nice but it needs to have a place for a timer. Some things can't be done again with out a pause. Also for filling kegs and such. It would be great for a repeat of more then 10 . Ten is better then no repeat but a larger number would be nice.Targeting: When creating a macro that gives you a cursor. You need more choices. One that would be nice is "target relative". That would make fishing much easier. When starting KR your map, status sheet and pack are not open like they were when you logged out. Clicking them puts them back. I would just like the interface to look exactly (when first starting) like it did when I exited. *goes to think on more* Vepl |
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| | #14 |
| Forum Legend Join Date: Oct 2006 Shard: Lake Superior
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Features: 2D vs. KR OH yea ![]() Macro so I can toggle "Always Run" and "Circle of Transparency" Vepl |
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| | #15 |
| Knowledge is power; Guard it well! Join Date: Apr 2007 Shard: Lake Superior
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Features: 2D vs. KR Can we also toggle off that new tribal circle thing that appears when you click on yourself? Hated it in 2D, you made it toggleable, its been off since the day you added it. Options to turn off rain, etc...all these cool new effects really why they look nice and I can play with them on. I would rather have the option to turn them off. I play UO for the depth of the game. Personally if I wanted better graphics or a modern interface, I would have changed games years ago. ![]() Hope is the first step on the road to disappointment |
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| | #16 |
| Join Date: Aug 2007
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![]() | Re: Features: 2D vs. KR i will quit without the 2d client ^_^ |
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| | #17 |
| I've got Skinnies with RPGS! Twelve 'o'clock! Join Date: Jan 2006 Shard: Pacific
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Features: 2D vs. KR ![]() ![]() |
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| | #18 |
| Keldric Aryndark Join Date: Aug 2007 Shard: Great Lakes
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![]() | Re: Features: 2D vs. KR I would love it if the backpack, bags, and other containers looked like updated versions of the 2d backpacks, bags, and other containers... i.e. I like that the backpack is an actual backpack... that my wooden chest literally is a creaky wooden chest. I also miss the way you sign your name when you purchase or sell things. The new GUI is great because of the toolbar and targeting, but the rest of the GUI changes veer to far away from some of the things that gave UO it's unique feel. The way the group member health, mana, and stamina bars are displayed on the left of the screen is really not very clear. The bars are too small and it feels odd reading them from right to left vs. in a stack of 3. Lastly, and perhaps this is just a bug / known issue: the aforementioned group health bars are almost never updating properly. My wife and I both play, so perhaps this is caused by some funky port routing issue but there are times when her health bars are not displayed at all or displayed inaccurately. Sometimes even when I target her, her health bar is not displayed. |
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| | #19 |
| Forum Legend Join Date: Oct 2006 Shard: Lake Superior
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Features: 2D vs. KR Welcome to UO Forums tfarr ![]() Vepl |
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| | #20 |
| AKA Thom O'Bedlam. Got a Question? I got a link for ya! Join Date: May 2004 Shard: Lake Austin
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Features: 2D vs. KR Aye Tfarr, welcome, and great input! ![]() Useful links [UO:F Common FAQ] [UO Stratics] [UO Guide] [Official UO Play Guide] [Search UO] [FindUO.com] [UO Feedback] [More Links, gathered by the Forum] [b][size="3"]Got a Question, or a great answer? PM me with it and I will post in the FAQ. |
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