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#1 |
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Even mods need help :P
So I am busy doing guides to Quests in UOKR for New players,and have hit nothing but problems,which I have managed to sort out as a part of the learning curve..Now however I have hit a snag,or its a bug.
So where can I get help from in such a time as this *grins* ............UOForum of course ! So I began with the Mage Quest ,as I am most familiar with this role,and all goes well. For those of you who have done this ,I get as far as Horace,and complete the task with the Katana. Next Gwen gets me to open the radar map and shows me the Waypoint marker. This is where everything goes pear shaped. I begin walking down the 'path' toward the gate it tells me I will find. Alas as I reach where the map leads me ,I cant find any sign of a gate. So I am clicking around to see if I can find it,with no joy. Also by this time ,my wayward point has dissapeared from the radar............ I close the map and reopen several times ...still no waypoint. I logg out and back in ,still no waypoint. At this stage I am thinking I have messed some thing up ,so I create a second 'new mage' and begin again . I get to exactly the same point,but still cant find a gate where the pointer led me to. Wayward point has once again dissapeared. ![]() I have marked where the ponter was leading me to,with the Purple cross.[ and no it isnt hidden under the 'blue dot' ]So I am hoping some one can tell me :- Have I gone wrong somewhere ? Has anyone got past this stage? If so ,where is the darn gate ? Presently I have 2 Mage characters stuck in the same spot. I shall carry on with another character now, and hopefully manage to complete a Quest,while I await the wisdom and insight of our boardie's Thanks in advance / tabby ![]() ![]() |
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#2 | |
![]() Join Date: Apr 2005
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Re: Even mods need help :P
Just for cross referencing, did you try this with the 2D client to see if its a glitch in the client? Worth a shot. If you can see it with 2D, and not KR, then its a bug with the client.
If not, then its a bug with the Quest. Either way, appears to be a "bug". Good Luck Tabby, ![]() Lord F'Nor Emissary to Avalon the MoA
Give them a Visit Quote:
- about dogs - Dogs are our link to paradise. They don't know evil or jealousy or discontent. To sit with a dog on a hillside on a glorious afternoon is to be back in Eden, where doing nothing was not boring - it was peace. - Milan Kundera |
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#3 | |
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Re: Even mods need help :P
Quote:
Ill go try it now and thanks for such an obvious answer [ I miss the obvious so many times ,haha] ![]() ![]() |
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#4 |
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Re: Even mods need help :P
If i recall right, the gate is a bit more north. along the fence (round the corner).
I think the waypoints may be off-target a bit. |
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#5 |
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Eternal Drama Queen
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Re: Even mods need help :P
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#6 |
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Re: Even mods need help :P
*points to the last two posts*
Have to agree with them. Your looking for a wooden gate there ![]() Vepl |
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#7 |
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Administrator
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Re: Even mods need help :P
Okay,well I managed to keep the waypoint on the map this time with a Smith.
![]() Same problem finding the gate though.Seems your right about it being off target. I am practically stood on top of it here. ![]() So after reading your helpful replies above,I will go in search of it again.I have reported this ,along with a few other things,and hope its soon fixed,as the game is confusing enough, as it is ,without getting lost on the Bright Path. I did look around on a mage noob,but didnt find a gate but Ill follow your directions Stewan, after I have taken a break,Ive been at it since 8.30 am, and got nowhere Why do these things have to take so long ,lol Thanks for the feedback everyone ![]() ![]() |
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#8 |
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Re: Even mods need help :P
Try to activate the in-game waypoint-markers, maybe?
On the large, square map, thereīs options (wait, didnīt you do the map-guide ). |
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#9 |
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Eternal Drama Queen
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Re: Even mods need help :P
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#10 |
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Re: Even mods need help :P
Darn Wowers - want everything on a silver plate
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